約 6,546,322 件
https://w.atwiki.jp/touhoukashi/pages/3301.html
【登録タグ A-One F TOHO EUROBEAT VOL.19 地霊殿 エネルギー黎明 ~ Future Dream... プレイヤーズスコア 地霊達の帰宅 曲 越田Rute隆人】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/cod4pc/pages/62.html
unbindall bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+gostand" bind 4 "+smoke" bind 5 "+actionslot 3" bind 6 "+actionslot 4" bind 7 "+actionslot 2" bind ` "toggleconsole" bind A "+leanright" bind C "gocrouch" bind D "+back" bind E "+forward" bind F "+moveright" bind G "+smoke" bind N "+actionslot 1" bind R "+breath_sprint" bind S "+moveleft" bind T "+activate" bind V "+leanleft" bind W "togglecrouch" bind Y "chatmodeteam" bind Z "chatmodepublic" bind ~ "toggleconsole" bind PAUSE "toggle cl_paused" bind CTRL "goprone" bind SHIFT "+melee" bind F1 "vote yes" bind F2 "vote no" bind F4 "+scores" bind F12 "screenshotJPEG" bind KP_END "r_gamma 1.00" bind KP_DOWNARROW "r_gamma 1.21" bind KP_PGDN "r_gamma 1.41" bind MOUSE1 "+attack" bind MOUSE2 "+speed_throw" bind MOUSE3 "+frag" bind MOUSE4 "+reload" bind MOUSE5 "weapnext" bind MWHEELDOWN "+stance" seta ai_corpseCount "10" seta cg_blood "1" seta cg_brass "0" seta cg_centerPrintY "-60" seta cg_chatHeight "8" seta cg_chatTime "12000" seta cg_connectionIconSize "0" seta cg_crosshairAlpha "1" seta cg_crosshairAlphaMin "0.5" seta cg_crosshairDynamic "0" seta cg_crosshairEnemyColor "1" seta cg_cursorHints "4" seta cg_debugInfoCornerOffset "0 0" seta cg_descriptiveText "1" seta cg_drawBreathHint "1" seta cg_drawCrosshair "1" seta cg_drawCrosshairNames "1" seta cg_drawFPS "Simple" seta cg_drawFPSLabels "1" seta cg_drawFriendlyNames "1" seta cg_drawLagometer "0" seta cg_drawMantleHint "1" seta cg_drawSnapshot "0" seta cg_drawTurretCrosshair "1" seta cg_enemyNameFadeIn "250" seta cg_enemyNameFadeOut "250" seta cg_fov "80" seta cg_friendlyNameFadeIn "0" seta cg_friendlyNameFadeOut "1500" seta cg_gameBoldMessageWidth "390" seta cg_gameMessageWidth "455" seta cg_headIconMinScreenRadius "0.02" seta cg_hintFadeTime "100" seta cg_hudChatIntermissionPosition "5 110" seta cg_hudChatPosition "5 150" seta cg_hudDamageIconHeight "64" seta cg_hudDamageIconInScope "0" seta cg_hudDamageIconOffset "128" seta cg_hudDamageIconTime "2000" seta cg_hudDamageIconWidth "128" seta cg_hudGrenadeIconEnabledFlash "0" seta cg_hudGrenadeIconHeight "25" seta cg_hudGrenadeIconInScope "0" seta cg_hudGrenadeIconMaxHeight "104" seta cg_hudGrenadeIconMaxRangeFlash "500" seta cg_hudGrenadeIconMaxRangeFrag "250" seta cg_hudGrenadeIconOffset "50" seta cg_hudGrenadeIconWidth "25" seta cg_hudGrenadePointerHeight "12" seta cg_hudGrenadePointerPivot "12 27" seta cg_hudGrenadePointerWidth "25" seta cg_hudMapBorderWidth "2" seta cg_hudMapFriendlyHeight "15" seta cg_hudMapFriendlyWidth "15" seta cg_hudMapPlayerHeight "20" seta cg_hudMapPlayerWidth "20" seta cg_hudMapRadarLineThickness "0.15" seta cg_hudProneY "-160" seta cg_hudSayPosition "5 126" seta cg_hudStanceHintPrints "0" seta cg_hudVotePosition "5 220" seta cg_invalidCmdHintBlinkInterval "600" seta cg_invalidCmdHintDuration "1800" seta cg_laserLight "0" seta cg_mapLocationSelectionCursorSpeed "0.6" seta cg_marks "1" seta cg_marks_ents_player_only "0" seta cg_overheadIconSize "0.7" seta cg_overheadNamesGlow "0 0 0 1" seta cg_overheadNamesMaxDist "10000" seta cg_overheadNamesSize "0.5" seta cg_overheadRankSize "0.5" seta cg_predictItems "1" seta cg_scoreboardBannerHeight "35" seta cg_scoreboardHeaderFontScale "0.3" seta cg_scoreboardHeight "435" seta cg_scoreboardItemHeight "18" seta cg_scoreboardPingHeight "0.7" seta cg_scoreboardPingWidth "0.036" seta cg_scoreboardRankFontScale "0.25" seta cg_scoreboardScrollStep "3" seta cg_scoreboardWidth "400" seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" seta cg_ScoresPing_HighColor "0.8 0 0 1" seta cg_ScoresPing_Interval "100" seta cg_ScoresPing_LowColor "0 0.74902 0 1" seta cg_ScoresPing_MaxBars "4" seta cg_ScoresPing_MedColor "0.8 0.8 0 1" seta cg_scriptIconSize "0" seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" seta cg_subtitleMinTime "3" seta cg_subtitles "1" seta cg_subtitleWidthStandard "520" seta cg_subtitleWidthWidescreen "520" seta cg_teamChatsOnly "0" seta cg_viewZSmoothingMax "16" seta cg_viewZSmoothingMin "1" seta cg_viewZSmoothingTime "0.1" seta cg_voiceIconSize "0" seta cg_weaponCycleDelay "0" seta cg_weaponHintsCoD1Style "1" seta cg_youInKillCamSize "6" seta cl_allowDownload "0" seta cl_anonymous "0" seta cl_connectionAttempts "30" seta cl_freelook "1" seta cl_maxpackets "30" seta cl_maxPing "800" seta cl_mouseAccel "0" seta cl_packetdup "1" seta cl_pitchspeed "140" seta cl_punkbuster "1" seta cl_voice "1" seta cl_wwwDownload "1" seta cl_yawspeed "140" seta com_introPlayed "1" seta com_maxfps "0" seta com_recommendedSet "1" seta compassClampIcons "1" seta compassCoords "740 3590 400" seta compassDebug "0" seta compassECoordCutoff "37" seta compassFriendlyHeight "15" seta compassFriendlyWidth "15" seta compassMaxRange "2500" seta compassMinRadius "0.0001" seta compassMinRange "0.0001" seta compassObjectiveArrowHeight "16" seta compassObjectiveArrowOffset "2" seta compassObjectiveArrowRotateDist "5" seta compassObjectiveArrowWidth "16" seta compassObjectiveDrawLines "1" seta compassObjectiveHeight "16" seta compassObjectiveIconHeight "16" seta compassObjectiveIconWidth "16" seta compassObjectiveMaxHeight "70" seta compassObjectiveMaxRange "2048" seta compassObjectiveMinAlpha "1" seta compassObjectiveMinHeight "-70" seta compassObjectiveNumRings "10" seta compassObjectiveRingSize "64" seta compassObjectiveRingTime "10000" seta compassObjectiveTextHeight "18" seta compassObjectiveTextScale "0.3" seta compassObjectiveWidth "16" seta compassPlayerHeight "15" seta compassPlayerWidth "15" seta compassRadarLineThickness "0.4" seta compassRadarPingFadeTime "4" seta compassRadarUpdateTime "4" seta compassRotation "1" seta compassSize "1" seta compassSoundPingFadeTime "2" seta compassTickertapeStretch "0.5" seta con_errormessagetime "8" seta con_gameMsgWindow0FadeInTime "0.25" seta con_gameMsgWindow0FadeOutTime "0.5" seta con_gameMsgWindow0Filter "gamenotify obituary" seta con_gameMsgWindow0LineCount "4" seta con_gameMsgWindow0MsgTime "5" seta con_gameMsgWindow0ScrollTime "0.25" seta con_gameMsgWindow0SplitscreenScale "1.5" seta con_gameMsgWindow1FadeInTime "0.25" seta con_gameMsgWindow1FadeOutTime "0.5" seta con_gameMsgWindow1Filter "boldgame" seta con_gameMsgWindow1LineCount "5" seta con_gameMsgWindow1MsgTime "8" seta con_gameMsgWindow1ScrollTime "0.25" seta con_gameMsgWindow1SplitscreenScale "1.5" seta con_gameMsgWindow2FadeInTime "0.25" seta con_gameMsgWindow2FadeOutTime "0.5" seta con_gameMsgWindow2Filter "subtitle" seta con_gameMsgWindow2LineCount "7" seta con_gameMsgWindow2MsgTime "5" seta con_gameMsgWindow2ScrollTime "0.25" seta con_gameMsgWindow2SplitscreenScale "1.5" seta con_gameMsgWindow3FadeInTime "0.25" seta con_gameMsgWindow3FadeOutTime "0.5" seta con_gameMsgWindow3Filter "" seta con_gameMsgWindow3LineCount "5" seta con_gameMsgWindow3MsgTime "5" seta con_gameMsgWindow3ScrollTime "0.25" seta con_gameMsgWindow3SplitscreenScale "1.5" seta con_inputBoxColor "0.25 0.25 0.2 1" seta con_inputHintBoxColor "0.4 0.4 0.35 1" seta con_matchPrefixOnly "1" seta con_minicon "0" seta con_miniconlines "5" seta con_minicontime "4" seta con_outputBarColor "1 1 0.95 0.6" seta con_outputSliderColor "0.15 0.15 0.1 0.6" seta con_outputWindowColor "0.35 0.35 0.3 0.75" seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" seta con_typewriterColorGlowCompleted "0 0.3 0.8 1" seta con_typewriterColorGlowFailed "0.8 0 0 1" seta con_typewriterColorGlowUpdated "0 0.6 0.18 1" seta con_typewriterDecayDuration "700" seta con_typewriterDecayStartTime "6000" seta con_typewriterPrintSpeed "50" seta customclass1 "M16A4" seta customclass2 "M4" seta customclass3 "M14" seta customclass4 "M60E4" seta customclass5 "M4 Quiet" seta drew_notes "4" seta dynEnt_active "1" seta fx_marks "1" seta fx_marks_ents "0" seta fx_marks_smodels "1" seta fx_sort "1" seta g_allowvote "1" seta g_antilag "1" seta g_banIPs "" seta g_clonePlayerMaxVelocity "80" seta g_deadChat "1" seta g_dropForwardSpeed "10" seta g_dropHorzSpeedRand "100" seta g_dropUpSpeedBase "10" seta g_dropUpSpeedRand "5" seta g_log "games_mp.log" seta g_logSync "0" seta g_oldVoting "1" seta g_playerCollisionEjectSpeed "25" seta g_redCrosshairs "1" seta g_useGear "1" seta g_useholdspawndelay "500" seta g_voiceChatTalkingDuration "500" seta g_voteAbstainWeight "0.5" seta hud_deathQuoteFadeTime "1000" seta hud_enable "1" seta hud_fade_ammodisplay "8" seta hud_fade_compass "0" seta hud_fade_healthbar "2" seta hud_fade_offhand "8" seta hud_fade_sprint "1.7" seta hud_fade_stance "1.7" seta hud_fadeout_speed "0.1" seta hud_flash_period_offhand "0.5" seta hud_flash_time_offhand "2" seta hud_health_pulserate_critical "0.5" seta hud_health_pulserate_injured "1" seta hud_health_startpulse_critical "0.33" seta hud_health_startpulse_injured "1" seta in_mouse "1" seta loc_forceEnglish "0" seta loc_language "0" seta m_filter "0" seta m_forward "0.25" seta m_pitch "0.022" seta m_side "0.25" seta m_yaw "0.022" seta monkeytoy "0" seta mss_khz "44" seta name "Jock Yitch" seta net_noipx "0" seta net_noudp "0" seta net_socksEnabled "0" seta net_socksPassword "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksUsername "" seta r_aaAlpha "dither (fast)" seta r_aaSamples "1" seta r_altModelLightingUpdate "1" seta r_aspectRatio "standard" seta r_autopriority "0" seta r_customMode "" seta r_debugLineWidth "1" seta r_depthPrepass "0" seta r_depthPrepassModels "0" seta r_displayRefresh "100 Hz" seta r_distortion "1" seta r_dlightLimit "0" seta r_dof_enable "0" seta r_drawDecals "0" seta r_drawSun "0" seta r_drawWater "0" seta r_fastSkin "1" seta r_fullscreen "1" seta r_gamma "1.41" seta r_glow "1" seta r_glow_allowed "1" seta r_ignorehwgamma "0" seta r_inGameVideo "1" seta r_lodBias "0" seta r_lodBiasRigid "-100" seta r_lodBiasSkinned "-200" seta r_lodScale "1" seta r_lodScaleRigid "2" seta r_lodScaleSkinned "4" seta r_mode "800x600" seta r_monitor "0" seta r_multiGpu "0" seta r_normal "0" seta r_picmip "3" seta r_picmip_bump "3" seta r_picmip_manual "1" seta r_picmip_spec "3" seta r_picmip_water "0" seta r_polygonOffsetBias "-1" seta r_polygonOffsetScale "-1" seta r_portalBevels "0.7" seta r_preloadShaders "0" seta r_rendererPreference "Default" seta r_specular "0" seta r_texFilterAnisoMax "16" seta r_texFilterAnisoMin "1" seta r_texFilterMipMode "Unchanged" seta r_vsync "0" seta r_zFeather "0" seta ragdoll_enable "0" seta ragdoll_max_simulating "0" seta rate "5000" seta sc_enable "0" seta sensitivity "3.5" seta server1 "" seta server10 "" seta server11 "" seta server12 "" seta server13 "" seta server14 "" seta server15 "" seta server16 "" seta server2 "" seta server3 "" seta server4 "" seta server5 "" seta server6 "" seta server7 "" seta server8 "" seta server9 "" seta sm_enable "0" seta sm_maxLights "1" seta snaps "20" seta snd_bits "16" seta snd_cinematicVolumeScale "0.85" seta snd_debugReplace "0" seta snd_drawEqChannels "0" seta snd_drawEqEnts "0" seta snd_enableEq "0" seta snd_errorOnMissing "0" seta snd_khz "44" seta snd_levelFadeTime "250" seta snd_outputConfiguration "Windows default" seta snd_slaveFadeTime "500" seta snd_touchStreamFilesOnLoad "0" seta snd_volume "1" seta sv_allowDownload "1" seta sv_floodProtect "1" seta sv_hostname "BASHandSlash" seta sv_maxclients "10" seta sv_maxPing "0" seta sv_maxRate "0" seta sv_minPing "0" seta sv_punkbuster "1" seta sv_reconnectlimit "3" seta sv_voice "1" seta sv_wwwBaseURL "" seta sv_wwwDlDisconnected "0" seta sv_wwwDownload "0" seta sys_configSum "4379996" seta sys_configureGHz "2.92348" seta sys_cpuGHz "3.01069" seta sys_gpu "NVIDIA GeForce 7900 GTX" seta sys_sysMB "1024" seta ui_bigFont "0.4" seta ui_browserFriendlyfire "-1" seta ui_browserKillcam "-1" seta ui_browserMod "0" seta ui_browserShowDedicated "0" seta ui_browserShowEmpty "1" seta ui_browserShowFull "1" seta ui_browserShowNoPassword "1" seta ui_browserShowPassword "-1" seta ui_browserShowPunkBuster "-1" seta ui_browserShowPure "1" seta ui_currentMap "2" seta ui_currentNetMap "2" seta ui_dedicated "0" seta ui_drawCrosshair "1" seta ui_extraBigFont "0.55" seta ui_gametype "3" seta ui_joinGametype "0" seta ui_maxclients "32" seta ui_netGametype "4" seta ui_netGametypeName "war" seta ui_netSource "2" seta ui_serverStatusTimeOut "7000" seta ui_smallFont "0.25" seta vehDriverViewHeightMax "50" seta vehDriverViewHeightMin "-15" seta vid_xpos "3" seta vid_ypos "22" seta voice_deadChat "0" seta voice_global "0" seta voice_localEcho "0" seta winvoice_mic_mute "1" seta winvoice_mic_reclevel "65535" seta winvoice_mic_scaler "1" seta winvoice_save_voice "0" con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
https://w.atwiki.jp/warband/pages/574.html
str_comment_intro_liege_affiliated|I am told that you are pledged to one of the pretenders who disputes my rule of this land. But we may still talk. str_comment_intro_famous_liege|Your fame runs before you, {playername}! Perhaps it is time that you sought a liege worthy of your valor. str_comment_intro_famous_martial|Your fame runs before you, {playername}! Perhaps we shall test each other's valor in a tournament, or on the battlefield! str_comment_intro_famous_badtempered|I've heard of you, {playername}. Well, I'm not one for bandying words, so if you have anything to say, out with it. str_comment_intro_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_famous_cunning|Ah, {playername}. At last we meet. You sound like a good {man/woman} to know. Let us speak together, from time to time. str_comment_intro_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_famous_seven|I've heard of you. They say that you are as fierce as the Warrior himself. I can only hope that you also honor the rest of the Seven. str_comment_intro_famous_light|Ah, {playername}. I've heard of you. May the Lord of Light watch over you, that you might fight for his glory. str_comment_intro_famous_drowned|I've heard of you, {playername}. Well, I'm not one for bandying fancy words, like the men of the green lands, so if you have anything to say, say it. str_comment_intro_famous_rep|Your fame runs before you, {playername}. You seem the kind of {man/woman} who would be a valuable ally, someone who could stand with me against my enemies. str_comment_intro_famous_pleb|I've heard of you. You seem the kind of {man/woman} who would be a bad enemy. Or a good friend. Is it both? str_comment_intro_famous_merchant|I've heard of you. They say that you are a good fighter - but are you also a wise man? Perhaps we should speak together, from time to time. str_comment_intro_noble_liege|I see that you carry a {nobleman's/noble's} banner, although I do not recognize the device. Know that I am always looking for good {men/warriors} to fight for me, once they prove themselves to be worthy of my trust. str_comment_intro_noble_martial|I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! str_comment_intro_noble_badtempered|I don't recognize the device on your banner. No doubt another upstart third {son/daughter} come to our lands, as if we didn't have so many here already. str_comment_intro_noble_pitiless|I see that you carry a nobleman's banner, but I do not recognize the device. Another crow come to grow fat on the leftovers of war, no doubt! str_comment_intro_noble_cunning|I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. str_comment_intro_noble_sadistic|I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? str_comment_intro_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance! It is good to make your acquaintance. str_comment_intro_noble_upstanding|I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to our realm in search of wealth and glory. str_comment_intro_noble_seven|I see that you carry a banner, as would a knight or lord, but I do not recognize the device. Are you a false knight, or a heretic? str_comment_intro_noble_light|I see that you carry a banner. You should forego the banner and pledge yourself to the Lord of Light, for his fiery banner will light the darkness. str_comment_intro_noble_drowned|I see that you carry a banner. May the Drowned God bless your efforts, as long as you honor him with your deeds. str_comment_intro_noble_rep|Skori demalyti tymptir tymis, erinis ia morghulis. I see that you carry a sigil, as would one of the men of the Sunset Kingdoms, but I do not recognize the device. Another sellsword come to grow fat on the leftovers of war, no doubt! str_comment_intro_noble_pleb|Valar morghulis! I see that you carry a sigil, as would a knight or lord of Westeros. No doubt you have come to our realm in search of wealth and glory. Wealth and glory can be found by any man, who has the strenght to take it! str_comment_intro_noble_merchant|Davralat evvat? I see that you carry a device on your banner. No doubt you're all bravado, boasts and rashness. It matters not, the world needs men such as you, just as much as I do. str_comment_intro_common_liege|You may be of common birth, but know that I am always looking for good men to fight for me, if they can prove themselves to be worthy of my trust. str_comment_intro_common_martial|Perhaps you are not of gentle birth, but even a commoner, be {he/she} of sufficient valor, may make something of {himself/herself} some day. str_comment_intro_common_badtempered|Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. str_comment_intro_common_pitiless|You have the look of a sellsword, another crow come to grow fat on the misery of this land. str_comment_intro_common_cunning|Well... I have not heard of you, but you have the look of a {man/woman} who might make something of {himself/herself}, some day. str_comment_intro_common_sadistic|Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. str_comment_intro_common_goodnatured|Well, you look like a good enough sort. str_comment_intro_common_upstanding|Peace to you, and always remember to temper your valor with mercy, your courage with honour. str_comment_intro_common_seven|Peace of the Seven to you, and remember that faith is all the nourishment you need. str_comment_intro_common_light|The night is dark and full of terrors. May R'hllor light the way for you. str_comment_intro_common_drowned|What is dead may never die. But rises again harder and stronger. Heed the words of the Drowned God, that you might one day feast in his watery halls! str_comment_intro_common_rep|Skori demalyti tymptir tymis, erinis ia morghulis. I don't have time for commoners. Speak, before I grow impatient, or sell you to the slavemasters! str_comment_intro_common_pleb|Rytsas tolvys! Speak quickly, if you have anything to say, for time is precious, and I have meetings to attend. str_comment_intro_common_merchant|Valar dohaeris! I have not met you before my friend, but I have no doubt that it is a pleasure! str_comment_intro_female_famous_liege|I have heard much about you. Some {women/men} may fear a {man/woman} who is versed in the art of war, but I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_famous_martial|I have heard much about you. They say that you are the equal of even the bravest of {women/men} in your prowess at arms. Perhaps one day I shall try my valor against yours, either in a tournament or on the battlefield! str_comment_intro_female_famous_badtempered|I've heard of talk of you -- the {man/woman} who knows how to fight like a {woman/man}. str_comment_intro_female_famous_pitiless|I know your name. It strikes fear in {women/men}'s hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_female_famous_cunning|Ah, yes. At last we meet. You sound like a good {man/woman} to know. Let us speak together, from time to time. str_comment_intro_female_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_female_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_female_famous_seven|I've heard of you. They say that you are as fierce as the Warrior himself. I can only hope that you also honor the rest of the Seven. str_comment_intro_female_famous_light|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_drowned|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_rep|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_pleb|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_merchant|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_noble_liege|It is not often that I meet a {male/woman} who aspires to lead {warriors/men} into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_noble_martial|I do not recognize the device on your banner, but clearly you are a {boy/lady} of rank. Please consider me your most humble servant. str_comment_intro_female_noble_badtempered|I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. str_comment_intro_female_noble_pitiless|I see that you carry a noble's banner, but I do not recognize the device... You should know, {boy/lady}, that in this world it is the {women/men} to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! str_comment_intro_female_noble_cunning|It is not unheard-of for a {male/woman} to seek {his/her} fortune on the battlefields, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_noble_sadistic|You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where {women/men} are weak, and the {men/women} ride to war in their place! str_comment_intro_female_noble_goodnatured|I see that you carry a {noblewoman/nobleman}'s banner, but I do not recognize the device. Forgive my ignorance, {dear boy/my lady}! It is good to make your acquaintance. str_comment_intro_female_noble_upstanding|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_noble_seven|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be tasked by the Seven to bear children, not kill them. str_comment_intro_female_noble_light|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be tasked by the Seven to bear children, not kill them. str_comment_intro_female_noble_drowned|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be tasked by the Seven to bear children, not kill them. str_comment_intro_female_noble_rep|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be tasked by the Seven to bear children, not kill them. str_comment_intro_female_noble_pleb|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be tasked by the Seven to bear children, not kill them. str_comment_intro_female_noble_merchant|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be tasked by the Seven to bear children, not kill them. str_comment_intro_female_admiring_liege|It is not often that I meet a {male/woman} who aspires to lead {warriors/men} into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_admiring_martial|Greetings, {dear boy/my lady}. Although I see from your demeanor that you are not a conventional {boy/maiden}, I hope that you are not averse to a declaration of admiration from me, your most humble servant. str_comment_intro_female_badtempered_admiring|Heh. Fancy this -- a {pretty boy/maiden}, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. str_comment_intro_female_pitiless_admiring|It is unusual to see a {male/woman} girt for war. Be careful, {dear boy/my lady} -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. str_comment_intro_female_cunning_admiring|Greetings, {dear boy/my lady}. Please do not think it forward, if I say that it is unusual to see a {male/woman} caparisoned for war. I hope that one day I may be the {mother/father} of a daughter possessed of such bravery and spirit. str_comment_intro_female_sadistic_admiring|What have we here! A {pretty boy/woman}, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of {delicacy/femininity} even to a mail hauberk. str_comment_intro_female_admiring_goodnatured|{Dear boy/My lady}, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! str_comment_intro_female_admiring_upstanding|Greetings, {dear boy/my lady}. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_admiring_seven|Greetings, {dear boy/my lady}. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_admiring_light|Greetings, {dear boy/my lady}. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_admiring_drowned|Greetings, {dear boy/my lady}. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_admiring_rep|Greetings, {dear boy/my lady}. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_admiring_pleb|Greetings, {dear boy/my lady}. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_admiring_merchant|Greetings, {dear boy/my lady}. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_common_liege|It is not often that I meet a {male/woman} who aspires to lead {warriors/men} into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_common_martial|I must say, {dear boy/my lady} -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy {wife/husband} from among my {warriors/men}. str_comment_intro_female_common_badtempered|By the way, {boy/girl} -- does your {mistress/husband} know that you nicked {her/his} weapons and armor? I'll bet you're in for a right old beating when you get home! str_comment_intro_female_common_pitiless|These are fallen times indeed, when even {males/women} turn brigand, to pick the leavings from the wreckage of war. str_comment_intro_female_common_cunning|It is not unheard-of for a {male/woman} to seek {his/her} fortune on the battlefields, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_common_sadistic|A {male/woman}, caparisoned for war! Well, I suppose that you're {not much less/no more} womanly than most of those in my service who call themselves warriors. str_comment_intro_female_common_goodnatured|From the look of you, I suppose you can handle yourself, but do be careful out there, {dear boy/my lady}. str_comment_intro_female_common_upstanding|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_common_seven|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_common_light|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_common_drowned|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_common_rep|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_common_pleb|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_common_merchant|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {dear boy/my lady}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_rejoinder_intro_female_common_badtempered|I won my weapons in battle. Would you care to test their edge? str_rejoinder_intro_female_noble_sadistic|Never mind my country. These days, it seems, dogs lead {soldiers/men} to war. str_rejoinder_intro_female_common_sadistic|And you are no more bestial than my horse. str_rejoinder_intro_female_noble_pitiless|I would restore the natural order, so that you no longer speak from your arse. str_rejoinder_intro_female_common_pitiless|Indeed, these are fallen times, when brigands call themselves 'Lord'. str_rejoinder_intro_noble_sadistic|Maybe now I'll take your banner. And your cattle. And your life. str_rejoinder_intro_female_pitiless_admiring|I would be delighted to mar your {pretty face/handsome nose}. str_rejoinder_intro_female_common_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_common_seven|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_noble_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_common_martial|I could find worthier {wives/husbands} than those in a kennel. str_rejoinder_intro_female_sadistic_admiring|You could add a touch of humanity to a horse's harness, but just a touch. str_rejoinder_intro_female_badtempered_admiring|If you're disturbed by the sight of me, I'd be pleased to put out your eyes. str_comment_you_raided_my_village_enemy_benevolent|You have attacked innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_raided_my_village_enemy_spiteful|You have raided my village of {s51}, destroying my property and killing the tenants. I will take my compensation in blood! str_comment_you_raided_my_village_enemy_coldblooded|You have raided my village of {s51}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. str_comment_you_raided_my_village_enemy|You have raided my village of {s51}, destroying my property and killing tenants under my protection. You will pay the price for your crime! str_comment_you_raided_my_village_unfriendly_spiteful|You have raided my village of {s51}. Do it again and I'll gut you like a fish. str_comment_you_raided_my_village_friendly|You have raided my village of {s51}. This will place a grave strain on our friendship. str_comment_you_raided_my_village_default|You have raided my village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_stole_cattles_from_my_village_enemy_benevolent|I have heard that you have stolen cattles from innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_stole_cattles_from_my_village_enemy_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}! You will pay for this dishonorable act! str_comment_you_stole_cattles_from_my_village_enemy_coldblooded|I have heard that you have stolen cattles from my villagers living at {s51}! I will make you think twice before you disrupt my revenues like that again. str_comment_you_stole_cattles_from_my_village_enemy|I have heard that you have stolen cattles from my villagers living at {s51}! You will pay for this dishonorable act! str_comment_you_stole_cattles_from_my_village_unfriendly_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}. Do it again and I'll gut you like a fish. str_comment_you_stole_cattles_from_my_village_friendly|I have heard that you have stolen cattles from my villagers living at {s51}. This will place a grave strain on our friendship. str_comment_you_stole_cattles_from_my_village_default|I have heard that you have stolen cattles from my villagers living at {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_robbed_my_village_enemy_coldblooded|You have robbed my tenants in the village of {s51}. I take that as a personal insult. str_comment_you_robbed_my_village_enemy|You have robbed innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_robbed_my_village_friendly_spiteful|I have heard that you pinched some food from my tenants at {s51}. Well, I'll not begrudge you a scrap or two, but keep in mind that I'm the one who must listen to their whining afterward. str_comment_you_robbed_my_village_friendly|I have heard that you requisitioned supplies from my tenants at {s51}. I am sure that you would not have done so were you not desperately in need. str_comment_you_robbed_my_village_default|You have robbed my tenants in the village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_accosted_my_caravan_enemy|You have been accosting caravans under my protection. But your trail of brigandage will soon come to an end. str_comment_you_accosted_my_caravan_default|You have been accosting caravans under my protection. This sort of behavior must stop. str_comment_you_helped_villagers_benevolent|I heard that you gave charity to my tenants in the village of {s51}. I had been neglectful in my duties as lord and protector, and I appreciate what you have done. str_comment_you_helped_villagers_friendly_cruel|I heard that you gave charity to my tenants in the village of {s51}. I appreciate that you meant well, but I'd rather you not undercut my authority like that. str_comment_you_helped_villagers_friendly|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, so I will not object to you providing them with assistance. str_comment_you_helped_villagers_unfriendly_spiteful|I heard that you gave charity to my tenants in the village of {s51}. As amusing as it is to see you grubbing for favor among my vassals, I would ask you to mind your own business. str_comment_you_helped_villagers_cruel|I heard that you gave charity to my tenants in the village of {s51}. As the peasants' lord and protector, it is most properly my duty to assist them in times of hardship. You may mean well, but your actions still undercut my authority. I would thank you to leave them alone. str_comment_you_helped_villagers_default|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, but try not to make a habit of it. I am their lord and protector, and I would rather not have them go looking to strangers for assistance. str_comment_you_give_castle_in_my_control|You won't regret your decision to give {s51} to me. You can count on me to protect it. str_comment_you_captured_a_castle_allied_friendly|I heard that you have besieged and taken {s51}. That was a great deed, and I am proud to call you my friend! str_comment_you_captured_a_castle_allied_spiteful|I heard that you have besieged and taken {s51}. Good work! Soon, we will have all their strongholds to despoil, their treasuries to ransack, their grieving widows to serve us our wine, their daughters to ravish! str_comment_you_captured_a_castle_allied_unfriendly_spiteful|I heard that you have besieged and taken {s51}. Well, every dog has his day, or so they say. Enjoy it while you can, until your betters kick you back out in the cold where you belong. str_comment_you_captured_a_castle_allied_unfriendly|I heard that you have besieged and taken {s51}. Whatever our differences in the past, I must offer you my congratulations. str_comment_you_captured_a_castle_allied|I heard that you have besieged and taken {s51}. We have them on the run! str_comment_you_captured_my_castle_enemy_spiteful|I hear that you have broken into my home at {s51}. I hope the dungeon is to your liking, as you will be spending much time there in the years to come. str_comment_you_captured_my_castle_enemy_chivalrous|You hold {s51}, my rightful fief. I hope you will give me the chance to win it back! str_comment_you_captured_my_castle_enemy|You have something that belongs to me -- {s51}. I will make you relinquish it. str_comment_we_defeated_a_lord_unfriendly_spiteful|I suppose you will want to drink to the memory of our victory over {s54}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier missdeeds. str_comment_we_defeated_a_lord_unfriendly|I will not forget how we fought together against {s54}, but I can also not forget the other matters that lie between us. str_comment_we_defeated_a_lord_cruel|That was a great victory over {s54}, wasn't it? We made of his army a feast for the crows! str_comment_we_defeated_a_lord_quarrelsome|I won't forget how we whipped {s54}? I enjoyed that. str_comment_we_defeated_a_lord_upstanding|I will not forget our victory over {s54}. Let us once again give thanks to the gods, and pray that we not grow too proud. str_comment_we_defeated_a_lord_seven|I will not forget our victory over {s54}. Let us give thanks once again to the Father and the Warrior, that they might continue to watch over us. str_comment_we_defeated_a_lord_light|May the Lord of Light be praised! I will not forget our victory over {s54}, or how they fled before our fiery wrath. The nightfires must be stoked to celebrate! str_comment_we_defeated_a_lord_drowned|I will not forget our victory over {s54}. Many of our men might feast in the watery halls of the Drowned God now, but we who remain must strive to cleanse the land of all ungodly enemies. str_comment_we_defeated_a_lord_rep|I will not forget our victory over {s54}. My rivals will be forced to acknowledge my superiority now. I shall ask my slaves to shout of this victory in the streets! str_comment_we_defeated_a_lord_pleb|I will not forget our victory over {s54}. It brings glory to our people, and to us! Valar kirimvose! str_comment_we_defeated_a_lord_merchant|That was a great victory over {s54}, wasn't it? And we made a fair amount of gold off the spoils of war, not to mention selling our enemies to the slavers. Nothing warms my heart as much as a good deal, whether it's in war or trade. str_comment_we_defeated_a_lord_default|That was a great victory over {s54}, wasn't it? I am honoured to have fought by your side. str_comment_we_fought_in_siege_unfriendly_spiteful|I suppose you will want to drink to the memory of our capture of {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier missdeeds. str_comment_we_fought_in_siege_unfriendly|I will not forget how together we stormed {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_siege_cruel|I won't forget how we broke through the walls of {s51} and put its defenders to the sword. It is a sweet memory. str_comment_we_fought_in_siege_quarrelsome|Remember how the enemy squealed when we came over the walls of {s51}? They had thought they were safe! We wiped the smug smiles off their faces! str_comment_we_fought_in_siege_upstanding|I will not forget our capture of {s51}. Let us once again give thanks to the gods, and pray that we do not grow too proud. str_comment_we_fought_in_siege_seven|I will not forget our capture of {s51}. Let us give thanks once again to the Father and the Warrior, that they might continue to watch over us. str_comment_we_fought_in_siege_light|I will not forget our capture of {s51}. The Lord of Light has truly blessed us, and let us pray that he might continue doing so! Bantis zobrie issa se ossyngnoti ledys! str_comment_we_fought_in_siege_drowned|I will not forget our capture of {s51}. The men we lost will forever be remembered for this victory, and their names shall be sung beneath the waves for all eternity. str_comment_we_fought_in_siege_rep|I will not forget our capture of {s51}. Every man will now that we are above our equals, that we alone can lead the people we rule to victory. str_comment_we_fought_in_siege_pleb|That was a great victory, when we captured {s51}! We must drink and give thanks, and praise the gods that they looked upon us with favor. Skoros morghot vestri! str_comment_we_fought_in_siege_merchant|I will not forget our capture of {s51}, nor the opportunity it afforded us. The money we shall make from selling our vanquished enemies into slavery will greatly strenghten our position amongst our rivals. str_comment_we_fought_in_siege_default|I will not forget how together we captured {s51}. I am honoured to have fought by your side. str_comment_we_fought_in_major_battle_unfriendly_spiteful|I suppose you will want to drink to the memory of our great victory near {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier missdeeds. str_comment_we_fought_in_major_battle_unfriendly|I will not forget how we fought together in the great battle near {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_major_battle_cruel|I won't forget the great battle near {s51}, when we broke through the enemy lines and they ran screaming before us. It is a sweet memory. str_comment_we_fought_in_major_battle_quarrelsome|That was a fine fight near {s51}, when we made those bastards run! str_comment_we_fought_in_major_battle_upstanding|I will not forget how we fought side by side at the great battle near {s51}. Let us once again give thanks to the gods, and pray that we not grow too proud. str_comment_we_fought_in_major_battle_seven|I will not forget how we fought side by side at the great battle near {s51}. Let us give thanks once again to the Father and the Warrior, that they might continue to watch over us. str_comment_we_fought_in_major_battle_light|I suppose you will want to drink to the memory of our great victory near {s51}. I shall join you, and together we will praise the name of R'hllor. str_comment_we_fought_in_major_battle_drowned|I will not forget how we fought side by side at the great battle near {s51}. The Drowned God made us for battle, and we've honored him greatly. str_comment_we_fought_in_major_battle_rep|That was a fine fight near {s51}, when we made those bastards run! Cowards and curs the lot of them, their common blood showed itself! str_comment_we_fought_in_major_battle_pleb|I will not forget how we fought side by side at the great battle near {s51}. Let us give thanks to the gods, and to the good fortune that allowed us to meet. str_comment_we_fought_in_major_battle_merchant|I will not forget how we fought side by side at the great battle near {s51}. Nor will I forget the way our victory strengthened my coffers. str_comment_we_fought_in_major_battle_default|I will not forget how we fought side by side at the great battle near {s51}. I am honoured to have fought by your side. str_comment_you_defeated_a_lord_allied_liege|So, you crossed swords with that rascal they call {s54}, and emerged victorious. I am very pleased to hear that. str_comment_you_defeated_a_lord_allied_unfriendly_spiteful|I heard that you fought and defeated {s54}. Every dog has its day, I suppose. str_comment_you_defeated_a_lord_allied_spiteful|I heard that you fought and defeated that dog {s54}. Ah, if only I could have heard {reg4?her him} whimpering for mercy. str_comment_you_defeated_a_lord_allied_unfriendly_chivalrous|I heard that you fought and defeated {s54}. I hope that you did not use dishonourable means to do so. str_comment_you_defeated_a_lord_allied|I heard that you fought and defeated {s54}. I wish you joy of your victory. str_comment_you_defeated_me_enemy_chivalrous|I will not begrudge you your victory the last time that we met, but I am anxious for another round! str_comment_you_defeated_me_enemy_spiteful|I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. str_comment_you_defeated_me_enemy|When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! str_comment_i_defeated_you_enemy_spiteful|Back for more? Make me fight you again, and I'll feed your bowels to my hounds. str_comment_i_defeated_you_enemy_chivalrous|Come to test your valor against me again, {playername}? str_comment_i_defeated_you_enemy_benevolent|So once again you come at me? Will you ever learn? str_comment_i_defeated_you_enemy_coldblooded|You are persistent, but a nuisance. str_comment_i_defeated_you_enemy|How many times must I chastise you before you learn to keep your distance? str_comment_we_were_defeated_unfriendly_spiteful|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. I blame you for that disaster. What a pity to see that you survived. str_comment_we_were_defeated_unfriendly|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. Well, I see that you survived. str_comment_we_were_defeated_cruel|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. Don't worry -- we'll find {reg4?her him}, and make {reg4?her him} choke on {reg4?her his} victory. str_comment_we_were_defeated_default|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. It is good to see you alive and well. str_comment_you_were_defeated_allied_friendly_spiteful|I heard that {s54} gave you a hard time. Don't worry, friend -- I'll find {reg4?her him} for you, and make you a gift of {reg4?her his} head. str_comment_you_were_defeated_allied_unfriendly_cruel|I had heard that {s54} slaughtered your men like sheep. But here you are, alive. Such a disappointment! str_comment_you_were_defeated_allied_spiteful|{playername}! I heard that {s54} crushed you underfoot like an ant. Hah! Children should not play games made for grown-ups, little {boy/girl}! str_comment_you_were_defeated_allied_pitiless|I heard that {s54} defeated you, and scattered your forces. That is most disappointing... str_comment_you_were_defeated_allied_unfriendly_upstanding|{playername}. I heard that {s54} defeated you. Perhaps you should consider if you have considered any misdeeds, that might cause the gods to rebuke you in this way. str_comment_you_were_defeated_allied_unfriendly_seven|{playername}. I heard that {s54} defeated you. The Father looks askance on those who sin. Have you sinned? str_comment_you_were_defeated_allied_unfriendly_light|{playername}. I heard that {s54} defeated you and sent you running. Prostate yourself before the Lord of Light, that you might atone for your sins. str_comment_you_were_defeated_allied_unfriendly_drowned|{playername}. I heard that {s54} defeated you. Bah! Do you have saltwater in your veins, or is it milk? str_comment_you_were_defeated_allied_unfriendly_rep|I heard that {s54} defeated you, and scattered your forces. That is to be expected when a sheep leads men into battle, rather than a lion. str_comment_you_were_defeated_allied_unfriendly_pleb|I had heard that {s54} slaughtered your men like sheep. That is to expected when a sheep is leading them. You will not see me make your mistakes. str_comment_you_were_defeated_allied_unfriendly_merchant|{playername}. I heard that {s54} defeated you. Look, try not to get too many of our men killed, will you? Soldiers cost money. str_comment_you_were_defeated_allied_unfriendly|I heard that {s54} defeated you. Look, try not to get too many of our men killed, will you? str_comment_you_were_defeated_allied|I heard that {s54} defeated you. But take heart -- the tables will soon be turned! str_comment_you_helped_my_ally_unfriendly_chivalrous|I heard that you saved {s54} from likely defeat. Whatever else I may think of you, I must at least commend you for that. str_comment_you_helped_my_ally_liege|I heard that you saved my vassal {s54} from likely defeat. str_comment_you_helped_my_ally_unfriendly_spiteful|I heard that you rode to the rescue of our poor {s54}. Did you think {reg4?her him} a maiden in distress? No matter -- it's a common mistake. str_comment_you_helped_my_ally_spiteful|I heard that you saved {s54} from a whipping. You should have let {reg4?her him} learn {reg4?her his} lesson, in my opinion. str_comment_you_helped_my_ally_chivalrous|I heard that you got {s54} out of a tight spot. That was a noble deed. str_comment_you_helped_my_ally_default|I heard that you got {s54} out of a tight spot. Good work! str_comment_you_abandoned_us_unfriendly_spiteful|You worm! You left us alone to face {s54}, didn't you? I spit at you. str_comment_you_abandoned_us_unfriendly_pitiless|Well... You abandoned me in the middle of a battle with {s54}, didn't you? I'll see you buried in a traitor's grave. str_comment_you_abandoned_us_spiteful|You disappeared in the middle of that battle with {s54}... I hope you have a good explanation. Did your bowels give out? Were you shaking too hard with fear to hold your weapon? str_comment_you_abandoned_us_chivalrous|What happened? You disappeared in the middle of that battle against {s54}. I can only hope that you were too badly wounded to stand, for I would be ashamed to have gone into battle alongside a coward. str_comment_you_abandoned_us_benefitofdoubt|What happened? You disappeared in the middle of that battle against {s54}. I assume that you must have been wounded, but it did look suspicious. str_comment_you_abandoned_us_default|What happened? One moment you were fighting with us against {s54}, the next moment you were nowhere to be found? str_comment_you_ran_from_me_enemy_spiteful|Last time we met, you ran from me like a whipped dog. Have you come back to bark at me again, or to whine for mercy? str_comment_you_ran_from_me_enemy_chivalrous|Last time we met, you fled from me. Learn to stand and fight like a gentleman! str_comment_you_ran_from_me_enemy_benevolent|When I saw you flee the last time that we met, I had hoped that I would not have to fight you again. str_comment_you_ran_from_me_enemy_coldblooded|Last time we met, you fled from me. That was a wise decision str_comment_you_ran_from_me_enemy|You may have been able to escape the last time we crossed paths, but the next time I doubt that you be so lucky. str_comment_you_ran_from_foe_allied_chivalrous|They say that you fled from {s54}, leaving your men behind. I pray that this is not true, for such conduct does dishonour to us all. str_comment_you_ran_from_foe_allied_upstanding|They say that you fled from {s54}, leaving your men behind. I do not always believe such rumors, and I also know that desperate straits call for desperate measures. But I beg you to take more care of your good name, for men will not fight in our armies if they hear that we abandon them on the field of battle. str_comment_you_ran_from_foe_allied_seven|They say that you fled from {s54}, leaving your men behind. The Warrior charges a man to be brave, while the Father grants us wisdom. The Smith supplies our weapons, while the Maiden gives us cause to uphold our honor. You have shamed them all. str_comment_you_ran_from_foe_allied_light|They say that you fled from {s54}, leaving your men behind. Great R'hllor has no need for cowards. I pray that you will not let this happen again. str_comment_you_ran_from_foe_allied_drowned|They say that you fled from {s54}, leaving your men behind. Bah! A man stands and fight, a thrall runs away. What are you? str_comment_you_ran_from_foe_allied_rep|They say that you fled from {s54}, leaving your men behind. In times of old, generals who lost a battle would be sold into slavery. I pray it will not come to that. str_comment_you_ran_from_foe_allied_pleb|They say that you fled from {s54}, leaving your men behind. You bring ill fortune on us all! We must spread the rumour that this was nothing but a tactical feint. str_comment_you_ran_from_foe_allied_merchant|They say that you fled from {s54}, leaving your men behind. No matter, no matter, sellswords are cheap, and there are always more. str_comment_you_ran_from_foe_allied_spiteful|By the way, they said that you ran away from {s54} like a quaking little rabbit, leaving your men behind to be butchered. Ha! What a sight that would have been to see! str_comment_you_defeated_my_friend_enemy_pragmatic|You may have bested {s54}, but you cannot defeat us all. str_comment_you_defeated_my_friend_enemy_chivalrous|I have heard that you defeated {s54}, and ever since have been anxious to cross swords with you. str_comment_you_defeated_my_friend_enemy_spiteful|Your fame runs before you, {playername}. {s54} may have fallen for your tricks, but if you fight me, you'll find a me a much more slippery foe. str_comment_you_defeated_my_friend_enemy|They say that you have defeated {s54}. But I will be a truer test of your skill at arms. str_comment_you_captured_a_lord_allied_friendly_spiteful|I heard that you captured {s54}. I hope that you squeezed {reg4?her him} for every coin. str_comment_you_captured_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}. Your coffers must be well-bloated with ransom by now. Such a pity that money cannot transform a low-born cur into a {gentleman/gentlewoman}! str_comment_you_captured_a_lord_allied_chivalrous|I heard that you captured {s54}. Well done. I assume, of course, that {reg4?she he} has been been treated with the honours due {reg4?her his} rank. str_comment_you_captured_a_lord_allied|I heard that you captured {s54}. Well done. {reg4?Her His} ransom must be worth quite something. str_comment_you_let_go_a_lord_allied_chivalrous|I heard that you captured {s54}, but then let {reg4?her him} go. Such chivalry does a credit to our cause. str_comment_you_let_go_a_lord_allied_upstanding|I heard that you captured {s54}, but then let {reg4?her him} go. Well, that was an honourable course of action, if possibly also a dangerous one. str_comment_you_let_go_a_lord_allied_seven|I heard that you captured {s54}, but then let {reg4?her him} go. That was worthy of the Warrior. str_comment_you_let_go_a_lord_allied_light|I heard that you captured {s54}, but then let {reg4?her him} go. You should have burned him, as a sacrifice to R'hllor. str_comment_you_let_go_a_lord_allied_drowned|I heard that you captured {s54}, but then let {reg4?her him} go. Next time, drown him, that we might appease the Drowned God. str_comment_you_let_go_a_lord_allied_rep|I heard that you captured {s54}, but then let {reg4?her him} go. I would have sold him to the slavers. str_comment_you_let_go_a_lord_allied_pleb|I heard that you captured {s54}, but then let {reg4?her him} go. That was most mercifull of you, but mercy does not win wars. Rather the opposite. str_comment_you_let_go_a_lord_allied_merchant|I heard that you captured {s54}, but then let {reg4?her him} go. Hah! Was the ransom too paltry? str_comment_you_let_go_a_lord_allied_coldblooded|I heard that you captured {s54}, but then let {reg4?her him} go. That was most chivalrous of you, but chivalry does not win wars. str_comment_you_let_go_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}, but then let {reg4?her him} go. How very chivalrous of you! No doubt the widows and orphans {reg4?she he} leaves in {reg4?her his} wake will want to commend you in person. str_comment_you_let_go_a_lord_allied|I heard that you captured {s54}, but then let {reg4?her him} go. Well, I will not tell you what to do with your own prisoners. str_comment_you_let_me_go_spiteful|When last we met, you had me at your mercy and allowed me to go free. I hope you enjoyed toying with me, like a cat with a mouse, because soon I will have you at my mercy, to slay or humiliate according to my fancy. str_comment_you_let_me_go_enemy_chivalrous|When last we met, you had me at your mercy and allowed me to go free. That was most chivalrous of you, and I will not forget. But I also must remember my oath to my liege, and our kingdoms are still at war. str_comment_you_let_me_go_enemy_coldblooded|When last we met, you had me at your mercy and allowed me to go free. But we are still enemies, and I cannot promise to repay your mercy in kind. str_comment_you_let_me_go_enemy|When last we met, you had me at your mercy and allowed me to go free. That was kind of you. But we are still at war. str_comment_you_let_me_go_default|When last we met, you had me at your mercy and allowed me to go free. That was kind of you, and I am glad that our kingdoms are no longer at war. str_comment_pledged_allegiance_allied_martial_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Pray do not disgrace us by behaving in a cowardly fashion. str_comment_pledged_allegiance_allied_martial|I heard that you have pledged allegiance to our lord, {s54}. I look forward to fighting alongside you against our foes. str_comment_pledged_allegiance_allied_quarrelsome_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Bah. Do yourself a favor, and stay out of my way. str_comment_pledged_allegiance_allied_quarrelsome|I heard that you have pledged allegiance to our lord, {s54}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine. str_comment_pledged_allegiance_allied_selfrighteous_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. If I were he, I would not trust you to clean the sculleries. str_comment_pledged_allegiance_allied_selfrighteous|I heard that you have pledged allegiance to our lord, {s54}. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. str_comment_pledged_allegiance_allied_cunning_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. str_comment_pledged_allegiance_allied_cunning|I heard that you have pledged allegiance to our lord, {s54}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. str_comment_pledged_allegiance_allied_debauched_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. str_comment_pledged_allegiance_allied_debauched|I heard that you have pledged allegiance to our lord, {s54}. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. str_comment_pledged_allegiance_allied_goodnatured_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. str_comment_pledged_allegiance_allied_goodnatured|I heard that you have pledged allegiance to our lord, {s54}. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. str_comment_pledged_allegiance_allied_upstanding_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. str_comment_pledged_allegiance_allied_upstanding|I heard that you have pledged allegiance to our lord, {s54}. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. str_comment_pledged_allegiance_allied_seven_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, you are an ungodly man, and I fear you will disgrace us. str_comment_pledged_allegiance_allied_seven|I heard that you have pledged allegiance to our lord, {s54}. We must pray together in the sept sometime soon. str_comment_pledged_allegiance_allied_light_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, you are an evil man, and I fear you will disgrace us. str_comment_pledged_allegiance_allied_light|I heard that you have pledged allegiance to our lord, {s54}. May the Lord of Light be praised, another warrior for his cause! str_comment_pledged_allegiance_allied_drowned_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, you are an ungodly man, and I not fit to serve the God. str_comment_pledged_allegiance_allied_drowned|I heard that you have pledged allegiance to our lord, {s54}. Have you been drowned in the blessed waves? str_comment_pledged_allegiance_allied_rep_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. If I were he, I would not trust you to clear out the slave pits. str_comment_pledged_allegiance_allied_rep|I heard that you have pledged allegiance to our lord, {s54}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine. Better even, should you prove your worth to me. str_comment_pledged_allegiance_allied_pleb_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Pray do not disgrace us by behaving in a cowardly fashion, or worse, by siding with our enemies. str_comment_pledged_allegiance_allied_pleb|I heard that you have pledged allegiance to our lord, {s54}. We must take council together sometime. str_comment_pledged_allegiance_allied_merchant_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. str_comment_pledged_allegiance_allied_merchant|I heard that you have pledged allegiance to our lord, {s54}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. str_comment_our_king_granted_you_a_fief_allied_friendly_cruel|I heard that {s54} granted you {s51} as a fief. Don't forget -- spare the whip and spoil the peasant! str_comment_our_king_granted_you_a_fief_allied_friendly_cynical|I heard that {s54} granted you {s51} as a fief. I am glad to see you prosper -- but be careful. Men are vipers, envious and covetous of their neighbours' wealth. Stay close to me, and I'll watch your back. str_comment_our_king_granted_you_a_fief_allied_friendly|I heard that {s54} granted you {s51} as a fief. May your new lands prosper. str_comment_our_king_granted_you_a_fief_allied_unfriendly_upstanding|I heard that {s54} granted you {s51} as a fief. But keep in mind that pride goes before a fall. str_comment_our_king_granted_you_a_fief_allied_unfriendly_seven|I heard that {s54} granted you {s51} as a fief. I expect you will be as a shepherd to your smallfolk, and make the Seven proud. str_comment_our_king_granted_you_a_fief_allied_unfriendly_light|I heard that {s54} granted you {s51} as a fief. I expect you will be as a shepherd to your smallfolk, and make the Seven proud. str_comment_our_king_granted_you_a_fief_allied_unfriendly_drowned|I heard that {s54} granted you {s51} as a fief. I expect you will be as a shepherd to your smallfolk, and make the Seven proud. str_comment_our_king_granted_you_a_fief_allied_unfriendly_rep|I heard that {s54} granted you {s51} as a fief. I expect you will be as a shepherd to your smallfolk, and make the Seven proud. str_comment_our_king_granted_you_a_fief_allied_unfriendly_pleb|I heard that {s54} granted you {s51} as a fief. I expect you will be as a shepherd to your smallfolk, and make the Seven proud. str_comment_our_king_granted_you_a_fief_allied_unfriendly_merchant|I heard that {s54} granted you {s51} as a fief. I expect you will be as a shepherd to your smallfolk, and make the Seven proud. str_comment_our_king_granted_you_a_fief_allied_unfriendly_spiteful|I heard that {s54} granted you {s51} as a fief. I suspect, however, that fortune is only raising you up so as to humble you even more, when it casts you back into the dung from whence you came. str_comment_our_king_granted_you_a_fief_allied_spiteful|I heard that {s54} granted you {s51} as a fief. Let's hope you are indeed deserving of our lord's favor. str_comment_our_king_granted_you_a_fief_allied|I heard that {s54} granted you {s51} as a fief. You seem to be doing very well for yourself. str_comment_you_renounced_your_alliegance_enemy_friendly|I heard that you renounced your allegiance to our lord, {s54}. It grieves me that we must now meet on the field of battle. str_comment_you_renounced_your_alliegance_friendly|I heard that you renounced your allegiance to our lord, {s54}. Let us pray that we may not come to blows. str_comment_you_renounced_your_alliegance_unfriendly_spiteful|I always had you figured for a traitor to {s54}, and now it seems I was proven right. I hope you are prepared to die a traitor's death! str_comment_you_renounced_your_alliegance_unfriendly_moralizing|I heard that you renounced your allegiance to our lord, {s54}. I am forced to consider you a traitor. str_comment_you_renounced_your_alliegance_enemy|I heard that you renounced your allegiance to our lord, {s54}. Well, it is the way of the world for old comrades to become enemies. str_comment_you_renounced_your_alliegance_default|I heard that you renounced your allegiance to our lord, {s54}. Well, that is your decision, but do not expect me to go easy on you when we meet on the battlefield. str_comment_you_claimed_the_throne_1_player_liege|My informants tell me that some people in this realm are speaking of you as the next king. I assume that you will quickly put a stop to such idle and dangerous talk. str_comment_you_claimed_the_throne_2_player_liege|{playername}! My informants tell me that some of your companions have been telling the peasants that you have a claim to the throne. I sincerely hope that they have been acting without your orders. str_comment_lord_intervened_against_me|It is well known that I had quarreled with {s54}, and {s50} ruled in my rival's favor. str_comment_i_protested_marshall_appointment|It is well known that I had protested {s54}'s decision to appoint {s51} as marshal. str_comment_i_blamed_defeat|It is well known that I am dissatisfied with {s54} for the favor shown to {s51}, who led us to defeat against the {s56}. str_comment_i_was_entitled_to_fief|It is well known that I am disappointed that {s54} received the fief of {s51}, which should have gone to me. str_comment_i_quarreled_with_troop_over_woman|It is well known that {s51} paid suit to {s54}, while I was also courting her. He is unworthy of her attentions, and I intend to teach him to keep his distance from her. str_comment_i_quarreled_with_you_over_woman_default|I hear that you have been paying suit to {s54}. I do not believe that you are worthy of a fair {reg4?lady lad} such as {reg4?her him}, and would strongly encourage you to cease pursuing {reg4?her him}. str_comment_i_quarreled_with_you_over_woman_derisive|I hear that you have been paying suit to {s54}. Let me tell you something -- I've had my eye on that one ever since I was a {reg65?lass lad}, and {reg4?she he} was a {reg4?lass lad}. {reg4?She he}'s a high-born {reg4?lady scion} of this realm, and should not be demeaned by a foreigner's crude attentions. Keep away from {reg4?her him}, or expect to pay the price! str_comment_player_suggestion_succeeded|I followed your suggestion, and profited much by your advice. str_comment_player_suggestion_failed|I followed your suggestion and met with disaster, and I hold you responsible. str_comment_you_enfiefed_a_commoner_hesitant|I understand that you have given {s51} to a commoner who calls {reg4?herself himself} {s54}. Be careful. To learn the art of governance is no easy task, and perhaps it is best that fathers pass it on to their sons. I advise you against tampering with the institution of lordship. str_comment_you_enfiefed_a_commoner_derisive|I understand that you have given {s51} to a commoner who calls {reg4?herself himself} {s54}. Do not the ancients warn us against making royal robes out of the hides of pigs? str_comment_you_enfiefed_a_commoner_nasty|I understand that you have given {s51} to a commoner who has taken the name of {s54}. Have a care! A dog may turn on its master. str_comment_marriage_normal_family|Congratulations on your marriage to my {s11} {s50}. You may now consider yourself part of the family! str_comment_marriage_normal|Congratulations on your marriage to {s50}. The news does credit to you both. str_comment_marriage_normal_nasty|Well -- I see that you have married {s50}. (reg4?She He} was always a silly {reg4?girl boy}, with appalling judgment. str_comment_marriage_elopement_family|Well... You somehow persuaded my {s11} {s50} to marry you. I don't know what you did to make {reg4?her him} accept you, but our family will not forget this humiliation. str_comment_marriage_elopement_liege|I hear that you have eloped with {s50}, against {reg4?her his} family's wishes. I am not pleased. {reg4?Her His} family are among the great lords of my realm, and I do not like to see them made to look like fools. str_comment_you_broke_truce_as_my_vassal|I hear that you have broken my truce by attacking {s55}. Do you know how this makes me look? If you were acting under my orders, I appear dishonorable. If you were not, I look weak. I have half a mind to indict you for treason here and now. str_comment_you_attacked_neutral_as_my_vassal|I hear that you have attacked subjects of the {s55}. You have given them an excuse to attack me, if they want... We shall see what comes of this. A fine day's work you have done! str_personality_archetypes|liege str_martial|martial str_quarrelsome|bad-tempered str_selfrighteous|pitiless str_cunning|cunning str_debauched|sadistic str_goodnatured|good-natured str_upstanding|upstanding str_seven|devout str_light|devout str_drowned|godly str_rep|aristocratic str_pleb|devoted str_merchant|devious str_roguish|roguish str_benevolent|benevolent str_mercantile|mercantile str_surrender_demand_default|Yield or die! str_surrender_demand_martial|The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. str_surrender_demand_quarrelsome|I've got you cornered. Give up, or I'll ride you down like a dog. str_surrender_demand_pitiless|You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! str_surrender_demand_cunning|You are outmatched today. Give up -- if not for your own sake, then think of your men! str_surrender_demand_sadistic|Surrender or I'll gut you like a fish! str_surrender_demand_goodnatured|We have the advantage of you. Yield, and you will be well-treated. str_surrender_demand_upstanding|You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. str_surrender_demand_seven|You may fight us, but many of your men will be killed, and you will probably lose. Yield, and I swear by the Seven to treat you with mercy. str_surrender_demand_light|Yield, and by the holy fires, I swear you will not come to harm. str_surrender_demand_drowned|Yield, and you will live! If you do not, I will hang your entrails from the mast of my longboat! str_surrender_demand_rep|Yield, and you may live. Fight me, and I will drag your body through the streets like the scum that you are! str_surrender_demand_pleb|Give up, or I'll ride you down like the gnat that you are. str_surrender_demand_merchant|We have the advantage of you. Yield, and you will be well-treated, and ransomed in due time. str_surrender_offer_default|Stop! I yield! str_surrender_offer_martial|Stop! I yield! str_surrender_offer_quarrelsome|Enough! You win today, you dog! Ah, the shame of it! str_surrender_offer_pitiless|I yield! You have won. Cursed be this day! str_surrender_offer_cunning|Stop! I yield to you! str_surrender_offer_sadistic|I give up! I give up! Call back your dogs! str_surrender_offer_goodnatured|I yield! Congratulations on your victory! str_surrender_offer_upstanding|I yield! Grant me the honours of war, and do yourself credit! str_surrender_offer_seven|I yield! By the Seven, call back your men! str_surrender_offer_light|I have disgraced the Lord of Light this day. I yield. str_surrender_offer_drowned|I yield! I give up! Call back your men! str_surrender_offer_rep|Enough! You win today, you dog! Ah, the shame of it! I have disgraced my family! str_surrender_offer_pleb|Congratulations on your victory. Now call back your men! str_surrender_offer_merchant|I yield! I yield! Stop the fighting, I shall pay a fine ransom! str_lord_declines_negotiation_offer_default|That may be, but I wish to fight with you. str_lord_declines_negotiation_offer_martial|That may be, but it is my duty to fight with you. str_lord_declines_negotiation_offer_quarrelsome|Hah! I want to fight with you. str_lord_declines_negotiation_offer_pitiless|Why should I care? I wish to fight with you. str_lord_declines_negotiation_offer_cunning|Ah. Unfortunately, you see, I wish to fight with you. str_lord_declines_negotiation_offer_sadistic|Still your tongue! You will have need of it shortly, while begging for mercy. str_lord_declines_negotiation_offer_goodnatured|I'm sorry -- I can't just let you ride away. No hard feelings? str_lord_declines_negotiation_offer_upstanding|That may be, but my duty to my liege requires me to fight with you. str_lord_declines_negotiation_offer_seven|That may be, but my faith requires me to fulfill my duty to my liege, and that means warring with you. str_lord_declines_negotiation_offer_light|That may be, but the Lord of Light requires me to fulfill my duty to my liege, and that means battle. str_lord_declines_negotiation_offer_drowned|That may be, but the Drowned God requires us to fight, and fight you I will! str_lord_declines_negotiation_offer_rep|Still your flappering gab and your shrevish tongue! You will have need of both shortly, when my foot is planted on your neck! str_lord_declines_negotiation_offer_pleb|I'm sorry -- I can't just let you ride away. No hard feelings, eh? str_lord_declines_negotiation_offer_merchant|That may be, but here we are. War is not personal, it's business. I hope you can understand that. str_prisoner_released_default|You have my gratitude. I shall not forget your kindness. str_prisoner_released_martial|You are indeed a {man/woman} of honour. I shall not forget this! str_prisoner_released_quarrelsome|I'm free? Well... Good bye, then. str_prisoner_released_pitiless|Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you would care to join us... Good bye, for now. str_prisoner_released_cunning|Am I? You are a good {man/woman}. I will try to find a way to repay you. str_prisoner_released_sadistic|Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! str_prisoner_released_goodnatured|You are indeed a {man/woman} of honour. I shall not forget this! str_prisoner_released_upstanding|You are indeed a {man/woman} of honour. I shall not forget this! str_prisoner_released_seven|You are indeed a {man/woman} of honour. I shall not forget this, and I shall offer my thanks in the sept! str_prisoner_released_light|You are indeed a {man/woman} of honour. I shall not forget this, and I shall offer my thanks at the nightfires! str_prisoner_released_drowned|You are indeed a {man/woman} of honour. I shall not forget this, and neither shall the Drowned God! str_prisoner_released_rep|I am surprised, you are a {man/woman} of honour? Well, it's no less than I deserve! When you are finally defeated, I will request for your death to be swift and merciful. str_prisoner_released_pleb|I'm free? Well, this is unexpected. Goodbye then... str_prisoner_released_merchant|No ransom? No demands? Just free to go? Well then, I shall not forget your kindness. str_enemy_meet_default|Who are you, that comes in arms against me? str_enemy_meet_martial|What is your name? If we come to blows, I would know whom I fight. str_enemy_meet_quarrelsome|By all the known gods, who are you? str_enemy_meet_pitiless|Who are you? Speak, so that I may know whom I slay. str_enemy_meet_cunning|Tell me your name. It is always good to know your enemy. str_enemy_meet_sadistic|Who are you? Speak quick, before I cut your tongue out. str_enemy_meet_goodnatured|What is your name? If we come to blows, I would know whom I fight. str_enemy_meet_upstanding|Who are you, who would come in arms to dispute our righteous cause? str_enemy_meet_seven|Peace of the Seven to you. Who are you? str_enemy_meet_light|May R'hllor light your way. Who are you? str_enemy_meet_drowned|The Drowned God demands blood. Speak, so that I may know whom I slay. str_enemy_meet_rep|Who are you, that dare come armed against me? Naejot mazverdagon vok suvion, ao ziragon iedar? str_enemy_meet_pleb|Iles gaomagon go se valitsos undegon ziry? Who are you? str_enemy_meet_merchant|Who are you, who would come in arms to dispute our cause? Speak! str_battle_won_default|You have proven yourself a most valued ally, today. str_battle_won_martial|There is no greater fortune than the chance to show one's valor on the field of arms! str_battle_won_quarrelsome|Hah! We showed those bastards a thing or two, there, didn't we? str_battle_won_pitiless|Together, we will make the foe learn to fear our names, and to quail at our coming! str_battle_won_cunning|Now, we must be sure to press our advantage, so that the blood shed today is not wasted. str_battle_won_sadistic|Now let us strip their dead and leave them for the crows, so that all will know the fate of those who come against us. str_battle_won_goodnatured|That was a good scrap! No joy like the joy of victory, eh? str_battle_won_upstanding|Now, let us give thanks to the heavens for our victory, and mourn the many fine men who have fallen today. str_battle_won_seven|Now, let us give thanks to the Warrior for our victory, and pray to the Mother for the many fine men who have fallen today. str_battle_won_light|Together, we will make the foe learn to fear the followers of R'hllor, and to quail at our coming! str_battle_won_drowned|Now let us strip their dead and leave them for the crows, so that all will know the fate of those who come against the ironborn. str_battle_won_rep|Now let us strip their dead and leave them for the carrion crows and sell the rest to the slavers so that all will know the fate of those who try to stand against our might! str_battle_won_pleb|That was a good scrap! No joy like the joy of victory, eh? Maybe a whore from Lys, but this comes close. str_battle_won_merchant|Now, let us give thanks to the gods, and sell the survivors to the slavers. We'll split the profits! str_battle_won_grudging_default|You helped turn the tide on the field, today. Whatever I may think of you, I cannot fault you for your valor. str_battle_won_grudging_martial|{playername} -- you have shown yourself a worthy {man/woman} today, whatever your misdeeds in the past. str_battle_won_grudging_quarrelsome|Hmf. Yours is not a face which I normally like to see, but I suppose today I should thank you for your help. str_battle_won_grudging_pitiless|Your help was most valuable today. I would not imagine that you came to help me out of kindness, but I nonetheless thank you. str_battle_won_grudging_cunning|It would be unwise of me not to thank you for coming to help me in my hour of need. So... You have my gratitude. str_battle_won_grudging_sadistic|Well! How touching! {playername} has come to rescue me. str_battle_won_grudging_goodnatured|{playername}! I can't say that we've always gotten along in the past, but you fought well today. My thanks to you! str_battle_won_grudging_upstanding|Perhaps I was wrong about you. Your arrival was most timely. You have my gratitude. str_battle_won_grudging_seven|Perhaps I was wrong about you. Your arrival was most timely. You have my gratitude, and I will remember you in my prayers. str_battle_won_grudging_light|Perhaps I was wrong about you. Your arrival was most timely. You have my gratitude, and I will remember you in my prayers. str_battle_won_grudging_drowned|Perhaps I was wrong about you. Your arrival was most timely. My thanks. str_battle_won_grudging_rep|Bah! Yours is not a face which I normally like to see, but I suppose today I should thank you for your help. str_battle_won_grudging_pleb|You helped turn the tide on the field, today. Whatever I may think of you, I cannot fault your warriors instinct. str_battle_won_grudging_merchant|It would be unwise of me not to thank you for coming to help me in my hour of need. So... You have my gratitude str_battle_won_unfriendly_default|So you're here. Well, better late than never, I suppose. str_battle_won_unfriendly_martial|We have hard harsh words in the past, but for now let us simply enjoy our victory. str_battle_won_unfriendly_quarrelsome|If you're standing there waiting for thanks, you can keep waiting. Your help wasn't really needed, but I guess you had nothing better to do, right? str_battle_won_unfriendly_pitiless|You have come here, like a jackal to a lion's kill. Very well then, help yourself to the spoils. I shall not stop you. str_battle_won_unfriendly_cunning|{playername}... Well, I suppose your arrival didn't hurt, although I won't pretend that I'm happy to see you. str_battle_won_unfriendly_sadistic|Back off, carrion fowl! This was my victory, however hard you try to steal the glory for yourself. str_battle_won_unfriendly_goodnatured|Oh, it's you. Well, I suppose I should thank you for your help. str_battle_won_unfriendly_upstanding|Thank you for coming to my support. Now I will be off, before I say something that I regret. str_battle_won_unfriendly_seven|Thank the Warrior for you coming to my support. Now I will be off, before I say something that I regret. str_battle_won_unfriendly_light|Thank the Lord of Light for you coming to my support. Well, I suppose I should thank you for your help. str_battle_won_unfriendly_drowned|We have hard harsh words in the past, but for now let us simply enjoy our victory. str_battle_won_unfriendly_rep|If you're standing there waiting for thanks, you can keep waiting. Your help wasn't really needed, but I guess you had nothing better to do, right? str_battle_won_unfriendly_pleb|{playername}... Well, I suppose your arrival didn't hurt, although I won't pretend that I'm happy to see you. str_battle_won_unfriendly_merchant|You have come here, like a jackal to a lion's kill. Very well then, help yourself to the spoils. I shall not stop you. str_troop_train_request_default|I need someone like you to knock them into shape. str_troop_train_request_martial|They need someone to show them the meaning of valor. str_troop_train_request_quarrelsome|Fat lazy bastards. They make me puke. str_troop_train_request_pitiless|They are more afraid of the enemy than they are of me, and this will not do. str_troop_train_request_cunning|But men, like swords, are tempered and hardened by fire. str_troop_train_request_sadistic|They need someone with steel in his back to flog some courage into them, or kill them trying. str_troop_train_request_goodnatured|They're good enough lads, but I am afraid that they are not quite ready for a battle just yet. str_troop_train_request_upstanding|It would be tantamount to murder for me to lead them into combat in their current state. str_troop_train_request_seven|I would not disgrace the Warrior by leading them into combat as they are now. str_troop_train_request_light|I would not disgrace Great R'hllor by leading them into combat as they are now. str_troop_train_request_drowned|I would not disgrace myself by leading them into battle as they are now. They are hardly fit as thralls! str_troop_train_request_rep|It would disgrace me to be seen in their company. They are worse soldiers than a bunch of bed slaves. str_troop_train_request_pleb|They are more afraid of the enemy than they are of me, and this will not do. str_troop_train_request_merchant|It would be tantamount to murder for me to lead them into combat in their current state. And much too costly! str_unprovoked_attack_default|What? Why do you attack us? Speak, you rascal! str_unprovoked_attack_martial|I have no objection to a trial of arms, but I would ask you for what reason you attack us? str_unprovoked_attack_quarrelsome|You're making a big mistake, {boy/girl}. What do you think you're doing? str_unprovoked_attack_pitiless|Indeed? If you really want to die today, I'd be more than happy to oblige you, but I am curious as to what you hope to accomplish. str_unprovoked_attack_cunning|Really? I think that you are acting most unwisely. What do you hope to gain by this? str_unprovoked_attack_sadistic|What's this? Do you enjoy having your eyes put out? str_unprovoked_attack_goodnatured|Why do you do this? We've got no quarrel. str_unprovoked_attack_upstanding|I consider this an unprovoked assault, and will protest to your king. Why do you do this? str_unprovoked_attack_seven|I consider this an unprovoked assault, an afront to the laws set down by the Father, to the peace upheld by the Mother, and will protest to your liege. Why do you do this? str_unprovoked_attack_light|I consider this an unprovoked assault, and a personal affront to the most devoted servant of the Lord of Light. Why do you do this? str_unprovoked_attack_drowned|You're making a big mistake, {boy/girl}. What do you think you're doing? You think you can withstand my axe? str_unprovoked_attack_rep|What's this? Do you enjoy having your eyes put out? You men sold into slavery? Your balls cut off? str_unprovoked_attack_pleb|Why do you do this? We've got no quarrel. str_unprovoked_attack_merchant|Indeed? If you really want to die today, I'd be more than happy to oblige you, but I am curious as to what you hope to accomplish. str_unnecessary_attack_default|I will not hesitate to cut you down if pressed, but I will offer you the chance to ride away from this. str_unnecessary_attack_martial|I am eager to take you up on your challenge, although I will give you a minute to reconsider. str_unnecessary_attack_quarrelsome|Bah! I'm in no mood for this nonsense today. Get out of my way. str_unnecessary_attack_pitiless|I am in a merciful mood today. I will pretend that I did not hear you. str_unnecessary_attack_cunning|I don't see what you have to gain by making an enemy of me. Maybe you should just ride away. str_unnecessary_attack_sadistic|I have no time to waste on a worm like you. Get out of my way. str_unnecessary_attack_goodnatured|I don't see what you have to gain by picking a fight. You can still ride away. str_unnecessary_attack_upstanding|If a fight is what you wish, then you will have one, but I will yet offer you the chance to back down. str_unnecessary_attack_seven|If a fight is what you wish, then you will have one, but I will yet offer you the mercy of the Seven, and a chance to back down. str_unnecessary_attack_light|If a fight is what you wish, then you will have one, but I will yet offer you the mercy of the R'hllor, and a chance to back down. str_unnecessary_attack_drowned|Bah! I'm in no mood for this nonsense today. Get out of my way. str_unnecessary_attack_rep|I have no time to waste on a whore like you. Get out of my way. str_unnecessary_attack_pleb|I am in a merciful mood today. I will pretend that I did not hear you. str_unnecessary_attack_merchant|I am in a merciful mood today. I will pretend that I did not hear you. str_lord_challenged_default|As you wish. Prepare to die! str_lord_challenged_martial|So be it. Defend yourself! str_lord_challenged_quarrelsome|You impudent whelp! I'll crush you! str_lord_challenged_pitiless|If you so badly wish to die, then I have no choice but to oblige you. str_lord_challenged_cunning|Well, if you leave me no choice... str_lord_challenged_sadistic|You heap of filth! I'll make you wish you'd never been born. str_lord_challenged_goodnatured|Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. str_lord_challenged_upstanding|So be it. It saddens me that you cannot be made to see reason. str_lord_challenged_seven|So be it. It saddens me that you cannot be made to follow the path of wisdom. str_lord_challenged_light|So be it. It saddens me that you cannot be made to follow the path of light. str_lord_challenged_drowned|You impudent pup! I'll crush you! str_lord_challenged_rep|You heap of filth! I'll make you wish your whore of a mother had never opened her legs! str_lord_challenged_pleb|So be it. It saddens me that you cannot be made to see reason. str_lord_challenged_merchant|So be it. Defend yourself! str_lord_mission_failed_default|Well, I am disappointed, but I am sure that you will have many chances to redeem yourself. str_lord_mission_failed_martial|There is no honour in failing a quest which you endeavoured to take, but I will accept your word on it. str_lord_mission_failed_quarrelsome|You failed? Bah. I should have expected as much from the likes of you. str_lord_mission_failed_pitiless|You failed? Well. You disappoint me. That is a most unwise thing to do. str_lord_mission_failed_cunning|Well, I am disappointed, but no one can guarantee that the winds of fortune will always blow their way. str_lord_mission_failed_sadistic|Indeed? Those who fail me do not always live to regret it. str_lord_mission_failed_goodnatured|Oh well. It was a long shot, anyway. Thank you for making an effort. str_lord_mission_failed_upstanding|Very well. I am sure that you gave it your best effort. str_lord_mission_failed_seven|Very well. I am sure that the Father meant for you to fail. str_lord_mission_failed_light|Very well. I am sure that the Lord of Light meant for you to fail. str_lord_mission_failed_drowned|You failed? Bah. I should have expected as much from the likes of you. str_lord_mission_failed_rep|You failed? Well. You disappoint me. That is a most unwise thing to do. The last man who did so died screaming. str_lord_mission_failed_pleb|You failed? Well. You disappoint me. That is a most unwise thing to do. str_lord_mission_failed_merchant|Well, I am disappointed, but no one can guarantee that the winds of fortune will always blow their way. str_lord_follow_refusal_default|Follow you? You forget your station. str_lord_follow_refusal_martial|Perhaps if you one day prove yourself a valorous and honourable warrior, then I would follow you. But not today. str_lord_follow_refusal_quarrelsome|Follow someone like you? I don't think so. str_lord_follow_refusal_pitiless|Lords like me do not follow people like you. str_lord_follow_refusal_cunning|First show me that you are the type of {man/woman} who will not lead me into disaster, and then perhaps I will follow you. str_lord_follow_refusal_sadistic|I think not! Rather, you should follow me, as a whipped cur follows {his/her} master. str_lord_follow_refusal_goodnatured|Um, I am a bit pressed with errands right now. Perhaps at a later date. str_lord_follow_refusal_upstanding|First show me that you are worthy to lead, and then perhaps I will follow. str_lord_follow_refusal_seven|First show me that you are a man of faith, and then perhaps I will follow. str_lord_follow_refusal_light|First show me that you are a true devotee of the Lord of Light, and then perhaps I will follow. str_lord_follow_refusal_drowned|I think not! Rather, you should follow me, as a whipped cur follows {his/her} master. str_lord_follow_refusal_rep|I think not! Rather, you should follow me, as a whipped cur follows {his/her} master. str_lord_follow_refusal_pleb|Follow someone like you? I don't think so. str_lord_follow_refusal_merchant|Follow someone like you? I don't think so. str_lord_insult_default|base harlot str_lord_insult_martial|dishonourable knave str_lord_insult_quarrelsome|filth-swilling bastard str_lord_insult_pitiless|low-born worm str_lord_insult_cunning|careless oaf str_lord_insult_sadistic|sniveling cur str_lord_insult_goodnatured|unpleasant fellow str_lord_insult_upstanding|disgraceful scoundrel str_lord_insult_seven|filthy demon str_lord_insult_light|snivelling dog str_lord_insult_drowned|ungodly filth str_lord_insult_rep|low-born whore str_lord_insult_pleb|disgraceful cur str_lord_insult_merchant|unpleasant cur str_lord_derogatory_default|base and vile str_lord_derogatory_martial|bullheaded str_lord_derogatory_quarrelsome|quarrelsome and divisive str_lord_derogatory_pitiless|cruel, tyrannical str_lord_derogatory_cunning|unscrupulous and manipulative str_lord_derogatory_sadistic|vile and dishonorable str_lord_derogatory_goodnatured|hopelessly naive str_lord_derogatory_upstanding|stiffnecked and sanctimonious str_lord_derogatory_seven|vile and dishonorable str_lord_derogatory_light|vile and sanctimonious str_lord_derogatory_drowned|base and dishonorable str_lord_derogatory_rep|vile and bullheaded str_lord_derogatory_pleb|manipulative and dishonorable str_lord_derogatory_merchant|stiffnecked and naive str_lord_derogatory_result|bring us to ruin str_lord_derogatory_martial_action|attack the enemy without thought or plan, and throw away the lives of your men str_lord_derogatory_quarrelsome_action|pick fights with other lords, leaving us divided and weak str_lord_derogatory_pitiles_action|alienate the commons, provoking revolt and mutiny str_lord_derogatory_cunning_action|cut a deal with the enemy behind our back str_lord_derogatory_sadistic_action|bring shame upon our cause and our realm str_lord_derogatory_goodnatured_action|take pity on our enemies, rather than fight them str_lord_derogatory_upstanding_action|place your own exaggerated sense of honor above the needs of the realm str_lord_derogatory_seven_action|place your own exaggerated sense of honor above the needs of the Faith str_lord_derogatory_light_action|place your own exaggerated sense of honor above the needs of R'hllor str_lord_derogatory_drowned_action|bring shame upon the Drowned God str_lord_derogatory_rep_action|sell us out to our enemies like a common sellsword str_lord_derogatory_pleb_action|take pity on our enemies, rather than fight them str_lord_derogatory_merchant_action|attack the enemy without thought or plan, and throw away our investments str_rebellion_dilemma_martial|{s45} was clearly wronged. Although I gave an oath to {s46}, it does not bind me to support him if he usurped his throne illegally. str_rebellion_dilemma_quarrelsome|Hmm. {s46} has never given me my due, so I don't figure I owe him much. However, maybe {s45} will be no better, and {s46} has at least shown himself. str_rebellion_dilemma_pitiless|Hmm. {s45} says {reg3?she he} is the rightful heir to the throne. That is good -- it absolves me of my oath to {s46}. But still I must weight my decision carefully. str_rebellion_dilemma_cunning|Hmm. I gave an oath of homage to {s46}, yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. str_rebellion_dilemma_sadistic|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_goodnatured|I do not know what to say. I gave an oath to {s46} as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. str_rebellion_dilemma_upstanding|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_seven|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_light|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_drowned|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_rep|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_pleb|Hmm. {s46} has never given me my due, so I don't figure I owe him much. However, maybe {s45} will be no better, and {s46} has at least shown himself. str_rebellion_dilemma_merchant|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_2_martial|On the other hand, {s46} has led us in war and peace, and I am loathe to renounce my allegiance. str_rebellion_dilemma_2_quarrelsome|So tell me, why should I turn my back on the bastard I know, in favor of {reg3?a woman the bastard} I don't know? str_rebellion_dilemma_2_pitiless|It is a most perilous position to be in, to be asked whom I would make {reg3?ruler king} of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! str_rebellion_dilemma_2_cunning|{s46} has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if {s45} takes the throne by force, {reg3?she he} will not be as strong as one who succeeded peacefully. str_rebellion_dilemma_2_sadistic|Perhaps if I join {s45} while {reg3?she he} is still weak {reg3?she he} will enrich me, but perhaps if I bring {s46} your head he will give me an even greater reward. str_rebellion_dilemma_2_goodnatured|{s46} has always treated me decently, yet it's true that he did wrong to {s45}. I hesitate to renounce my homage to {s46}, yet I also don't think it's right to support injustice. str_rebellion_dilemma_2_upstanding|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_rebellion_dilemma_2_seven|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_rebellion_dilemma_2_light|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_rebellion_dilemma_2_drowned|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_rebellion_dilemma_2_rep|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_rebellion_dilemma_2_pleb|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_rebellion_dilemma_2_merchant|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_political_philosophy_martial|My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. str_political_philosophy_quarrelsome|Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_pitiless|Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. str_political_philosophy_cunning|Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. str_political_philosophy_sadistic|My philosophy is simple it is better to be the wolf than the lamb. str_political_philosophy_goodnatured|Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. str_political_philosophy_upstanding|Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_seven|Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_light|Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_drowned|Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. str_political_philosophy_rep|ah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_pleb|ah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_merchant|My philosophy is simple it is better to be the wolf than the lamb. str_political_philosophy_roguish|Hmm.. I guess I'm thinking that it's good to be a lord. str_political_philosophy_benefactor|A good ruler makes sure all are treated justly. Personally, I intend to use my authority to better the lot of those who live in my demesne. str_political_philosophy_custodian|A good ruler creates the proper conditions for people to prosper. Personally, I intend to use my wealth to create more wealth, for myself and for the common benefit. str_rebellion_prior_argument_very_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I do not find them convincing. str_rebellion_prior_argument_very_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I disagree with most of them. str_rebellion_rival_martial|{s49} your ally {s44} once questioned my honour and my bravery. It's not often I get the chance to face him in battle, and make him retract his statement. str_rebellion_rival_quarrelsome|{s49} you're working with {s44}. He's a crafty weasel, and I don't trust him one bit. str_rebellion_rival_pitiless|{s49} you seem to have enlisted the support of {s44} -- who is soft, and weak, and not fit to govern a fief, and whom I have always detested. str_rebellion_rival_cunning|{s49} {s44}, who has already joined you, is headstrong and quarrelsome, and a bit of liability. str_rebellion_rival_sadistic|{s49} I have no desire to fight alongside your ally {s44}, who puts on such a nauseating display of virtue. str_rebellion_rival_goodnatured|{s49} I'd be reluctant to be on the same side as {s44}, who has quite a reputation for cruelty. str_rebellion_rival_upstanding|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_rival_seven|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_rival_light|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_rival_drowned|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_rival_rep|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_rival_pleb|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_rival_merchant|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_argument_favorable|I respect your line of argument str_rebellion_argument_neutral|I find your line of argument only moderately compelling str_rebellion_argument_unfavorable|I do not find your line of argument compelling str_rebellion_persuasion_favorable|you state your case eloquently str_rebellion_persuasion_neutral|you make a reasonable case str_rebellion_persuasion_unfavorable|you make an unconvincing case str_rebellion_relation_very_favorable|I have the greatest respect for you personally. str_rebellion_relation_favorable|I know and respect you personally. str_rebellion_relation_neutral|I do not know you as well as I might like. str_rebellion_relation_unfavorable|I do not trust you. str_and_comma_3|Furthermore, str_but_comma_3|However, str_and_comma_1|, and str_but_comma_1|, but str_and_comma_2|. Moreover, str_but_comma_2|. Nonetheless, str_rebellion_agree_martial|I have decided. I will back {s45} as the rightful heir. str_rebellion_agree_quarrelsome|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_agree_pitiless|You are fortunate. I have decided to join you. Pray do not give me cause to regret this decision. str_rebellion_agree_cunning|This is a most dangerous decision, but after careful consideration, I have decided that I will join you. Let's hope it is for the best. str_rebellion_agree_sadistic|I have decided. I will back your {reg3?woman man} {s45}. But you'd best make sure that {reg3?she he} rewards me well! str_rebellion_agree_goodnatured|All right. I think your {reg3?woman man} will be a good ruler. I'll join you. str_rebellion_agree_upstanding|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Heavens forgive me if I do wrong. str_rebellion_agree_seven|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Seven forgive me if I do wrong. str_rebellion_agree_light|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Lord of Light forgive me if I do wrong. str_rebellion_agree_drowned|You are fortunate. I have decided to join you. Pray do not give me cause to regret this decision. str_rebellion_agree_rep|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_agree_pleb|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_agree_merchant|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_refuse_martial|I am sorry. {s45} has a good claim, but it's not enough for me to turn my back on {s46}. I will remain loyal to my liege. str_rebellion_refuse_quarrelsome|Nah. Your whelp {s45} doesn't have what it takes to rule this realm. I'm sticking with {s46}. str_talk_later_martial|Now is not the time to talk politics! I am here today with my fellow lords, armed for battle. You'd better prepare to fight. str_talk_later_quarrelsome|Do you expect me to discuss betraying my liege with you, while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_pitiless|Still your tongue! Whatever I have to say on this matter, I will not say it here and now, while we are in the midst of our army. str_talk_later_cunning|This is hardly the time or the place for such a discussion. Perhaps we can discuss it at a later time and a different place, but for now we're still foes. str_talk_later_sadistic|You should have your mouth sewn shut! Can you imagine what would happen if the other vassals see me talking to you of treason? str_talk_later_goodnatured|So you wish to discuss your rebellion with me? Try that again when we aren't surrounded by my liege's army, and I will hear what you have to say. str_talk_later_upstanding|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_talk_later_seven|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_talk_later_light|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_talk_later_drowned|Do you expect me to discuss betraying my liege with you, while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_rep|Do you expect me to discuss betraying my liege with you, while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_pleb|You should have your mouth sewn shut! Can you imagine what would happen if the other vassals see me talking to you of treason? str_talk_later_merchant|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_gossip_about_character_default|There aren't many recent rumors about {s6}'s personal life. str_gossip_about_character_martial|They say that {s6} loves nothing more than war. str_gossip_about_character_quarrelsome|They say that {s6} almost came to blows with another lord lately, because the man made a joke about {reg4?her his} nose. str_gossip_about_character_selfrighteous|I heard that {s6} had a squire executed because the unfortunate man killed a deer in {reg4?her his} forest. str_gossip_about_character_cunning|They say that {s6} is a cunning opponent. str_gossip_about_character_sadistic|They say that {s6} likes to torture {reg4?her his} enemies. I wouldn't want to get on the bad side of that {reg4?woman man}. str_gossip_about_character_goodnatured|They say that {s6} is a good {reg4?woman man} and treats people living in {reg4?her his} lands decently. That is more than what can be said for most of the nobles. str_gossip_about_character_upstanding|People say that it is good to be in the service of {s6}. {reg4?She He} is good to {reg4?her his} followers, and rewards them if they work well. str_gossip_about_character_seven|People say that it is good to be in the service of {s6}. {reg4?She He} is good to {reg4?her his} followers, and rewards them if they work well. str_gossip_about_character_light|People say that it is good to be in the service of {s6}. {reg4?She He} is good to {reg4?her his} followers, and rewards them if they work well. str_gossip_about_character_drowned|People say that it is good to be in the service of {s6}. {reg4?She He} is good to {reg4?her his} followers, and rewards them if they work well. str_gossip_about_character_rep|People say that it is good to be in the service of {s6}. {reg4?She He} is good to {reg4?her his} followers, and rewards them if they work well. str_gossip_about_character_pleb|People say that it is good to be in the service of {s6}. {reg4?She He} is good to {reg4?her his} followers, and rewards them if they work well. str_gossip_about_character_merchant|People say that it is good to be in the service of {s6}. {reg4?She He} is good to {reg4?her his} followers, and rewards them if they work well. str_latest_rumor|The latest rumor you heard about {s6} was str_changed_my_mind_martial|However, your stirring words make me reconsider my position. str_changed_my_mind_quarrelsome|But I think you've talked me into it anyway, you bastard. I'm still listening str_changed_my_mind_pitiless|But when you plea like that, I will deign to reconsider. str_changed_my_mind_cunning|But you know, you're a well-spoken bastard. That impresses me. I'm still listening. str_changed_my_mind_sadistic|But as your silver tongue sings so pretty a song on your behalf, I will not dismiss the idea just yet. str_changed_my_mind_goodnatured|But you make a good case, so I'll try to keep an open mind. str_changed_my_mind_upstanding|However, you make an eloquent case. I am still listening. str_changed_my_mind_seven|However, you make a case worthy of the Father. I am still listening. str_changed_my_mind_light|However, you make an enlightened case. I am still listening. str_changed_my_mind_drowned|But you know, you're a well-spoken bastard. I am still listening. str_changed_my_mind_rep|But I think you've talked me into it anyway, you bastard. I'm still listening. str_changed_my_mind_pleb|But as your silver tongue sings so pretty a song on your behalf, I am still listening. str_changed_my_mind_merchant|But as your silver tongue sings so pretty a song on your behalf, I will not dismiss the idea just yet. str_supporter_rebellion_pretender_intro|0 str_swadian_rebellion_pretender_intro|1 str_vaegir_rebellion_pretender_intro|2 str_khergit_rebellion_pretender_intro|2 riverlands str_nights_watch_rebellion_pretender_intro|2 riverlands str_crackclaw_rebellion_pretender_intro|2 riverlands str_nord_rebellion_pretender_intro|3 str_riverlands_rebellion_pretender_intro|4 str_qohor_rebellion_pretender_intro|I am Sallos Far-Seeker, son of Moredo the Old, who was Archon of Qohor. str_sarranid_rebellion_pretender_intro|6 str_dragonstone_rebellion_pretender_intro|8 str_westerlands_rebellion_pretender_intro|9 str_reach_rebellion_pretender_intro|10 str_ironborn_rebellion_pretender_intro|11 str_pentos_rebellion_pretender_intro|12 str_tyrosh_rebellion_pretender_intro|I am Vezenkor Adarys, the true ruler of Tyrosh, and the grandson of Alaquo Goldentongue. str_myr_rebellion_pretender_intro|I am Xhobar. Some call me the Bastard, and I laugh in their face, then I cut their filthy tongue out! Others call me Greymantle, and those I reward with gold and favors! str_lys_rebellion_pretender_intro|I am Lysandro Rogare, the Splendid, the rightful First Magister of Lys, and the man who will free them from tyranny. str_volantis_rebellion_pretender_intro|16 str_norvos_rebellion_pretender_intro|I am the most revered, holy and benevolent High Priestess of Norvos, leader of the Band of Bearded Brothers and Guardian of Noom, Narrah and Nyel. str_lorath_rebellion_pretender_intro|I am Qarlon, most holy of men, descended from Hugor of the Hill himself. str_sister_rebellion_pretender_intro|19 str_targaryen_rebellion_pretender_intro|20 str_supporter_rebellion_pretender_story_1|0 str_swadian_rebellion_pretender_story_1|1 str_vaegir_rebellion_pretender_story_1|2 str_nights_watch_rebellion_pretender_story_1|2 riverlands str_crackclaw_rebellion_pretender_story_1|2 riverlands str_khergit_rebellion_pretender_story_1|2 riverlands str_nord_rebellion_pretender_story_1|3 str_riverlands_rebellion_pretender_story_1|4 str_qohor_rebellion_pretender_story_1|I am called the Far-Seeker because I have travelled great distances, even by the standards of the qohoriks, in search of knowledge. Before I came of age, my father sent me abroad on a tour of study at the courts and libraries in the cities of Tyrosh, Myr and Volantis. If the qohoriks are to call themselves the wisest, bravest and most powerful of all men, then they must act the part, and know something of law and letters, and not call themselves content merely to gather riches, slaves, and drink. str_sarranid_rebellion_pretender_story_1|6 str_dragonstone_rebellion_pretender_story_1|8 str_westerlands_rebellion_pretender_story_1|9 str_reach_rebellion_pretender_story_1|10 str_ironborn_rebellion_pretender_story_1|11 str_pentos_rebellion_pretender_story_1|12 str_tyrosh_rebellion_pretender_story_1|During the reign of my grandfather, Alequo Adarys, Tyrosh was a power to be reckoned with! We held sway of much of the Disputed Lands, and waged war against the Westerosi. Yet those cowardly magisters rose in rebellion against my grandsire, ending the most glorious age Tyrosh has ever witnessed! str_myr_rebellion_pretender_story_1|My father was a great man, and my grandfather was the Ebon Prince! We where driven from Sweet Lotus Vale and lost our seat of Ebonhead many years ago, but my ancestors reclaimed our glories and we once ruled extensive swaths of land in the area men call the Disputed Lands, and many nobles did us homage. But when the Westerosi dragon king put an end to Maelys Blackfyre and the Band of Nines amibition on the Stepstones, our lands where lost to us! The Myrmen came down upon our ancestral holdings and put them to the torch. str_lys_rebellion_pretender_story_1|The Lyseni are a free people, and not slaves to any hereditary prince. The First Magister must be chosen from one of the leading noble families of the city, by a council drawn by lot from the old families. The council meets on a field before Lys, and no man is allowed to appear in arms during their deliberations, on pain of death. str_volantis_rebellion_pretender_story_1|16 str_norvos_rebellion_pretender_story_1|I was born in a faraway land, further even than the Bone Mountains, the Plains of the Jogos Nhai and the Cannibal Sands, to a humble family, and made a slave when I was but a girl -- but there is no shame in that. The old High Priest, Marello, spotted me in the markets and was struck by my beauty. I entered his household, and his bed, and there he also learned to respect my intelligence. As he grew older, he allowed me to govern in his stead. First I managed the affairs of his mansion, and later those of the faith. str_lorath_rebellion_pretender_story_1|My father was descended from Qarlon the Great, who was King of All Andals. A soothsayer out of Qohor told him so herself. Qarlon was himself descended from Hugor of the Hill and his fair maiden, and thus we have a drop of the divine running in our veins. str_sister_rebellion_pretender_story_1|19 str_targaryen_rebellion_pretender_story_1|20 str_supporter_rebellion_pretender_story_2|0 str_swadian_rebellion_pretender_story_2|1 str_vaegir_rebellion_pretender_story_2|2 str_khergit_rebellion_pretender_story_2|2 riverlands str_nights_watch_rebellion_pretender_story_2|2 riverlands str_crackclaw_rebellion_pretender_story_2|2 riverlands str_nord_rebellion_pretender_story_2|3 str_riverlands_rebellion_pretender_story_2|4 str_qohor_rebellion_pretender_story_2|My father died however before I completed my course of study, and as I hurried home to claim his position my ship was wrecked by a storm. One of the magisters, Coloqo, seized this opportunity and spread rumors that I had died abroad. He summoned a gathering of his supporters to have himself proclaimed Archon, and has taken the past few years to consolidate his power. str_sarranid_rebellion_pretender_story_2|6 str_dragonstone_rebellion_pretender_story_2|8 str_westerlands_rebellion_pretender_story_2|9 str_reach_rebellion_pretender_story_2|10 str_ironborn_rebellion_pretender_story_2|11 str_pentos_rebellion_pretender_story_2|12 str_tyrosh_rebellion_pretender_story_2|In the time of the Ninepenny Kings, my grandsire conquered Tyrosh with the help of the other members of the Band of Nine. That brute, Maelys the Monstrous, ended the rest of the Bands ambitions in the Stepstones, when he let some savage knight cut off his head, though I hear that descendants of the Ebon Prince still roam the world, and that Salladhor Saan continued his fathers ways when old Samarro died. But my grandfather kept his throne! Tyrosh could have conquered the rest of the Free Cities, if only the nobles of Tyrosh had not been jealous of my familys obvious greatness. str_myr_rebellion_pretender_story_2|The Ebon Prince was away, valiantly slaying knights, and there was no one to defend our subjects, no one to keep the Myrmen from taking our slaves for themselves! My father grew up in Qohor, living like a beggar, always pleading with the qohori for help, never getting any. He died a pitiful man, twisted with hate and revenge. str_lys_rebellion_pretender_story_2|During the last selection, there were but two candidates, myself, and Lotho Saskos. While the council was deliberating, Lotho appeared, sword in hand, telling them that a raiding party from the Basilisk Isles was about to descend on the field of deliberation -- which was true, by the way -- and if he were not elected Prince, not First Magister, then he would leave them to their fate. str_volantis_rebellion_pretender_story_2|16 str_norvos_rebellion_pretender_story_2|When Marello died, it seemed to the common folk of the Lower City only natural that I should succeed him as High Priestess. The other priests, however, thought differently. They had me stripped of my titles, and clothes, and forced me to walk out through the gates with nothing but my shoes, but only after I had been made to service a bear. They are vile men, and they have chosen the vilest of them all as their new High Priest. I once saw him talking with a qohori, and when they turned towards me, their eyes glowed red, and I could sense a great dark evil coming from them, surely a sign that they're both demons! str_lorath_rebellion_pretender_story_2|It was Qarlons dream to unite the holy lands of Andalos under one king, and rule from his great seat at Lorassyons Maze. He came very close, but the valyrians came on their dragons, and not a child, woman, man or beast survived the Scourging of Lorath. str_sister_rebellion_pretender_story_2|19 str_targaryen_rebellion_pretender_story_2|20 str_supporter_rebellion_pretender_story_3|0 str_swadian_rebellion_pretender_story_3|1 str_vaegir_rebellion_pretender_story_3|2 str_khergit_rebellion_pretender_story_3|2 riverlands str_nights_watch_rebellion_pretender_story_3|2 riverlands str_crackclaw_rebellion_pretender_story_3|2 riverlands str_nord_rebellion_pretender_story_3|3 str_riverlands_rebellion_pretender_story_3|4 str_qohor_rebellion_pretender_story_3|So I remain in exile -- except now I am not looking for sages to tutor me in the wisdom of faraway lands, but warriors, to come with me back to the land of my family and regain my fathers position. If Coloqo doubts my ability to rule Qohor, then let him say so face to face, as we stare at each other over the altar of the Great Goat. For a warrior can be a scholar, and a scholar a warrior, and to my mind, only one who combines the two is fit to be Archon! str_sarranid_rebellion_pretender_story_3|6 str_dragonstone_rebellion_pretender_story_3|8 str_westerlands_rebellion_pretender_story_3|9 str_reach_rebellion_pretender_story_3|10 str_ironborn_rebellion_pretender_story_3|11 str_pentos_rebellion_pretender_story_3|12 str_tyrosh_rebellion_pretender_story_3|They executed Goldentongue, and sent the rest of my family into exile. My father, my siblings, even myself, we had to join a measly sellsword company, working as lowly clerks! But no longer I say. My father has joined the Gods, my brothers are spread out across the world, yet I will have what is mine, I will have Tyrosh. str_myr_rebellion_pretender_story_3|No such fate for me, I say! I will have my revenge, I will regain our holdings, I will see our conquerors humbled, their daughters made my concubines, their sons sold to brothels, their mothers made slaves! I will have Myr! str_lys_rebellion_pretender_story_3|Well, Lotho defeated the pirates, and for that, I am grateful. When I am First Magister, I will myself place the wreath of victory on his head. But after that I will have it separated from his shoulders, for by his actions he has shown himself a traitor to the ancient customs of Lys and its sacred traditions. str_volantis_rebellion_pretender_story_3|16 str_norvos_rebellion_pretender_story_3|They would have to be, not to notice my obvious holiness! But exiled I was, and here I am. The common folk loved me, and the deities of Norvos chose me as Marellos successor, why else would he have taken me into his bed? I must regain my former titles, that I might serve Great Norvos, and to do that, I need to gain control of the city! str_lorath_rebellion_pretender_story_3|But I shall finish his work. One day, men will name me Qarlon the Greatest, for I intend to conquer all the lands of Andalos, starting with Lorath! str_sister_rebellion_pretender_story_3|19 str_targaryen_rebellion_pretender_story_3|20 str_supporter_rebellion_monarch_response_1|0 str_swadian_rebellion_monarch_response_1|1 str_vaegir_rebellion_monarch_response_1|2 str_nights_watch_rebellion_monarch_response_1|2 riverlands str_crackclaw_rebellion_monarch_response_1|2 riverlands str_khergit_rebellion_monarch_response_1|2 riverlands str_nord_rebellion_monarch_response_1|3 str_riverlands_rebellion_monarch_response_1|4 str_qohor_rebellion_monarch_response_1|Sallos 'Far-Seeker'? Sallos the Weak, is more like it. Perhaps you have heard the expression, 'Unhappy is the city whose ruler is a child.' Unhappy too is the city whose ruler is a student. You want the qohoriks to be ruled by a beardless youth, whose hand bears no callouses left by a sword's grip, who has never shed his blood in the inner chambers of the Black Goat? If Sallos were archon, the other Free Cities would laugh at us! str_sarranid_rebellion_monarch_response_1|6 str_dragonstone_rebellion_monarch_response_1|8 str_westerlands_rebellion_monarch_response_1|9 str_reach_rebellion_monarch_response_1|10 str_ironborn_rebellion_monarch_response_1|11 str_pentos_rebellion_monarch_response_1|12 str_tyrosh_rebellion_monarch_response_1|Vezenkor Adarys, eh? That family has been a thorn in the side of Tyrosh for years. Alequo Adarys may have ruled Tyrosh as a tyrant, but he was a disastrous general, and an even worse politician. Nearly had the Lyseni conquer the city, while he frolicked with his slaves and used the treasury to buy exotic goods from Qarth. His son was an even bigger fool, got himself killed by some runaway slaves I heard, and his son can't have been any better. str_myr_rebellion_monarch_response_1|Xhobar, eh? I seem to remember there being a small estate close to Myr once, little more than a few hovels and an old watchtower left over from the time of the dragonlords. Is this man the ruler of that dismal realm? Hah! str_lys_rebellion_monarch_response_1|No doubt Lysandro told you that I defiled the hallowed Lyseni custom by interfering with the families' election of a First Magister. Well, let me tell you something. The old families of Lys make longwinded speeches about our ancient liberties, but then choose as their liege whichever noble last sat in their villa and sipped a fine wine and promised to overlook their unpaid taxes. str_volantis_rebellion_monarch_response_1|16 str_norvos_rebellion_monarch_response_1|Bathi? That mad whore? She must be ancient by now, a withered old crone, her cunt dusty as those Cannibal Sands she where always rawing about. Gods now what Marello were thinking, taking her into his bed. I once saw her screaming and shouting about demons while cutting herself, and pointing at me and an old friend like we where infectious lepers... str_lorath_rebellion_monarch_response_1|Qarlon? Who is Qarlon, one might ask? I know of no pretender with such a name. Qarlon the Great once ruled the islands, but that was a thousand years ago, and more. Lorath is a freehold, we shall suffer no more kings, not even ones as great as Qarlon. str_sister_rebellion_monarch_response_1|19 str_targaryen_rebellion_monarch_response_1|20 str_supporter_rebellion_monarch_response_2|0 str_swadian_rebellion_monarch_response_2|1 str_vaegir_rebellion_monarch_response_2|2 str_nights_watch_rebellion_monarch_response_2|2 riverlands str_crackclaw_rebellion_monarch_response_2|2 riverlands str_khergit_rebellion_monarch_response_2|2 riverlands str_nord_rebellion_monarch_response_2|3. str_riverlands_rebellion_monarch_response_2|4 str_qohor_rebellion_monarch_response_2|Old Moredo may have had fancy ideas about how to dispose of Qohor, but it is not just blood that makes an Archon of Qohor. I am archon by acclamation of the people, and by right of being the strongest. That counts for more than blood, and woe to any man in this land who says otherwise. str_sarranid_rebellion_monarch_response_2|6 str_dragonstone_rebellion_monarch_response_2|8 str_westerlands_rebellion_monarch_response_2|9 str_reach_rebellion_monarch_response_2|10 str_ironborn_rebellion_monarch_response_2|11 str_pentos_rebellion_monarch_response_2|12 str_tyrosh_rebellion_monarch_response_2|Those who clamor for the return of the Adarys family should remember what brought them into power. The Band of Nine. Or, to be more precise, Maelys the Monstrous and the Golden Company. He was the real power behind Alequo Adarys, and the Blackfyres are all gone. Better we rule ourselves than be slaves to some upjumped goat merchants and their whims. str_myr_rebellion_monarch_response_2|The Band of Nine was a bunch of brutes, old women, bastards and upjumped sellswords. When Barristan Selmy put an end to the last of the Blackfyres, he ended their ambitions and the world did not shudder with loss. I say to this man, flee back to Qohor and trouble us no more. Myr is a free city, and we will not subject ourselves to a conqueror ever again. str_lys_rebellion_monarch_response_2|The only liberty that concerns them is their liberty to grow fat. Meanwhile, my men sleep out in the hills, and eat dry bread and salt fish, and scan the horizon for burning villages, and shed our blood to keep the caravan routes open. Here's an idea -- if I ever meet a merchant who limps from a Dothraki arrow-wound or a Volantene sword-stroke, then I'll say, 'Here's a man whose counsel is worth taking.' str_volantis_rebellion_monarch_response_2|16 str_norvos_rebellion_monarch_response_2|No, Great Norvos was well rid of her, a decision the magisters and the council of priests arrived at together. The bitch is mad, she's a whore, a former slave and not fit to enter out fair city. str_lorath_rebellion_monarch_response_2|No, we shall continue as before. The princes will appease the gods, the magisters will rule the city, and all shall be well. str_sister_rebellion_monarch_response_2|19 str_targaryen_rebellion_monarch_response_2|20 str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlars, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_psf_adjective|Sellswords str_kingdom_1_adjective|Stormlanders str_kingdom_2_adjective|Northerners str_kingdom_2_riverlands_adjective|Riverlanders str_kingdom_nights_watch_adjective|Rangers str_kingdom_crackclaw_adjective|Clawmen str_kingdom_3_adjective|Valemen str_kingdom_4_adjective|Braavosi str_kingdom_5_adjective|Qohori str_kingdom_6_adjective|Dornishmen str_kingdom_8_adjective|Crownlanders str_kingdom_9_adjective|Westerlanders str_kingdom_10_adjective|Reachmen str_kingdom_11_adjective|Ironborn str_kingdom_12_adjective|Pentoshi str_kingdom_13_adjective|Tyroshi str_kingdom_14_adjective|Myrmen str_kingdom_15_adjective|Lyseni str_kingdom_16_adjective|Volantene str_kingdom_17_adjective|Norvoshi str_kingdom_18_adjective|Lorathi str_kingdom_19_adjective|Sistermen str_kingdom_20_adjective|Targaryens str_credits_1|Mount Blade Warband Copyright 2008-2010 Taleworlds Entertainment str_credits_2|Game design ^Armagan Yavuz^Steve Negus^Cem Cimenbicer str_credits_3|Programming ^Armagan Yavuz^Cem Cimenbicer^Serdar Kocdemir^Ozan Gumus str_credits_4|CG Artists ^Ozgur Saral^Mustafa Ozturk^Pinar Cekic^Ozan Unlu^Yigit Savtur^Umit Singil str_credits_5|Concept Artist ^Ganbat Badamkhand str_credits_6|Writing ^Steve Negus^Armagan Yavuz^Ryan A. Span str_credits_7|Original Music ^Jesse Hopkins str_credits_8|Voice Talent ^Tassilo Egloffstein str_credits_9|This game has been supported by The Scientific and Technological Research Council of Turkey.^^Tutorial written by ^Steve Negus^Armagan Yavuz^Edward Spoerl^^Horse Motion Capture Animation Supplied by ^Richard Widgery Kinetic Impulse^^Physics ^Havok^^Sound and Music Program Library ^FMODex Sound System by Firelight Technologies^^Skybox Textures ^Jay Weston^^Chinese Translation ^Hetairoi; Gaodatailang; silentjealousy; Ginn; fallout13; James; D.Kaede; Kan2; alixyang; muyiboy^^TaleWorlds Director of Communications ^Ali Erkin^^TaleWorlds Forum Programming ^Brett Flannigan ^^^TaleWorlds.com Forum Administrators and Moderators ^Janus^Archonsod^Narcissus^Nairagorn^Lost Lamb^Deus Ex^Merentha^Volkier^Instag0^Ativan^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Mount Blade Community Suggestions and Feedback ^A Mustang^adamlug^Adorno^alden^Alhanalem^amade^Anthallas^Alkhadias Master^Arch3r^Archevious^Arcas Nebun^Arcon^Arcturus^ares007^Arjihad^BadabombadaBang^Badun^BaronAsh^Berserker Pride^bgfan^bierdopjeee^Big Mac^Binboy^blink180heights^BlodsHammar^Bloid^Brandon^Brego^chenjielian^cifre^COGlory^Corinthian Hoplite^Crazed Rabbit^CryptoCactus^CtrlAltDe1337^Cuther^Da-V-Man^dimitrischris^dstemmer^EasyCo506^Egbert^ethneldryt^eudaimondaimon^Faranox^Fawzia dokhtar-i-Sanjar^Fei Dao^Gabeed^GeN76^General Hospital^GhosTR^glustrod^guspav^Halcyon^Harn^Hethwill^Highelfwarrior^HULKSMASH^Iberon^ignoble^Jack Merchantson^JoG^Jov^Kazzan^King Jonathan the Great^Kleidophoros^knight^Kong Burger^Kristiania^l3asu^Larkraxm^Leandro1021DX^lighthaze^Llew2^Lord Rich^lordum ediz^Lucke189^Mabons^MacPharlan^Madnes5^MagicMaster^Makh^ManiK^Manitas^Marin Peace Bringer^Martinet^MAXHARDMAN^Merlkir^miguel8500^Mithras^Moddan^Nate^Nemeo^Nite/m4re^noobalicous^Nord Champion^okiN^Orion^OTuphlos^Papa Lazarou^Phallas^Plazek^Prcin^PSYCHO78^PsykoOps^Reapy^Red River^Rhizobium^Riggea^Rongar^Ros^sadnhappy^Sarejo^ScientiaExcelsa^Scorch!^Seawied86^sebal87^shikamaru 1993^Shun^silentdawn^Sir Gowe^Skyrage^Slawomir of Aaarrghh^SoloSebo^SovietSoldier^Stabbing Hobo^Stratigos001^Styo^TalonAquila^test^The Yogi^Thundertrod^Thyr^Tim^Titanshoe^tmos^Toffey^Tonttu^Trenalok^Tronde^UberWiggett^Urist^Ursca, urtzi, Vermin, Viajero, Vincenzo^Vulkan, Warcat92, Welcome To Hell, Wheem, Wu-long^Yellonet, Yobbo, Yoshi Murasaki, Yoshiboy, Zyconnic^^^Special Thanks to Toby Lee for his ideas and in depth feedback on the combat system.^...and many many other wonderful Mount Blade players!^^(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^This list has been compiled by sampling only a few threads in the Taleworlds Forums.^Unfortunately compiling an exhaustive list is almost impossible.^We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...)^^^Floris Expanded Mod Pack^Created by Monnikje, Caba'drin, Duh, Windyplains^Contributors an anonimous contributor, cmp, lazeras, taragoth, vbigiani^Help with coding cmp, Cruger, Nord Champion, SPD Phoenix^Additional Troop Trees Alakeram, effemb, Knight0815, Oddball E8, pada, Rallix, Shapic^Beta testers 2.0 Duh, Gulatr, JS15, Knight0815, Mno^Beta testers 2.5 Alakeram, effemb, kefka95, Ikaguia, jayhoffer, Ogrecorps^lazeras, Necropolitan13, Njorthrbiartr Olafr, pada, Shapic, Tenser^Language corrections by Lion, Narfi, Robis, Shapic, TehGanker^Other corrections by vbigiani^^Authors of the different mods that are bundled in this mod pack ^Adorno, Akmar Nibelung, Albertus Magnus, Alex Dragon, AlienSlof^Al Mansur, AlphaDelta, Arch3r, Aquil, Barf^beezarandy, Bismarck, Broken one, Brytenwalda team, Caba'drin^Caliph, Captain Octavius, Cartread, Charan, Checkmaty^chukcha, CHUR, CounterPoint391, CptJoker, CryptoCactus^Dejawolf, Dindi, drakharios, Duh, Ealabor^Eisenhouwer, Faradon, fisheye, Freelancer Team, frell^GothicKnight, gutekfiutek, Hatonastick, hayalpeREST, hessuu^Ibidil, Iboltax, James, Jedediah Q, Jed Q^JethroKirby, Jinnai, jrider, Keedo420, Khanate ^killkhergit, Kovas, kt0, Lav, lazeras^leandrojas , Lor Dric, lucky lancer, Luigi, Marcel^MarkQuinn, massimolippi, Maw, Michal, Mirathei^Mjollnir, Monnikje, Narf of Picklestink, NaglFaar, neil v^Njiekovic, Njunja, Oddball E8, Openshaw, painbringer^Papa Lazarou, Raz., rejenorst, Renkoo, Rosha^RR Raptor65, rubik, Ruthven, Sayd Uthman, Saregona^SendMeSmile, Shaxx, Shredzorz, Silverwolf, Smarmellows^Spak, sphere, Talak, taragoth, Tempered^Thel, The Mercenary, The Pope, thick1988, Topper^TRC, Ubberdorc, Ursca, Utrehd, Waihti^wanderer949, Windyplains, Xenoargh, Yamabusi, Yiyang Chen^Wulf, Zaitenko, ZIRA, zParsifal^^Of course I'd like to thank everyone who has played and commented on this mod pack!^^^Special thanks to count Floris IV of Holland (24 June 1210, The Hague, Holland - 19 July 1234, Corbie, France)^^^^One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.^ str_credits_10|Paradox Interactive^^President and CEO ^Theodore Bergqvist^^Executive Vice President ^Fredrik Wester^^Chief Financial Officer ^Lena Eriksson^^Finance Accounting ^Annlouise Larsson^^VP Sales Marketing US ^Reena M. Miranda^^VP Sales Marketing EU ^Martin Sirc^^Distribution Manager Nordic ^Erik Helmfridsson^^Director of PR Marketing ^Susana Meza^^PR Marketing ^Sofia Forsgren^^Product Manager ^Boel Bermann str_credits_11|Logotype ^Jason Brown^^Cover Art ^Piotr Fox Wysocki^^Layout ^Christian Sabe^Melina Grundel^^Poster ^Piotr Fox Wysocki^^Map Concept Art ^Ganbat Badamkhand^^Manual Editing ^Digital Wordsmithing Ryan Newman, Nick Stewart^^Web ^Martin Ericsson^^Marketing Assets ^2Coats^^Localization ^S H Entertainment Localization^^GamersGate ^Ulf Hedblom^Andreas Pousette^Martin Ericson^Christoffer Lindberg str_credits_12|Thanks to all of our partners worldwide, in particular long-term partners ^Koch Media (Germany UK)^Blue Label (Italy France)^Friendware (Spain)^New Era Interactive Media Co. Ltd. (Asia)^Snowball (Russia)^Pinnacle (UK)^Porto Editora (Portugal)^Hell-Tech (Greece)^CD Projekt (Poland, Czech Republic, Slovakia Hungary)^Paradox Scandinavian Distribution (Scandinavia) str_multi_scene_1|Ruins str_multi_scene_2|Village str_multi_scene_3|Hailes Castle str_multi_scene_4|Ruined Fort str_multi_scene_5|Scene 5 str_multi_scene_6|Scene 6 str_multi_scene_7|Field by the River str_multi_scene_8|Rudkhan Castle str_multi_scene_9|Snowy Village str_multi_scene_10|Turin Castle str_multi_scene_11|Nord Town str_multi_scene_16|Port Assault str_multi_scene_17|Brunwud Castle str_multi_scene_18|Battle on Ice str_multi_scene_19|Mahdaar Castle str_multi_scene_20|Jameyyed Castle str_multi_scene_21|The Arena str_multi_scene_22|Forest Hideout str_multi_scene_12|Random Plains (Medium) str_multi_scene_13|Random Plains (Large) str_multi_scene_14|Random Steppe (Medium) str_multi_scene_15|Random Steppe (Large) str_muiderslot|Muiderslot str_multi_scene_end|multi scene end str_multi_game_type_1|Deathmatch str_multi_game_type_2|Team Deathmatch str_multi_game_type_3|Battle str_multi_game_type_4|Fight and Destroy str_multi_game_type_5|Capture the Flag str_multi_game_type_6|Conquest str_multi_game_type_7|Siege str_multi_game_type_8|Duel str_multi_game_types_end|multi game types end str_poll_kick_player_s1_by_s0|{s0} started a poll to kick player {s1}. str_poll_ban_player_s1_by_s0|{s0} started a poll to ban player {s1}. str_poll_change_map_to_s1_by_s0|{s0} started a poll to change map to {s1}. str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0|{s0} started a poll to change map to {s1} and factions to {s2} and {s3}. str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0|{s0} started a poll to change bot counts to {reg0} and {reg1}. str_poll_kick_player|Poll to kick player {s0} 1 = Accept, 2 = Decline str_poll_ban_player|Poll to ban player {s0} 1 = Accept, 2 = Decline str_poll_change_map|Poll to change map to {s0} 1 = Accept, 2 = Decline str_poll_change_map_with_faction|Poll to change map to {s0} and factions to {s1} versus {s2} 1 = Accept, 2 = Decline str_poll_change_number_of_bots|Poll to change number of bots to {reg0} for {s0} and {reg1} for {s1} 1 = Accept, 2 = Decline str_poll_time_left|({reg0} seconds left) str_poll_result_yes|The poll is accepted by the majority. str_poll_result_no|The poll is rejected by the majority. str_total_item_cost_reg0|Total cost {reg0} str_server_name|Server name str_game_password|Game password str_map|Map str_game_type|Game type str_max_number_of_players|Maximum number of players str_number_of_bots_in_team_reg1|Number of bots in team {reg1} str_team_reg1_faction|Team {reg1} faction str_enable_valve_anti_cheat|Enable Valve Anti-cheat (Requires valid Steam account) str_allow_friendly_fire|Allow ranged friendly fire str_allow_melee_friendly_fire|Allow melee friendly fire str_friendly_fire_damage_self_ratio|Friendly fire damage self (%) str_friendly_fire_damage_friend_ratio|Friendly fire damage friend (%) str_spectator_camera|Spectator camera str_control_block_direction|Control block direction str_map_time_limit|Map time limit (minutes) str_round_time_limit|Round time limit (seconds) str_players_take_control_of_a_bot_after_death|Switch to bot on death str_team_points_limit|Team point limit str_point_gained_from_flags|Team points gained for flags (%) str_point_gained_from_capturing_flag|Points gained for capturing flags str_respawn_period|Respawn period (seconds) str_add_to_official_game_servers_list|Add to official game servers list str_combat_speed|Combat speed str_combat_speed_0|Slowest str_combat_speed_1|Slower str_combat_speed_2|Medium str_combat_speed_3|Faster str_combat_speed_4|Fastest str_off|Off str_on|On str_defender_spawn_count_limit|Defender spawn count str_unlimited|Unlimited str_automatic|Automatic str_by_mouse_movement|By mouse movement str_free|Free str_stick_to_any_player|Lock to any player str_stick_to_team_members|Lock to team members str_stick_to_team_members_view|Lock to team members' view str_make_factions_voteable|Allow polls to change factions str_make_kick_voteable|Allow polls to kick players str_make_ban_voteable|Allow polls to ban players str_bots_upper_limit_for_votes|Bot count limit for polls str_make_maps_voteable|Allow polls to change maps str_valid_vote_ratio|Poll accept threshold (%) str_auto_team_balance_limit|Auto team balance threshold (diff.) str_welcome_message|Welcome message str_initial_gold_multiplier|Starting gold (%) str_battle_earnings_multiplier|Combat gold bonus (%) str_round_earnings_multiplier|Round gold bonus (%) str_allow_player_banners|Allow individual banners str_force_default_armor|Force minimum armor str_respawning_in_reg0_seconds|Respawning in {reg0} seconds... str_no_more_respawns_remained_this_round|No lives left for this round str_reg0_respawns_remained|({reg0} lives remaining) str_this_is_your_last_respawn|(This is your last life) str_wait_next_round|(Wait for the next round) str_yes_wo_dot|Yes str_no_wo_dot|No str_we_resign|We have no strength left to put up a fight. We surrender to you, {playername}. str_i_resign|I don't want to die today. I surrender. str_s1_returned_flag|{s1} has returned their flag to their base! str_s1_auto_returned_flag|{s1} flag automatically returned to their base! str_s1_captured_flag|{s1} has captured the enemy flag! str_s1_taken_flag|{s1} has taken the enemy flag! str_s1_neutralized_flag_reg0|{s1} has neutralized flag {reg0}. str_s1_captured_flag_reg0|{s1} has captured flag {reg0}! str_s1_pulling_flag_reg0|{s1} has started pulling flag {reg0}. str_s1_destroyed_target_0|{s1} destroyed target A! str_s1_destroyed_target_1|{s1} destroyed target B! str_s1_destroyed_catapult|{s1} destroyed the catapult! str_s1_destroyed_trebuchet|{s1} destroyed the trebuchet! str_s1_destroyed_all_targets|{s1} destroyed all targets! str_s1_saved_1_target|{s1} saved one target. str_s1_saved_2_targets|{s1} saved all targets. str_s1_defended_castle|{s1} defended their castle! str_s1_captured_castle|{s1} captured the castle! str_auto_team_balance_in_20_seconds|Auto-balance will be done in 20 seconds. str_auto_team_balance_next_round|Auto-balance will be done next round. str_auto_team_balance_done|Teams have been auto-balanced. str_s1_won_round|{s1} has won the round! str_round_draw|Time is up. Round draw. str_round_draw_no_one_remained|No one left. Round draw. str_death_mode_started|Hurry! Become master of the field! str_reset_to_default|Reset to Default str_done|Done str_player_name|Player Name str_kills|Kills str_deaths|Deaths str_ping|Ping str_dead|Dead str_reg0_dead|{reg0} Dead str_bots_reg0_agents|Bots ({reg0} agents) str_bot_1_agent|Bot (1 agent) str_score|Score str_score_reg0|Score {reg0} str_flags_reg0|(Flags {reg0}) str_reg0_players|({reg0} players) str_reg0_player|({reg0} player) str_open_gate|Open Gate str_close_gate|Close Gate str_open_door|Open Door str_close_door|Close Door str_raise_ladder|Raise Ladder str_drop_ladder|Drop Ladder str_back|Back str_start_map|Start Map str_choose_an_option|Choose an option str_choose_a_poll_type|Choose a poll type str_choose_faction|Choose Faction str_choose_a_faction|Choose a faction str_choose_troop|Choose Troop str_choose_a_troop|Choose a troop class str_choose_items|Choose Equipment str_options|Options str_redefine_keys|Redefine Keys str_submit_a_poll|Submit a Poll str_administrator_panel|Administrator Panel str_kick_player|Kick Player str_ban_player|Ban Player str_mute_player|Mute Player str_unmute_player|Unmute Player str_quit|Quit str_poll_for_changing_the_map|Change the map str_poll_for_changing_the_map_and_factions|Change the map and factions str_poll_for_changing_number_of_bots|Change number of bots in teams str_poll_for_kicking_a_player|Kick a player str_poll_for_banning_a_player|Ban a player str_choose_a_player|Choose a player str_choose_a_map|Choose a map str_choose_a_faction_for_team_reg0|Choose a faction for team {reg0} str_choose_number_of_bots_for_team_reg0|Choose number of bots for team {reg0} str_spectator|Spectator str_spectators|Spectators str_command|Command str_profile_banner_selection_text|Choose a banner for your profile str_use_default_banner|Use Faction's Banner str_party_morale_is_low|Morale of some troops are low! str_weekly_report|Weekly Report str_has_deserted_the_party|has deserted the party. str_have_deserted_the_party|have deserted the party. str_space| str_us_|Us str_allies_|Allies str_enemies_|Enemies str_routed|Routed str_weekly_budget|Weekly Budget str_income_from_s0|Income from {s0} str_mercenary_payment_from_s0|Mercenary payment from {s0} str_s0s_party|{s0}'s Party str_loss_due_to_tax_inefficiency|Loss due to tax inefficiency str_wages_for_s0|Wages for {s0} str_earlier_debts|Earlier debts str_net_change|Net change str_earlier_wealth|Earlier wealth str_new_wealth|New wealth str_new_debts|New debts str_maximum_seconds_for_round_is_reg0|Maximum seconds for round is {reg0}. str_respawn_period_is_reg0_seconds|Respawn period is {reg0} seconds. str_bots_upper_limit_for_votes_is_reg0|Bots upper limit for votes is {reg0}. str_map_is_voteable|Map is voteable. str_map_is_not_voteable|Map is not voteable. str_factions_are_voteable|Factions are voteable. str_factions_are_not_voteable|Factions are not voteable. str_players_respawn_as_bot|Players respawn as bot. str_players_do_not_respawn_as_bot|Players do not respawn as bot. str_kicking_a_player_is_voteable|Kicking a player is voteable. str_kicking_a_player_is_not_voteable|Kicking a player is not voteable. str_banning_a_player_is_voteable|Banning a player is voteable. str_banning_a_player_is_not_voteable|Banning a player is not voteable. str_player_banners_are_allowed|Player banners are allowed. str_player_banners_are_not_allowed|Player banners are not allowed. str_default_armor_is_forced|Default armor is forced. str_default_armor_is_not_forced|Default armor is not forced. str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0|Percentage of yes votes required for a poll to get accepted is {reg0}%. str_auto_team_balance_threshold_is_reg0|Auto team balance threshold is {reg0}. str_starting_gold_ratio_is_reg0|Starting gold ratio is {reg0}%. str_combat_gold_bonus_ratio_is_reg0|Combat gold bonus ratio is {reg0}%. str_round_gold_bonus_ratio_is_reg0|Round gold bonus ratio is {reg0}%. str_point_gained_from_flags_is_reg0|Team points gained for flags is {reg0}%. str_point_gained_from_capturing_flag_is_reg0|Points gained for capturing flags is {reg0}%. str_map_time_limit_is_reg0|Map time limit is {reg0} minutes. str_team_points_limit_is_reg0|Team point limit is {reg0}. str_defender_spawn_count_limit_is_s1|Defender spawn count is {s1}. str_system_error|SYSTEM ERROR! str_prisoner_granted_parole|Prisoner granted parole str_prisoner_not_offered_parole|Prisoner not offered parole str__age_reg1_family_|^Age {reg1}^Family str_s49_s12_s11_rel_reg0|{s49} {s12} ({s11}, rel {reg0}), str_s49_s12_s11|{s49} {s12} ({s11}), str_lord_info_string|{reg6? {reg4?{s54} is the ruler of {s56}.^ {s54} is a vassal of {s55} of {s56}.^}}Renown {reg5}. Controversy {reg15}.^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49} str_foreign_relations__|Foreign relations ^ str_s21__the_s5_is_at_war_with_the_s14|{s21}^* {s5} is at war with {s14}. str_s21_the_s5_has_had_the_upper_hand_in_the_fighting|{s21} {s5} has had the upper hand in the fighting. str_s21_the_s5_has_gotten_the_worst_of_the_fighting|{s21} {s5} has gotten the worst of the fighting. str_s21_the_fighting_has_gone_on_for_some_time_and_the_war_may_end_soon_with_a_truce|{s21} The fighting has gone on for some time, and neither side have been able to gain the upper hand. str_s21_the_fighting_has_begun_relatively_recently_and_the_war_may_continue_for_some_time|{s21} The fighting has begun relatively recently, and both sides are zealous in the pursuit of victory. str__however_the_truce_is_no_longer_binding_on_the_s14| However, the truce is no longer binding on {s14} str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* {s5} is bound by truce not to attack {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_has_recently_suffered_provocation_by_subjects_of_the_s14_and_there_is_a_risk_of_war|{s21}^* {s5} has recently suffered provocation by envoys of {s14}. str_s21__the_s5_has_no_outstanding_issues_with_the_s14|{s21}^* {s5} has no outstanding issues with {s14}. str_s21_the_s14_was_recently_provoked_by_subjects_of_the_s5_and_there_is_a_risk_of_war_|{s21} But {s14} was recently provoked by envoys of {s5}.^ str_the_s5_is_ruled_by_s6_it_occupies_s8_its_vassals_are_s10__s21|{s5} is ruled by {s6}.^It occupies {s8}.^Its vassals are {s10}.^^{s21} str_reg4_killed_reg5_wounded_reg6_routed|{reg4} killed, {reg5} wounded, {reg6} routed str_reg4_killed_reg5_routed|{reg4} killed, {reg5} routed str_reg4_killed_reg5_wounded|{reg4} killed, {reg5} wounded str_reg4_wounded_reg5_routed|{reg4} wounded, {reg5} routed str_s42|{s42} str_s4_awarded_to_s5|{s4} awarded to {s5} str_calculating_sortie_for_s4_strength_of_reg3_vs_reg4_enemies|Calculating sortie for {s4}, strength of {reg3} vs {reg4} enemies str_current_wealth_reg1_taxes_last_collected_from_s4|Current wealth {reg1}. Taxes last collected from {s4} str_s4_has_reg4_chance_of_recruiting_troops|{s4} has {reg4} chance of recruiting troops str_s4_has_reg4_chance_of_going_to_s5|{s4} has {reg4} chance of going to {s5} str_s4_has_reg5_chance_of_patrolling_s6|{s4} has {reg5} chance of patrolling {s6} str_s4_has_reg5_chance_of_raiding_s6|{s4} has {reg5} chance of raiding {s6} str_s4_has_reg5_chance_of_besieging_s6|{s4} has {reg5} chance of besieging {s6} str_sum_chances_reg6|Sum chances {reg6} str_deciding_faction_ai_for_s3|Deciding faction AI for {s3} str_lords_of_the_s1_gather_for_a_feast_at_s2|Lords of {s1} gather for a feast at {s2}. str_players_kingdom_has_had_reg3_days_of_peace|{s0}'s sovereignty has had {reg3} days of peace str_s4_is_present_at_the_center_and_is_attending_the_feast|{s4} is present at the center and is attending the feast str_s4_is_present_at_the_center_and_is_awaiting_the_player_in_private|{s4} is present at the center and is awaiting the player in private str_s4_is_present_at_the_center_and_is_allowed_to_meet_the_player|{s4} is present at the center and is allowed to meet the player str_s4_is_present_at_the_center_and_is_not_allowed_to_meet_the_player|{s4} is present at the center and is not allowed to meet the player str_no_relation|no relation str_niece|niece str_nephew|nephew str_aunt|aunt str_uncle|uncle str_cousin|cousin str_daughterinlaw|daughter-in-law str_soninlaw|son-in-law str_motherinlaw|mother-in-law str_fatherinlaw|father-in-law str_sisterinlaw|sister-in-law str_brotherinlaw|brother-in-law str_print_party_members_entered|print party members entered str_num_companion_stacks_=_reg10|num companion stacks = {reg10} str_someone|someone str_i_take_what_work_i_can_sirmadame_i_carry_water_or_help_the_merchants_with_their_loads_or_help_build_things_if_theres_things_to_be_built|I take what work I can, {s0}. I carry water, or help the merchants with their loads, or help build things, if there are things to be built. str_im_not_doing_anything_sirmadame_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {s0}. There's no work to be had around here these days. str_im_not_doing_anything_sirmadame_i_have_no_land_of_my_own_and_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {s0}. I have no land of my own, and there's no work to be had around here these days. str_why_im_still_living_off_of_your_kindness_and_goodness_sirmadame_hopefully_there_will_be_work_shortly|Why, I'm still living off of your kindness and goodness, {s0}. Hopefully there will be work, shortly. str_i_work_in_the_fields_just_outside_the_walls_where_they_grow_grain_we_dont_quite_grow_enough_to_meet_our_needs_though_and_have_to_import_grain_from_the_surrounding_countryside|I work in the fields, just outside the walls, where they grow grain. We don't quite grow enough to meet our needs, though, and have to import grain from the surrounding countryside. str_i_work_mostly_in_the_fields_growing_grain_in_the_town_they_grind_it_to_make_bread_or_ale_and_we_can_also_boil_it_as_a_porridge|I work mostly in the fields, growing grain. In the town they grind it to make bread or ale, and we can also boil it as a porridge. str_i_work_in_the_breweries_making_ale_the_poor_folk_drink_a_lot_of_it_as_its_cheaper_than_wine_we_make_it_with_grain_brought_in_from_the_countryside|I work in the breweries, making ale. The poor folk drink a lot of it, as it's cheaper than wine. We make it with grain brought in from the countryside. str_i_work_in_a_mill_grinding_flour_to_make_bread_bread_is_cheap_keeps_well_and_fills_the_stomach|I work in a mill, grinding flour to make bread. Bread is cheap, keeps well, and fills the stomach. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk_so_it_doesnt_spoil|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_sheep_we_send_the_wool_to_the_cities_to_be_woven_into_cloth_and_make_mutton_sausage_when_we_cull_the_herds|I tend sheep. We send the wool to the cities to be woven into cloth, and make mutton sausage when we cull the herds. str_i_work_at_a_loom_spinning_cloth_from_wool_wool_is_some_of_the_cheapest_cloth_you_can_buy_but_it_will_still_keep_you_warm|I work at a loom, spinning cloth from wool. Wool is some of the cheapest cloth you can buy, but it will still keep you warm. str_i_crew_a_fishing_boat_we_salt_and_smoke_the_flesh_to_sell_it_far_inland|I crew a fishing boat. We salt and smoke the flesh, to sell it far inland. str_i_sift_salt_from_a_nearby_flat_they_need_salt_everywhere_to_preserve_meat_and_fish|I sift salt from a nearby flat. They need salt everywhere, to preserve meat and fish. str_i_mine_iron_from_a_vein_in_a_nearby_cliffside_they_use_it_to_make_tools_arms_and_other_goods|I mine iron from a vein in a nearby cliffside. They use it to make tools, arms, and other goods. str_i_make_pottery_which_people_use_to_store_grain_and_carry_water|I make pottery, which people use to store grain and carry water. str_trade_explanation_tools|I work in a smithy, {s0}, making all sorts of ironware -- knives, axes, pots, plough-blades, scythes, hammers, anvils, tongs, adzes, saws, nails, horseshoes, firesteel, braziers, and of course arms and armor for your excellencies. str_trade_explanation_oil|I work in an oil press, making oil from olives brought in from the countryside. If you can afford it, our oil has a hundred uses -- in cooking, lamps, even for easing childbirth. str_trade_explanation_linen|I weave linen, using flax brought in from the surrounding countryside. It's makes a tough, light fabric, {s0} -- good for summer clothing, sails for boats, and the like. str_trade_explanation_velvet|I work in one of this town's great weaveries, carefully making the velvet for which we are known. We use silks brought from across the mountains, and dyes from the far corners of the earth, and make of it the finest and most expensive fabric that can be found in the land. str_trade_explanation_spice|I work in the caravanserie, helping the merchants unload the spice they bring from across the mountains. Pepper, cinnamon, cloves, saffron... The rich mark their wealth by the amount of spices in their food, and they say that for every ailment, there's a spice which cures it. str_trade_explanation_apples|I'm just coming in from the orchards, where we grow apples. We dry them for storage, or they can also be made into cider or vinegar. str_trade_explanation_grapes|I work in the vineyards on the hillsides, growing grapes to be made into fine wines for the tables of the lords, ladies, and merchants, and cheap wine to be mixed with water to quench the thirst of the commons. str_trade_explanation_dyes|I work in the caravanseries, unloading dyes brought in from the lands outside Calradia -- the crimson of oak beetles and the red roots of madder, the blue of indigo and woad shrubs, the yellow of weld root and greenweed. The weavers use it to color the silks and velvets of the great lords of the realm. str_trade_explanation_leatherwork|I work in the tanneries outside the walls, turning cured hides from the countryside into good, supple leather. It's foul work, and I come home stinking of urine, dung, and lime -- but that's where your boots, saddles, and bridles come from, {s0}. str_trade_explanation_flax|I sew and harvest linseed, and rot the stems to make flax fibers. That's the source of your fine linens, {s0} -- a rotting pit on the edge of a field. str_trade_explanation_dates|I tend to a grove of date palms. I hope you don't mind me saying so, but it takes great skill to tend them, as we must climb to the tops of the palms to ensure that the trees will flower. We export the fruit far and wide, as they keep for many months when properly dried. As sweet as honey, and they grant the eater health and strength. str_trade_explanation_olives|I tend to a grove of olive trees. You can eat the fruit or preserve it in brine, but we end up sending most of it to be pressed, to be made into oil. str_s14_i_hear_that_you_can_find_a_good_price_for_it_in_s15|{s14}. I hear that you can find a good price for it in {s15}. str_s2s_rebellion|{s2}'s Rebellion str_political_suggestion|Political suggestion str_instability_reg0_of_lords_are_disgruntled_reg1_are_restless|Instability {reg0}% of lords are disgruntled, {reg1}% are restless str_reg1shehe_is_prisoner_of_s1|{reg1?She He} is prisoner of {s1}. str_s39_rival|{s39} (rival) str_s41_s39_rival|{s41}, {s39} (rival) str_love_interest|love interest str_betrothed|betrothed str_other_relations_s40_|Other relations {s40}^ str_relation_with_liege_reg0_|Relation with liege {reg0}^ str_sense_of_security_military_reg1_court_position_reg3_|Sense of security military {reg1}, court position {reg3}^ str_political_details_s47_|Political details ^{s47}^ str_the_s55|the {s55} str_travellers_on_the_road|travellers on the road str_a_short_while_ago|a short while ago str_one_day_ago|one day ago str_two_days_day_ago|two days day ago str_earlier_this_week|earlier this week str_about_a_week_ago|about a week ago str_about_two_weeks_ago|about two weeks ago str_several_weeks_ago|several weeks ago str_unknown_assailants|unknown assailants str_swadians|Stormlanders str_vaegirs|Northerners str_nights_watch|Rangers str_crackclaw|Clawmen str_riverlanders|Riverlanders str_khergits|Valemen str_nords|Braavosi str_rhodoks|Qohori str_sarranids|Dornish str_dragonstone|Crownlanders str_westerlands|Westermen str_reach|Reachmen str_ironborn|Ironborn str_pentos|Pentoshi str_tyrosh|Tyroshi str_myr|Myrmen str_lys|Lyseni str_volantis|Volantene str_norvos|Norvoshi str_lorath|Lorathi str_sisters|Sistermen str_targaryen|Exiles str_wildlings|Wildlings str_dothraki|Dothraki str_bandits|bandits str_deserters|deserters str_your_followers|your followers str_we_have_heard_that_travellers_heading_to_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers heading to {s40} were attacked on the road {s46} by {s39} str_we_have_heard_that_travellers_coming_from_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers coming from {s40} were attacked on the road {s46} by {s39} str_travellers_coming_from_s40_traded_here_s46|Travellers coming from {s40} traded here {s46} str_it_is_still_early_in_the_caravan_season_so_we_have_seen_little_tradings42|It is still early in the caravan season, so we have seen little trading.{s42} str_there_has_been_very_little_trading_activity_here_recentlys42|There has been very little trading activity here recently.{s42} str_there_has_some_trading_activity_here_recently_but_not_enoughs42|There has some trading activity here recently, but not enough.{s42} str_there_has_some_trading_activity_here_recently_but_the_roads_are_dangerouss42|There has some trading activity here recently, but the roads are dangerous.{s42} str_the_roads_around_here_are_very_dangerouss42|The roads around here are very dangerous.{s42} str_we_have_received_many_traders_in_town_here_although_there_is_some_danger_on_the_roadss42|We have received many traders in town here, although there is some danger on the roads.{s42} str_we_have_received_many_traders_in_town_heres42|We have received many traders in town here.{s42} str_there_is_little_news_about_the_caravan_routes_to_the_towns_of_s44_and_nearby_parts_but_no_news_is_good_news_and_those_are_therefore_considered_safe|There is little news about the caravan routes to the towns of {s44} and nearby parts. But no news is good news, and those are therefore considered safe. str_s47_also_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|{s47} Also, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_however_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|However, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_we_have_shortages_of|We have shortages of str_we_have_adequate_stores_of_all_commodities|We have adequate stores of all commodities str_s33_and_some_other_commodities|{s33} and some other commodities str_the_roads_are_full_of_brigands_friend_but_that_name_in_particular_does_not_sound_familiar_good_hunting_to_you_nonetheless|The roads are full of outlaws, friend, but that name in particular does not sound familiar. Good hunting to you, nonetheless. str_less_than_an_hour_ago|less than an hour ago str_maybe_reg3_hours_ago|maybe {reg3} hours ago str_reg3_days_ago|{reg3} days ago str_youre_in_luck_we_sighted_those_bastards_s16_near_s17_hurry_and_you_might_be_able_to_pick_up_their_trail_while_its_still_hot|You're in luck. We sighted those bastards {s16} near {s17}. Hurry, and you might be able to pick up their trail while it's still hot. str_you_speak_of_claims_to_the_throne_good_there_is_nothing_id_rather_do_than_fight_for_a_good_cause|You speak of claims to the throne. Good. There is nothing I'd rather do than fight for a good cause. str_you_speak_of_claims_to_the_throne_well_there_is_nothing_id_rather_do_than_fight_for_a_good_cause_but_the_claim_you_make_seems_somewhat_weak|You speak of claims to the throne. Well, there is nothing I'd rather do than fight for a good cause, but the claim you make seems somewhat weak. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_which_are_sometimes_trod_upon_in_these_sorry_days|I am pleased that you speak of upholding my ancient rights, which are sometimes trod upon in these sorry days. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_but_sometimes_men_make_pledges_before_they_are_king_which_they_cannot_keep_once_they_take_the_throne|I am pleased that you speak of upholding my ancient rights. But sometimes men make pledges before they are {s14}, which they cannot keep once they take the throne. str_you_speak_of_protecting_the_commons_well_i_supposed_thats_good_but_sometimes_the_commons_overstep_their_boundaries_im_more_concerned_that_your_claim_be_legal_so_i_can_swing_my_sword_with_a_good_conscience|You speak of protecting the commons. Well, I supposed that's good, but sometimes the commons overstep their boundaries. I'm more concerned that your claim be legal, so I can {s14} with a good conscience. str_you_speak_of_giving_me_land_good_i_ask_for_no_more_than_my_due|You speak of giving me land. Good. I ask for no more than my due. str_you_speak_of_giving_me_land_unfortunately_you_are_not_wellknown_for_rewarding_those_to_whom_you_have_made_such_offers|You speak of giving me land. Unfortunately, you are not well-known for rewarding those to whom you have made such offers. str_you_speak_of_unifying_calradia_well_i_believe_that_well_always_be_fighting__its_important_that_we_fight_for_a_rightful_cause|You speak of unifying our realm. Well, I believe that we'll always be fighting - it's important that we fight for a rightful cause. str_you_talk_of_claims_to_the_throne_but_i_leave_bickering_about_legalities_to_the_lawyers_and_clerks|You talk of claims to the throne, but I leave bickering about legalities to the lawyers and clerks. str_you_speak_of_ruling_justly_hah_ill_believe_theres_such_a_thing_as_a_just_king_when_i_see_one|You speak of ruling justly. Hah! I'll believe there's such a thing as a just {s14} when I see one. str_you_spoke_of_protecting_the_rights_of_the_nobles_if_you_did_youd_be_the_first_king_to_do_so_in_a_very_long_time|You spoke of protecting the rights of the nobles. If you did, you'd be the first {s14} to do so in a very long time. str_you_speak_of_giving_me_land_ay_well_lets_see_if_you_deliver|You speak of giving me land. Ay, well, let's see if you deliver. str_you_speak_of_giving_me_land_bah_youre_not_known_for_delivering_on_your_pledges|You speak of giving me land. Bah. You're not known for delivering on your pledges. str_you_speak_of_unifying_calradia_well_youve_done_a_good_job_at_making_calradia_bend_its_knee_to_you_so_maybe_thats_not_just_talk|You speak of unifying our realm. Well, you've done a good job at making the lords bend their knees to you, so maybe that's not just talk. str_you_speak_of_unifying_calradia_id_be_impressed_if_i_thought_you_could_do_it_but_unfortunately_you_dont|You speak of unifying our realm. I'd be impressed if I thought you could do it. But unfortunately, you don't. str_you_speak_of_claims_to_the_throne_well_any_peasant_can_claim_to_be_a_kings_bastard|You speak of claims to the throne. Well, any peasant can claim to be a king's bastard str_well_its_a_fine_thing_to_court_the_commons_with_promises_but_what_do_you_have_to_offer_me|Well, it's a fine thing to court the commons with promises, but what do you have to offer me? str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected|You speak of protecting the rights of {s15}. That would make a fine change, if my rights as {s14} would be respected. str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected_however_it_is_easy_for_you_to_make_promises_while_you_are_weak_that_you_have_no_intention_of_keeping_when_you_are_strong|You speak of protecting the rights of {s15}. That would make a fine change, if my rights as {s14} would be respected. However, it is easy for you to make promises while you are weak, that you have no intention of keeping when you are strong. str_you_speak_of_giving_me_land_well_my_family_is_of_ancient_and_noble_lineage_so_you_promise_me_no_more_than_my_due_still_your_gesture_is_appreciated|You speak of giving me land. Well, my family is of ancient and noble lineage, so you promise me no more than my due. Still, your gesture is appreciated. str_you_speak_of_giving_me_land_well_you_make_that_pledge_but_i_am_not_impressed|You speak of giving me land. Well, you make that pledge, but I am not impressed. str_you_speak_of_unifying_calradia_well_much_of_this_land_now_bends_its_knee_to_you_so_perhaps_that_is_not_just_talk|You speak of unifying our realm. Well, much of this land now bends its knee to you, so perhaps that is not just talk. str_you_speak_of_unifying_calradia_but_right_now_yours_is_just_one_squabbling_faction_among_many|You speak of unifying our realm, but right now yours is just one squabbling faction among many. str_you_speak_of_claims_well_no_offense_but_a_claim_unsupported_by_might_rarely_prospers|You speak of claims. Well, no offense, but a claim unsupported by might rarely prospers. str_you_speak_of_protecting_the_commons_well_i_suppose_that_will_make_for_a_more_prosperous_realm_ive_always_tried_to_treat_my_peasants_decently_saves_going_to_bed_worrying_about_whether_youll_wake_up_with_the_roof_on_fire|You speak of protecting the commons. Well, I suppose that will make for a more prosperous realm. I've always tried to treat my peasants decently. Saves going to bed worrying about whether you'll wake up with the roof on fire. str_you_speak_of_protecting_the_commons_very_well_but_remember_that_peasants_are_more_likely_to_cause_trouble_if_you_make_promises_then_dont_deliver_than_if_you_never_made_the_promise_in_the_first_place|You speak of protecting the commons. Very well. But remember that peasants are more likely to cause trouble if you make promises then don't deliver, than if you never made the promise in the first place. str_you_speak_of_protecting_the_rights_of_lords_good_youd_be_well_advised_to_do_that__men_fight_better_for_a_king_wholl_respect_their_rights|You speak of protecting the rights of {s14}. Good. You'd be well advised to do that -- men fight better for a {s15} who'll respect their rights. str_you_speak_of_protecting_the_rights_of_lords_very_well_but_remember__failing_to_keep_promises_which_you_made_while_scrambling_up_the_throne_is_the_quickest_way_to_topple_off_of_it_once_you_get_there|You speak of protecting the rights of {s14}. Very well. But remember -- failing to keep promises which you made while scrambling up the throne is the quickest way to topple off of it once you get there. str_you_speak_of_giving_me_land_very_good_but_often_i_find_that_when_a_man_makes_too_many_promises_trying_to_get_to_the_top_he_has_trouble_keeping_them_once_he_reaches_it|You speak of giving me land. Very good, but often I find that when a man makes too many promises trying to get to the top, he has trouble keeping them once he reaches it. str_you_speak_of_unifying_calradia_well_many_have_said_that_you_might_very_well_be_the_one_to_do_it|You speak of unifying our realm. Well, many have said that, you might very well be the one to do it. str_you_speak_of_unifying_calradia_well_all_the_kings_say_that_im_not_sure_that_you_will_succeed_while_they_fail|You speak of unifying our realm. Well, all the kings say that. I'm not sure that you will succeed while they fail. str_you_speak_of_claims_do_you_think_i_care_for_the_nattering_of_lawyers|You speak of claims. Do you think I care for the nattering of scholars? str_you_speak_of_protecting_the_commons_how_kind_of_you_i_shall_tell_my_swineherd_all_about_your_sweet_promises_no_doubt_he_will_become_your_most_faithful_vassal|You speak of protecting the commons. How kind of you! I shall tell my {s14} all about your sweet promises. No doubt he will become your most faithful vassal. str_you_speak_of_protecing_the_rights_of_lords_such_sweet_words_but_ill_tell_you_this__the_only_rights_that_are_respected_in_this_world_are_the_rights_to_dominate_whoever_is_weaker_and_to_submit_to_whoever_is_stronger|You speak of protecing the rights of {s14}. Such sweet words! But I'll tell you this -- the only rights that are respected in this world are the rights to dominate whoever is weaker, and to submit to whoever is stronger. str_you_speak_of_giving_me_land_yes_very_good__but_you_had_best_deliver|You speak of giving me land. Yes, very good -- but you had best deliver. str_you_speak_of_giving_me_land_hah_perhaps_all_those_others_to_whom_you_promised_lands_will_simply_step_aside|You speak of giving me land. Hah! Perhaps all those others to whom you promised lands will simply step aside? str_you_speak_of_unifying_calradia_you_may_indeed_humble_the_other_kings_of_this_land_and_in_that_case_i_would_hope_that_you_would_remember_me_as_your_faithful_servant|You speak of unifying our realm. You may indeed humble the other kings of this land, and in that case I would hope that you would remember me as your faithful servant. str_you_speak_of_unifying_calradia_but_you_are_weak_and_i_think_that_you_will_remain_weak|You speak of unifying our realm. But you are weak, and I think that you will remain weak. str_you_speak_of_claims_its_good_for_a_king_to_have_a_strong_claim_although_admittedly_im_more_concerned_that_he_rules_just_ly_than_with_legalities_anyway_your_claim_seems_wellfounded_to_me|You speak of claims. It's good for a {s14} to have a strong claim, although admittedly I'm more concerned that he rules justly than with legalities. Anyway, your claim seems well-founded to me. str_you_speak_of_claims_but_your_claim_seems_a_bit_weak_to_me|You speak of claims, but your claim seems a bit weak to me. str_you_speak_of_protecting_the_commons_i_like_that_my_tenants_are_a_happy_lot_i_think_but_i_hear_of_others_in_other_estates_that_arent_so_fortunate|You speak of protecting the commons. I like that. My tenants are a happy lot, I think, but I hear of others in other estates that aren't so fortunate. str_you_speak_of_protecting_the_commons_im_glad_to_hear_you_say_that_but_do_me_a_favor__dont_promise_the_commons_anything_you_cant_deliver_thats_a_sure_way_to_get_them_to_rebel_and_it_breaks_my_heart_to_have_to_put_them_down|You speak of protecting the commons. I'm glad to hear you say that. But do me a favor -- don't promise the commons anything you can't deliver. That's a sure way to get them to rebel, and it breaks my heart to have to put them down. str_you_speak_of_protecting_the_rights_of_lords_well_very_good_i_suppose_but_you_know__we_lords_can_take_of_ourselves_its_the_common_folk_who_need_a_strong_king_to_look_out_for_them_to_my_mind|You speak of protecting the rights of {s14}. Well, very good, I suppose. But you know -- we {s14} can take of ourselves. It's the common folk who need a strong {s15} to look out for them, to my mind. str_you_speak_of_giving_me_land_its_kind_of_you_really_though_that_is_not_necessary|You speak of giving me land. It's kind of you. Really, though, that is not necessary. str_you_speak_of_unifying_calradia_well_maybe_you_can_unite_this_land_by_the_sword_but_im_not_sure_that_this_will_make_you_a_good_ruler|You speak of unifying our realm. Well, maybe you can unite this land by the {s14}. But I'm not sure that this will make you a good ruler. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_and_yours_is_wellestablished|You speak of claims. A {s14} must have a strong legal claim for there not to be chaos in the realm, and yours is well-established. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_but_your_claim_is_not_so_strong|You speak of claims. A {s14} must have a strong legal claim for there not to be chaos in the realm, but your claim is not so strong. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the rights of lords. It is of course important that a {s14} respect the rights of his vassals, although I worry that a {s14} who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the rights of {s15}. It is of course important that a {s14} respect the rights of his vassals. However, I would like to know that you would indeed deliver on your promises. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the commons. I would be pleased to serve a {s14} who respected the rights of his subjects, although I worry that a {s14} who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the commons. I would be pleased to serve a {s14} who respected the rights of his subjects. However, I would like to know that you would indeed deliver on your promises. str_i_am_not_swayed_by_promises_of_reward|I am not swayed by promises of reward str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_to_the_realm_and_i_believe_that_you_are_strong_enough_to_do_so|You speak of unifying our realm. It would be good to bring peace to the realm, and I believe that you are strong enough to do so. str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_the_realm_but_with_your_kingdom_in_its_current_state_i_worry_that_you_are_just_bringing_more_discord|You speak of unifying our realm. It would be good to bring peace to the world, but with your kingdom in its current state, I worry that you are just bringing more discord. str_my_s11_s15|my {s11} {s15} str_my_s11_s18|My {s11} {s18} str_the_socalled_s11_s18|The so-called {s11} {s18} str_s18_would_cheat_me_of_my_inheritance_by_heaven_i_know_my_rights_and_im_not_going_to_back_down|{s18} would cheat me of my inheritance. By heaven, I know my rights, and I'm not going to back down. str_s18_once_questioned_my_honour_and_my_bravery_i_long_for_the_day_when_i_can_meet_him_in_battle_and_make_him_retract_his_statement|{s18} once questioned my honour and my bravery. I long for the day when I can meet {reg3?her him} in battle, and make {reg3?her him} retract {reg3?her his} statement. str_s18_once_questioned_my_judgment_in_battle_by_heaven_would_he_have_us_shirk_our_duty_to_smite_our_sovereigns_foes|{s18} once questioned my judgment in battle. By heaven, would {reg3?she he} have us shirk our duty to smite our sovereign's foes? str_s18_seems_to_think_he_has_the_right_to_some_of_my_property_well_he_does_not|{s18} seems to think {reg3?she he} has the right to some of my property. Well, {reg3?she he} does not. str_s18_once_took_something_i_said_amiss_stubborn_bastard_wont_give_it_up_and_keeps_trying_to_get_me_to_recant_my_words|{s18} once took something I said amiss. Stubborn {reg3?bitch bastard} won't give it up, and keeps trying to get me to recant my words. str_s18_is_a_crafty_weasel_and_i_dont_trust_him_one_bit|{s18} is a crafty weasel, and I don't trust {reg3?her him} one bit. str_s18_i_despite_him_he_puts_on_such_a_nauseating_display_of_virtue_and_thinks_nothing_of_insulting_his_betters|{s18}? I despise {reg3?her him}. {reg3?She He} puts on such a nauseating display of virtue, and thinks nothing of insulting {reg3?her his} betters. str_s18_entered_into_a_little_deal_with_me_and_is_now_trying_to_wriggle_out_of_it|{s18} entered into a little deal with me and is now trying to wriggle out of it. str_s18_once_ran_an_errand_for_me_and_now_thinks_i_owe_him_something_i_owe_his_ilk_nothing|{s18} once ran an errand for me, and now thinks I owe {reg3?her him} something. I owe {reg3?her his} ilk nothing. str_s18_is_soft_and_weak_and_not_fit_to_govern_a_fief_and_i_have_always_detested_him|{s18} is soft, and weak, and not fit to govern a fief, and I have always detested {reg3?her him}. str_s18_is_a_quarrelsome_oaf_and_a_liability_in_my_opinion_and_ive_let_him_know_as_much|{s18} is a quarrelsome oaf and a liability, in my opinion, and I've let {reg3?her him} know as much. str_s18_i_am_sorry_to_say_is_far_too_softhearted_a_man_to_be_given_any_kind_of_responsibility_his_chivalry_will_allow_the_enemy_to_flee_to_fight_another_day_and_will_cost_the_lives_of_my_own_faithful_men|{s18}, I am sorry to say, is far too softhearted a {reg3?woman man} to be given any kind of responsibility. {reg3?Her His} chivalry will allow the enemy to flee to fight another day, and will cost the lives of my own faithful {reg65?soldiers men}. str_s18_seems_to_have_something_against_me_for_some_reason_i_dont_like_to_talk_ill_of_people_but_i_think_hes_can_be_a_bit_of_a_cad_sometimes|{s18} seems to have something against me, for some reason. I don't like to talk ill of people, but I think {reg3?she he} can be a bit of a cad, sometimes. str_s18_has_always_treated_me_contemptuously_although_i_have_done_him_no_wrong|{s18} has always treated me contemptuously, although I have done {reg3?her him} no wrong. str_s18_is_thoroughly_dishonorable_and_a_compulsive_spinner_of_intrigues_which_i_fear_will_drag_us_into_wars_or_incite_rebellions|{s18} is thoroughly dishonorable, and a compulsive spinner of intrigues which I fear will drag us into wars or incite rebellions. str_s18_disappoints_me_i_once_scolded_for_his_rashness_in_battle_and_he_took_offense_i_do_not_care_to_apologize_for_my_efforts_to_save_his_life_and_the_lives_of_his_men|{s18} disappoints me. I once scolded {reg3?her him} for {reg3?her his} rashness in battle, and {reg3?she he} took offense. I do not care to apologize for my efforts to save {reg3?her his} life, and the lives of {reg3?her his} {reg3?soldiers men}. str_s18_squanders_money_and_carouses_in_a_way_most_unbefitting_a_noble_by_doing_so_he_disgraces_us_all|{s18} squanders money and carouses in a way most unbefitting a noble. By doing so, {reg3?she he} disgraces us all. str_s18_has_been_speaking_ill_of_me_behind_my_back_or_so_they_say|{s18} has been speaking ill of me behind my back, or so they say. str_s18_is_a_disgrace_reg3shehe_consorts_with_merchants_lends_money_at_interest_uses_coarse_language_and_shows_no_attempt_to_uphold_the_dignity_of_the_honor_bestowed_upon_reg3herhim|{s18} is a disgrace. {reg3?She He} consorts with merchants, lends money at interest, uses coarse language, and shows no attempt to uphold the dignity of the honor bestowed upon {reg3?her him}. str_s18_has_condemned_me_for_engaging_in_commerce_what_could_possibly_be_wrong_with_that|{s18} has condemned me for engaging in commerce. What could possibly be wrong with that? str_s18_i_have_heard_has_been_encouraging_seditious_ideas_among_the_peasantry__a_foolish_move_which_endangers_us_all|{s18}, I have heard, has been encouraging seditious ideas among the peasantry -- a foolish move which endangers us all. str_s18_has_called_me_out_for_the_way_i_deal_with_my_tenants_well_so_be_it_if_i_teach_them_that_they_are_the_equal_of_anyone_with_socalled_gentle_blood_what_is_it_to_reg3herhim|{s18} has called me out for the way I deal with my tenants. Well, so be it. If I teach them that they are the equal of anyone with so-called 'gentle' blood, what is it to {reg3?her him}? str_a_most_gallant_gentleman_who_knows_how_to_treat_a_lady|a most gallant {reg3?gentlewoman gentleman}, who knows how to treat a {reg65?lady young man} str_a_base_cad|a base cad str_a_man_who_treats_me_as_his_equal_which_is_rare|{reg3?{reg65?someone a woman} a man} who treats me as {reg3?her his} equal, which is rare str_appears_to_value_me_with_his_estate_and_his_horse_as_prizes_worth_having|appears to value me with {reg3?her his} estate and {reg3?her his} horse as prizes worth having str_a_bit_dull_but_what_can_you_expect|a bit dull, but what can you expect... str_the_man_whom_destiny_intends_for_me|the {reg3?one man} whom destiny intends for me str_is_not_right_for_me__i_cannot_say_why_but_he_makes_my_skin_crawl|is not right for me - I cannot say why, but {reg3?she he} makes my skin crawl str_is_a_man_who_clearly_intends_to_make_his_mark_in_the_world|is a {reg3?woman man} who clearly intends to make {reg3?her his} mark in the world str_is_a_layabout_a_naif_prey_for_others_who_are_cleverer_than_he|is a lay-about, a naif, prey for others who are cleverer than {reg3?she he} str_is_a_man_of_stalwart_character|is a {reg3?woman man} of stalwart character str_appears_to_be_a_man_of_low_morals|appears to be a {reg3?woman man} of low morals str_appears_to_be_a_man_who_lacks_selfdiscipline|appears to be a {reg3?woman man} who lacks self-discipline str_bandits_attacked_a_party_on_the_roads_so_a_bounty_is_probably_available|Bandits attacked a party on the roads, so a bounty is probably available str_total_additions_reg4|Total additions {reg4} str_total_subtractions_reg4|Total subtractions {reg4} str_s11_relocates_to_s10|{s11} relocates to {s10}. str_s3_marries_s4_at_s5|{s3} marries {s4} at {s5} str__i_must_attend_to_this_matter_before_i_worry_about_the_affairs_of_the_realm| I must attend to this matter before I worry about the affairs of the realm. str_the_other_matter_took_precedence|The other matter took precedence. str_i_cannot_leave_this_fortress_now_as_it_is_under_siege|I cannot leave this fortress now, as it is under siege. str_after_all_we_are_under_siege|After all, we are under siege. str_we_are_not_strong_enough_to_face_the_enemy_out_in_the_open|We are not strong enough to face the enemy out in the open. str_i_should_probably_seek_shelter_behind_some_stout_walls|I should probably seek shelter behind some stout walls. str_enemies_are_reported_to_be_nearby_and_we_should_stand_ready_to_either_man_the_walls_or_sortie_out_to_do_battle|Enemies are reported to be nearby, and we should stand ready to either man the walls or sortie out to do battle. str_the_enemy_is_nearby|The enemy is nearby. str_as_the_marshall_i_am_assembling_the_army_of_the_realm|As the marshal, I am assembling the army of the realm. str_as_the_marshall_i_am_assembling_the_army_of_the_realm_and_travel_to_lands_near_s10_to_inform_more_vassals|As the marshal, I am assembling the army of the realm. We are travelling to the region of {s10} to inform more vassals. str_i_intend_to_assemble_the_army_of_the_realm|I intend to assemble the army of the realm. str_as_the_marshall_i_am_leading_the_siege|As the marshal, I am leading the siege. str_i_intend_to_begin_the_siege|I intend to begin the siege. str_as_the_marshall_i_am_leading_our_raid|As the marshal, I am leading our raid. str_i_intend_to_start_our_raid|I intend to start our raid. str_as_the_marshall_i_am_leading_our_forces_in_search_of_the_enemy|As the marshal, I am leading our forces in search of the enemy. str_i_intend_to_lead_our_forces_out_to_find_the_enemy|I intend to lead our forces out to find the enemy. str_as_the_marshall_i_am_leading_our_forces_to_engage_the_enemy_in_battle|As the marshal, I am leading our forces to engage the enemy in battle. str_i_intend_to_lead_our_forces_out_to_engage_the_enemy|I intend to lead our forces out to engage the enemy. str_i_dont_have_enough_troops_and_i_need_to_get_some_more|I don't have enough troops, and I need to get some more. str_i_am_running_low_on_troops|I am running low on troops. str_we_are_following_your_direction|We are following your direction. str_i_need_to_make_preparations_for_your_wedding|I need to make preparations for your wedding. str_after_all_i_need_to_make_preparations_for_your_wedding|After all, I need to make preparations for your wedding. str_i_am_heading_to_the_site_of_our_wedding|I am heading to the site of our wedding. str_after_all_we_are_soon_to_be_wed|After all, we are soon to be wed! str_i_am_hosting_a_feast_there|I am hosting a feast there. str_i_have_a_feast_to_host|I have a feast to host. str_i_am_to_be_the_bridegroom_there|I am to be the bridegroom there. str_my_wedding_day_draws_near|My wedding day draws near. str_i_have_too_much_loot_and_too_many_prisoners_and_need_to_secure_them|I have too much loot and too many prisoners, and need to secure them. str_i_should_think_of_dropping_off_some_of_my_prisoners|I should think of dropping off some of my prisoners. str_i_need_to_reinforce_it_as_it_is_poorly_garrisoned|I need to reinforce it, as it is poorly garrisoned. str_there_is_a_hole_in_our_defenses|There is a hole in our defenses. str_i_am_following_the_marshals_orders|I am following the marshal's orders. str_the_marshal_has_given_me_this_command|The marshal has given me this command. str_i_am_answering_the_marshals_summons|I am answering the marshal's summons. str_our_realm_needs_my_support_there_is_enemy_raiding_one_of_our_villages_which_is_not_to_far_from_here_i_am_going_there|Our realm needs my support. There is enemy raiding one of our villages which is not to far from here. I am going there. str_the_marshal_has_issued_a_summons|The marshal has issued a summons. str_comradeinarms|comrade-in-arms. str_i_am_supporting_my_s11_s10|I am supporting my {s11} {s10}. str_i_believe_that_one_of_my_comrades_is_in_need|I believe that one of my comrades is in need. str_a_fortress_is_vulnerable|A fortress is vulnerable. str_i_believe_that_the_enemy_may_be_vulnerable|I believe that the enemy may be vulnerable. str_i_need_to_inspect_my_properties_and_collect_my_dues|I need to inspect my properties and collect my dues. str_it_has_been_too_long_since_i_have_inspected_my_estates|It has been too long since I have inspected my estates. str_my_men_are_weary_so_we_are_returning_home|My men are weary, so we are returning home. str_my_men_are_becoming_weary|My men are becoming weary. str_i_have_a_score_to_settle_with_the_lord_there|I have a score to settle with the lord there. str_i_am_thinking_of_settling_an_old_score|I am thinking of settling an old score. str_i_am_short_of_money_and_i_hear_that_there_is_much_wealth_there|I am short of money, and I hear that there is much wealth there. str_i_need_to_refill_my_purse_preferably_with_the_enemys_money|I need to refill my purse, preferably with the enemy's money. str_by_striking_at_the_enemys_richest_lands_perhaps_i_can_draw_them_out_to_battle|By striking at the enemy's richest lands, perhaps I can draw them out to battle! str_i_am_thinking_of_going_on_the_attack|I am thinking of going on the attack. str_perhaps_if_i_strike_one_more_blow_we_may_end_this_war_on_our_terms_|Perhaps, if I strike one more blow, we may end this war on our terms. str_we_may_be_able_to_bring_this_war_to_a_close_with_a_few_more_blows|We may be able to bring this war to a close with a few more blows. str_i_wish_to_attend_the_feast_there|I wish to attend the feast there. str_there_is_a_feast_which_i_wish_to_attend|There is a feast which I wish to attend. str_there_is_a_fair_lady_there_whom_i_wish_to_court|There is a fair lady there, whom I wish to court. str_i_have_the_inclination_to_pay_court_to_a_fair_lady|I have the inclination to pay court to a fair lady. str_we_have_heard_reports_that_the_enemy_is_in_the_area|We have heard reports that the enemy is in the area. str_i_have_heard_reports_of_enemy_incursions_into_our_territory|I have heard reports of enemy incursions into our territory. str_i_need_to_spend_some_time_with_my_household|I need to spend some time with my household. str_it_has_been_a_long_time_since_i_have_been_able_to_spend_time_with_my_household|It has been a long time since I have been able to spend time with my household. str_i_am_watching_the_borders|I am watching the borders. str_i_may_be_needed_to_watch_the_borders|I may be needed to watch the borders. str_i_will_guard_the_areas_near_my_home|I will guard the areas near my home... str_i_am_perhaps_needed_most_at_home|I am perhaps needed most at home. str_i_cant_think_of_anything_better_to_do|I can't think of anything better to do... str_i_am_completing_what_i_have_already_begun|I am completing what I have already begun. str_i_dont_even_have_a_home_to_which_to_return|I don't even have a home to which to return. str__i_am_acting_independently_because_no_marshal_is_appointed| I am acting independently, because no marshal is appointed. str__i_am_acting_independently_because_our_marshal_is_currently_indisposed| I am acting independently, because our marshal is currently indisposed. str__i_am_acting_independently_because_our_realm_is_currently_not_on_campaign| I am acting independently, because our realm is currently not on campaign. str__i_am_not_accompanying_the_marshal_because_i_fear_that_he_may_lead_us_into_disaster| I am not accompanying the marshal, because I fear that he may lead us into disaster. str_i_am_not_accompanying_the_marshal_because_i_question_his_judgment| I am not accompanying the marshal, because I question his judgment. str_i_am_not_accompanying_the_marshal_because_i_can_do_greater_deeds| I am not accompanying the marshal, because I can do greater deeds. str__s16_has_kept_us_on_campaign_on_far_too_long_and_there_are_other_pressing_matters_to_which_i_must_attend| {s16} has kept us on campaign on far too long, and there are other pressing matters to which I must attend. str__i_am_not_participating_in_the_marshals_campaign_because_i_do_not_know_where_to_find_our_main_army| I am not participating in the marshal's campaign, because I do not know where to find our main army. str__i_am_acting_independently_although_some_enemies_have_been_spotted_within_our_borders_they_havent_come_in_force_and_the_local_troops_should_be_able_to_dispatch_them| I am acting independently. Although some enemies have been spotted within our borders, they haven't come in force and the local troops should be able to dispatch them. str__the_needs_of_the_realm_must_come_first| The needs of the realm must come first. str_we_are_likely_to_be_overwhelmed_by_the_s9_let_each_defend_their_own|We are likely to be overwhelmed by {s9}. Let each defend their own. str_we_should_see_this_siege_through|We should see this siege through. str_we_should_prepare_to_defend_s21_but_we_should_gather_our_forces_until_we_are_strong_enough_to_engage_them|We should prepare to defend {s21}, but we should gather our forces until we are strong enough to engage them. str_we_should_prepare_to_defend_s21_but_first_we_have_to_gather|We should prepare to defend {s21}. But first we have to gather our army. str_we_should_ride_to_break_the_siege_of_s21|We should ride to break the siege of {s21}. str_we_should_ride_to_defeat_the_enemy_gathered_near_s21|We should ride to defeat the enemy gathered near {s21}. str_we_have_located_s21s_army_and_we_should_engage_it|We have located {s21}'s army, and we should engage it. str_this_offensive_needs_to_wind_down_soon_so_the_vassals_can_attend_to_their_own_business|This offensive needs to wind down soon, so the vassals can attend to their own business. str_the_vassals_are_tired_we_let_them_rest_for_some_time|The vassals are tired of campaigning. We should let them rest for some time. str_the_vassals_still_need_time_to_attend_to_their_own_business|The vassals still need time to attend to their own business. str_it_is_time_to_go_on_the_offensive_and_we_must_first_assemble_the_army|It is time to go on the offensive, and we must first assemble the army. str_we_must_continue_to_gather_the_army_before_we_ride_forth_on_an_offensive_operation|We have only assembled a few vassals, but we must continue to gather the army before we ride forth on an offensive operation. str_there_is_no_need_to_beat_around_the_borders__we_can_take_one_of_their_important_towns|There is no need to beat around the borders, we can take one of their important towns. str_we_should_exploit_our_success_over_s21_by_seizing_one_of_their_fortresses|We should exploit our success over {s21} by seizing one of their fortresses. str_we_shall_leave_a_fiery_trail_through_the_heart_of_the_enemys_lands_targeting_the_wealthy_settlements_if_we_can|We shall leave a fiery trail through the heart of the enemy's lands, targeting the wealthy settlements if we can. str_the_army_will_be_disbanded_because_we_have_been_waiting_too_long_without_a_target|The army will be disbanded, because we have been waiting too long without a target. str_it_is_time_for_the_feast_to_conclude|It is time for the feast to conclude. str_we_should_continue_the_feast_unless_there_is_an_emergency|We should continue the feast, unless there is an emergency. str_you_had_wished_to_hold_a_feast|You had wished to hold a feast. str_your_wedding_day_approaches_my_lady|Your wedding day approaches, my lady. str_your_wedding_day_approaches|Your wedding day approaches. str_s22_and_s23_wish_to_marry|{s22} and {s23} wish to marry. str_it_has_been_a_long_time_since_the_lords_of_the_realm_gathered_for_a_feast|It has been a long time since the lords of the realm gathered for a feast. str_the_circumstances_which_led_to_this_decision_no_longer_apply_so_we_should_stop_and_reconsider_shortly|The circumstances which led to this decision no longer apply, so we should stop and reconsider shortly. str_s15_is_at_war_with_s16_|{s15} is at war with {s16}. str_in_the_short_term_s15_has_a_truce_with_s16_as_a_matter_of_general_policy_|In the short term, {s15} has a truce with {s16}. As a matter of general policy, str_in_the_short_term_s15_was_recently_provoked_by_s16_and_is_under_pressure_to_declare_war_as_a_matter_of_general_policy_|In the short term, {s15} was recently provoked by {s16}, and is under pressure to declare war. As a matter of general policy, str_s12s15_cannot_negotiate_with_s16_as_to_do_so_would_undermine_reg4herhis_own_claim_to_the_throne_this_civil_war_must_almost_certainly_end_with_the_defeat_of_one_side_or_another|{s12}{s15} cannot negotiate with {s16}, as to do so would undermine {reg4?her his} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. str_s12s15_considers_s16_to_be_dangerous_and_untrustworthy_and_shehe_wants_to_bring_s16_down|{s12}{s15} considers {s16} to be dangerous and untrustworthy, and {reg4?she he} wants to bring {s16} down. str_s12s15_is_anxious_to_reclaim_old_lands_such_as_s18_now_held_by_s16|{s12}{s15} is anxious to reclaim old lands, now held by {s16}. str_s12s15_feels_that_reg4shehe_is_winning_the_war_against_s16_and_sees_no_reason_not_to_continue|{s12}{s15} feels that {reg4?she he} is winning the war against {s16}, and sees no reason not to continue. str_s12s15_faces_too_much_internal_discontent_to_feel_comfortable_ignoring_recent_provocations_by_s16s_subjects|{s12}{s15} faces too much internal discontent to feel comfortable ignoring recent provocations by {s16}'s subjects. str_s12even_though_reg4shehe_is_fighting_on_two_fronts_s15_is_inclined_to_continue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}Even though {reg4?she he} is fighting on two fronts, {s15} is inclined to continue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_feels_that_reg4shehe_must_pursue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}{s15} feels that {reg4?she he} must pursue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_is_currently_on_the_offensive_against_s17_now_held_by_s16_and_reluctant_to_negotiate|{s12}{s15} is currently on the offensive against {s17}, now held by {s16}, and reluctant to negotiate. str_s12s15_is_alarmed_by_the_growing_power_of_s16|{s12}{s15} is alarmed by the growing power of {s16}. str_s12s15_distrusts_s16_and_fears_that_any_deals_struck_between_the_two_realms_will_not_be_kept|{s12}{s15} distrusts {s16}, and fears that any deals struck between the two realms will not be kept. str_s12s15_is_at_war_on_too_many_fronts_and_eager_to_make_peace_with_s16|{s12}{s15} is at war on too many fronts, and eager to make peace with {s16}. str_s12s15_seems_to_think_that_s16_and_reg4shehe_have_a_common_enemy_in_the_s17|{s12}{s15} seems to think that {s16} and {reg4?she he} have a common enemy in the {s17}. str_s12s15_feels_frustrated_by_reg4herhis_inability_to_strike_a_decisive_blow_against_s16|{s12}{s15} feels frustrated by {reg4?her his} inability to strike a decisive blow against {s16}. str_s12s15_has_suffered_enough_in_the_war_with_s16_for_too_little_gain_and_is_ready_to_pursue_a_peace|{s12}{s15} has suffered enough in the war with {s16}, for too little gain, and is ready to pursue a peace. str_s12s15_would_like_to_firm_up_a_truce_with_s16_to_respond_to_the_threat_from_the_s17|{s12}{s15} would like to firm up a truce with {s16} to respond to the threat from the {s17}. str_s12s15_wishes_to_be_at_peace_with_s16_so_as_to_pursue_the_war_against_the_s17|{s12}{s15} wishes to be at peace with {s16} so as to pursue the war against the {s17}. str_s12s15_seems_to_be_intimidated_by_s16_and_would_like_to_avoid_hostilities|{s12}{s15} seems to be intimidated by {s16}, and would like to avoid hostilities. str_s12s15_has_no_particular_reason_to_continue_the_war_with_s16_and_would_probably_make_peace_if_given_the_opportunity|{s12}{s15} has no particular reason to continue the war with {s16}, and would probably make peace if given the opportunity. str_s12s15_seems_to_be_willing_to_improve_relations_with_s16|{s12}{s15} seems to be willing to improve relations with {s16}.
https://w.atwiki.jp/rebootcamp/pages/85.html
現在翻訳作業中! ●注意:以下の文章は、作業途中の文章です。時間があるときに少しずつ翻訳作業をしているので、誤訳・不適切な用語・意味不明な文章のままになっていて、間違いだらけのノートのようなものであり、正確さを欠きます。そのため、現時点ではあまり参考にはならないと思いますが、それは翻訳途中の文章を掲載している私の怠慢と翻訳能力不足のせいであって、オリジナル文章のクオリティが低いわけではありません、たぶん。閲覧する際は、その点をご注意ください。不完全な文章を読むと訂正などのツッコミを入れたくなると思います。なので共同作業者も募集中です。一緒に訳しましょう。これらは、wikiで現在編集制限していないので誰でも編集できます。直しちゃったり、加筆しちゃったり、を歓迎します。貢献しだいで翻訳精度や情報の信頼性は向上し、情報量は増大しますよ。また、「こんなとこでちまちまやってないでWikipediaに直接執筆すればいいじゃん」と思う人もいらっしゃると思います。ごもっともです。そういう方で元気がある方はどんどんWikipediaに新規執筆、加筆、翻訳をしてください。この翻訳中の文章は、実際に項目を書く前の下書き、下調べのようなものなのです。ある程度の精度の翻訳になった場合には、本家Wikipediaに掲載する予定でいます。お問い合わせは、メール drill.xx(at)gmail.comまで。 Earth Liberation Front(ELF) 地球解放戦線(日本語版) 出典 フリー百科事典『ウィキペディア(Wikipedia)英語版』 出典: http //en.wikipedia.org/wiki/Earth_Liberation_Front 2007-09-17T00 20 00 より翻訳中。 主な執筆者: The Epopt、DanKeshet、Tzartzam、Minesweeper、Maximus Rex他。 こっちは@wikiモード (ワープロモード 翻訳 Earth Liberation Frontとの操作性の比較テスト) The Earth Liberation Front (ELF) is the collective name for anonymous and autonomous individuals or groups that, according to the now defunct Earth Liberation Front Press Office, use "economic sabotage and guerrilla warfare to stop the exploitation and destruction of the natural environment." [http //www.carkeys.co.uk/features/everything_else/914.asp] The organization has been active in the United States, Canada, and the United Kingdom where the movement was founded. ELF sympathizers say that it is an eco-defense group dedicated to taking the profit motive out of environmental destruction by targeting and causing economic damage to businesses through the use of direct action. ref http //arkangelweb.org/modules.php?op=modload name=News file=article sid=405 /ref The ELF was classified as the top Terrorism|domestic terror threat in the United States by the FBI in March 2001. ref http //prfamerica.org/EarthLiberationFrontNo1onFBIList.html /ref ref http //www.fbi.gov/congress/congress02/jarboe021202.htm /ref The ELF s guidelines require that individuals or groups acting on its behalf "take all necessary precautions against harming any animal — human and nonhuman."[http //www.satyamag.com/mar04/elf.html]. On the lack of deaths from ELF action, the FBI s deputy assistant director for counterterrorism has said, "I think we re lucky. Once you set one of these fires they can go way out of control." ref http //www.cnn.com/2005/US/05/19/domestic.terrorism/index.html /ref The group came to public prominence when they were featuring on the television show 60 Minutes . ref http //www.cbsnews.com/stories/2005/11/10/60minutes/main1036067.shtml /ref Their techniques involve sabotage|destruction of property that they believe is being used to injure animals, people or the natural environment|environment. These activities are sometimes called[[ecotage]] and there are marked differences between their actions in the United States and in the United Kingdom. The Earth Liberation Front has no formal leadership, membership or official spokesperson; instead it consists of individuals or small groups who choose to use the term. The FBI says that activist Rod Coronado is "a national leader" of the ELF in the USA, while Coronado describes himself as an "unofficial ELF spokesman". ref http //www.nzherald.co.nz/section/story.cfm?c_id=2 ObjectID=10370129 /ref Craig Rosebraugh served as an unofficial spokesperson for the ELF from 1997 to early September 2001. ref http //portland.indymedia.org/en/2006/02/334091.shtml /ref However, doubts have been raised about whether Rosebraugh or other unofficial spokespeople for ELF actually have any ties to the group. ref http //www.laweekly.com/news/news/earth-to-elf-come-in-please/20/ /ref History The Earth Liberation Front was founded in 1992 in Brighton, England by members of the "Earth First!" environmental movement. The name was derived from the Animal Liberation Front (ALF), a group that uses similar tactics to liberate animals or sabotage companies using them. ref http //greenfield.fortunecity.com/tree/16/fire.html# /ref In the September–October 1993 issue of the Earth First! Journal, an anonymous article announced the creation of the ELF in England. It said the ELF "is a movement of independently operating eco-saboteurs" that split from the "British EF! movement, which has focused directly on public direct actions." The author noted that, unlike the ALF which seeks publicity, "ELF cells, for security reasons, work without informing the press and do not claim responsibility for actions... The surest way to be done for conspiracy or to attract surveillance or infiltrators is to seek attention." Earth Liberation Front in the UK In contrast to their US counterparts, the actions of the ELF in the United Kingdom have mainly focused around small, unreported, covert ecotage, and have fallen short of eco-terrorism or major arson. Such actions are often attributed to the "elves" and "pixies", a pun on the acronym. ELF(UK) has never had its own media outlets; instead actions have been reported in EF!(UK) publications such as Action Update and Do or Die! . Many acts were reported around co-ordinated Earth Nights or protest camps connected with road-building, airports, or quarrying. Since 1996 virtually no actions have been claimed by the UK ELF, although covert ecotage does continue. ref http //www.cardiff.ac.uk/cplan/teaching/cpt637/background/article1.pdf /ref ELF guidelines for action The Earth Liberation Front has published guidelines for action. These guidelines say Any direct action to halt the destruction of the environment and adhering to the strict nonviolence guidelines, listed below, can be considered an ELF action. Economic sabotage and property destruction fall within the guidelines. ref http //www.tkb.org/Group.jsp?groupID=41 /ref #To inflict maximum economic damage on those profiting from the destruction and exploitation of the natural environment. #To reveal to, and to educate the public about the atrocities committed against the earth and all species that populate it. #To take all necessary precautions against harming life. Actions, police response, and convictions {{Main|Timeline of Earth Liberation Front actions}} ELF "monkeywrenching" has been carried out against facilities and companies involved in logging, genetic engineering, home building, automobile sales, energy production and distribution, and a wide variety of other activities, all charged by ELF with exploiting the environment. Individuals work in autonomous affinity groups and are self-funded. ref http //www.tkb.org/Group.jsp?groupID=41 /ref In late 2005 and early 2006, as part of Operation Backfire (FBI)|Operation Backfire , US grand jury|grand juries indicted a total of 18 activists on a range of charges related to "violent acts in the name of animal rights and environmental causes". ref http //www.fbi.gov/pressrel/speeches/mueller012006.htm /ref According to the FBI, many of these acts were carried out on behalf of the ELF. ref http //www.fbi.gov/page2/jan06/elf012006.htm /ref Although some of those arrested deny any affiliation with the ELF, ref http //www.indymedia.org/en/2006/01/831928.shtml /ref others, including Rod Coronado, have established ties to the group. ref http //www.nzherald.co.nz/section/story.cfm?c_id=2 ObjectID=10370129 /ref In late 2006 a number of self-described ELF members pled guilty to arson and other charges in U.S. federal courts.[http //www.oregonlive.com/newsflash/regional/index.ssf?/base/news-17/1166084876304650.xml storylist=orlocal] On November 11, 2006 Joyanna Zacher, Nathan Block, Daniel McGowan and Jonathan Paul pleaded guilty to several eco-sabotage related charges, as part of a global resolution agreement with prosecutors. Judge Ann Aiken presided over the hearings. The change of pleas from the four defendants resolves all current “Operation Backfire” cases in Oregon.[http //info.interactivist.net/article.pl?sid=06/11/14/1649245] On December 15, 2006 Chelsea Dawn Gerlach and Stanilas Gregory Meyerhoff, pleaded guilty to $20 million worth of arsons committed between 1996 and 2001 by the Eugene-based cell of the ELF known as "The Family". Their fire-bombing of a Vail ski resort resulted in $12 million and the FBI characterized the ELF as the United States "top domestic terrorism threat". Gerlach has previously pleaded guilty to 18 counts of arson in other attacks, saying she was motivated by "a deep sense of despair and anger at the deteriorating state of the global environment," but adding that she has "since realized the firebombings did more harm than good." Meyerhoff has renounced ELF and pleaded guilty to 54 counts, but is still under indictment in Michigan, Arizona, Washington, Wyoming and California.[http //www.freenewmexican.com/news/53743.html] The FBI alleged that the group was led by William C. Rodgers, who was arrested in December 2005 and committed suicide in jail just before he was to be transferred to Oregon. Two other ELF members indicted in the Vail arson, Josephine Sunshine Overaker and Rebecca J. Rubin, have not been apprehended. Vail Resorts Inc. has since rebuilt the firebombed lodge. Criticism of ELF The FBI designated the ELF as "Eco-terrorism|eco-terrorists." ref http //www.csmonitor.com/2006/0130/p20s01-sten.htm /ref Representative Scott McInnis, then chairman of the US House Subcommittee on Forests and Forest Health, subpoenaed Craig Rosebraugh in an effort to investigate the ELF s activities. On hearing Rosebraugh s testimony, McInnis suggested it was "luck" no one has been killed by an ELF (or ALF) attack. ref http //www.stopecoviolence.com/pdfs/2_12_02.pdf /ref Referring to the Earth Liberation Front and the Animal Liberation Front, ATF Deputy Assistant Director Carson Carrol has said, "The most worrisome trend to law enforcement and private industry alike has been the increase in willingness by these movements to resort to the use of incendiary and explosive devices." ref http //www.cnn.com/2005/US/05/19/domestic.terrorism/index.html /ref It has also been claimed the ELF s actions harm the environment, a spokesman for the Vail Resorts|Vail Ski Resort, which the ELF fire bombed in 1998 in protest of a planned extension, explained, "more logs were used to rebuild the resort than were cut for the [original] expansion" [http //www.stopecoviolence.com/pdfs/2_12_02.pdf] (pdf). In 2001 the ELF targeted the University of Washington s Center for Urban Horticulture in with the aim of disrupting research into genetic engineering. However, the targeted researcher was investigating hybridization in poplar trees, and the resulting fire killed a significant number of endangered plants. ref http //www.museum-security.org/01/116.html /ref ELF was also featured in commentator Bernard Goldberg s book 100 People Who Are Screwing Up America as #23, "The Unknown American Terrorist". They were listed and criticised for damaging property and acting like a terrorist group in the name of saving the environment. ref http //www.philosophistry.com/specials/100-people.html /ref In popular culture Folk musician David Rovics performs a song dedicated to the ELF called "Song for the Earth Liberation Front" ref http //members.aol.com/drovics/elfl.htm /ref as well as a song about accused ELF activist, Jeffrey Luers titled "Free", after Luers nickname. ref http //portland.indymedia.org/en/2004/12/306830.shtml /ref Edward Abbey published The Monkey Wrench Gang in 1975. The book is thought to be the inspiration for the formation of Earth First!. In 1989 he published a sequel Hayduke Lives .{{Fact|date=July 2007}} In the 2004 novel by Michael Crichton, State of Fear , a fictional group based on the Earth Liberation Front, but called theEnvironmental Liberation Front instead, is the main villain. In the novel by Nicholas Evans, The Divide , a main character is involved in ELF activities. See also William Cottrell William C. Rodgers Craig Rosebraugh Darren Thurston Daniel McGowan Eco-terrorism Animal Liberation Front Green anarchism Anarcho-primitivism Deep ecology Green syndicalism Earth First Green Scare References references/ External links [http //www.spiritoffreedom.org.uk/ Earth Liberation Prisoners] [http //www.ecoprisoners.org/ North American Earth Liberation Prisoners Support Network] [http //www.greenisthenewred.com GreenIsTheNewRed.com] [http //www.fbi.gov/congress/congress02/jarboe021202.htm FBI on Eco-Terrorism] [http //www.keele.ac.uk/depts/spire/Working_Papers/Brian_Doherty_working_papers/Covert%20Repertoires%20Ecotage%20in%20the%20UK.doc Covert Repertoires Ecotage in the UK] [http //www.eco-action.org/dod/index.html Do or Die Voices from the Ecological Resistance] [http //earthfirst.org.uk/actionreports/ Earth First! (UK) action reports] [http //www.earthfirst.org/ Earth First!] [http //bombsandshields.blogspot.com/ Bombs and Shields Covers the latest ELF news] [http //www.fbi.gov www.fbi.gov Search Single Issue Terrorists?Domestic Terrorists Earth Liberation Front] [http //www.earth-liberation-front.org/ Website offering criticism of the Earth Liberation Front] Category Environmental organizations Category Anarchist organizations Category Organizations designated as terrorist
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11.6 加減演算子 (Additive Operators) Syntax AdditiveExpression MultiplicativeExpression AdditiveExpression + MultiplicativeExpression AdditiveExpression - MultiplicativeExpression 11.6.1 加法演算子 (The Addition operator) ( + ) 加法演算子は、文字列の連結、または数の加法のいずれかを行う。 生成規則 AdditiveExpression AdditiveExpression + MultiplicativeExpression は、次のように評価される AdditiveExpression を評価。 GetValue(Result(1)) を呼出す。 MultiplicativeExpression を評価。 GetValue(Result(3)) を呼出す。 ToPrimitive(Result(2)) を呼出す。 ToPrimitive(Result(4)) を呼出す。 Type(Result(5)) が String または Type(Result(6)) が String ならば、 ステップ 12 へ。 (このステップは、関係演算子の比較アルゴリズムのステップ 3 とは異なり、 かつ ではなく または であることに注意。) ToNumber(Result(5)) を呼出す。 ToNumber(Result(6)) を呼出す。 Result(8) と Result(9) に、加法演算を適用する。下記ノート参照 (セクション 11.6.3)。 Result(10) を返す。 ToString(Result(5)) を呼出す。 ToString(Result(6)) を呼出す。 Result(12) に Result(13) を連結する。 Result(14) を返す。 NOTE ステップ 5 と 6 における ToPrimitive 呼出しではヒントを提供しない。全ネイティブ ECMAScript オブジェクトは Date オブジェクトを除き、ヒントの欠如をヒント Number が与えられたように扱う; Date オブジェクトは、ヒントの欠如をヒント String が与えられたように扱う。 ホストオブジェクトは、ヒントの欠如を他の方法で扱ってよい。 11.6.2 減法演算子 (The Subtraction Operator) ( - ) 生成規則 AdditiveExpression AdditiveExpression - MultiplicativeExpression は、次のように評価される AdditiveExpression を評価。 GetValue(Result(1)) を呼出す。 MultiplicativeExpression を評価。 GetValue(Result(3)) を呼出す。 ToNumber(Result(2)) を呼出す。 ToNumber(Result(4)) を呼出す。 Result(5) と Result(6) に、減法演算を適用する。下記ノート参照 (セクション 11.6.3)。 Result(7) を返す。 11.6.3 加減演算子の数への適用 (Applying the Additive Operators ( +,- ) to Numbers) 数型の 2 個の項に適用されるとき、 + 演算子は加法を行い、項の和を生成する。 演算子は減法を行い、 2 個の数項の差を生成する。 加法は可換的演算 (commutative operation) であるが、常に結合的 (associative) ということではない。 加法の結果は、 IEEE 754 倍精度計算規則を使用して決定される どちらの項も NaN ならば、結果は NaN である。 異符号の 2 個の無限大の和は、 NaN である。 同符号の 2 個の無限大の和は、その符号の無限大である。 1 個の無限大と有限数の和は、無限大の項と等しい。 2 個の負符号の 0 の和は、 -0 である。2 個の正符号の 0、また 2 個の異符号の 0 の和は、 +0 である。 0 と 0 以外の有限数の和は、 0 以外の項と等しい。 異符号で同じ大きさの 2 個の 0 以外の有限数の和は、 +0 である。 無限大でも 0 でも NaN でもなく、項が同符号であるかまたは異なる大きさを持つ残りのケースでは、和が算出され、 IEEE 754 直近への丸めモードを使用して、直近の表現可能な値へ丸められる. 大きさが表せないほど大きいならば、演算はオーバーフローし、結果は適切な符合の無限大となる。 ECMAScript 言語は、 IEEE 754 に定義される段階的アンダーフロー (gradual underflow) のサポートを必須とする。 数型の 2 個の項に適用されるとき、 - 演算子は減法を行い、項の差を生成する; 左項が被減数で、右項が減数である。数項 a と b を与えられると、常に a-b は a+(-b) と同じ結果を生成する。 11.7 ビット幅シフト演算子 (Bitwise Shift Operators) Syntax ShiftExpression AdditiveExpression ShiftExpression AdditiveExpression ShiftExpression AdditiveExpression ShiftExpression AdditiveExpression 11.7.1 左シフト演算子 (The Left Shift Operator) ( ) 右項で指定される量により、左項上にビット幅左シフト演算を行う。 生成規則 ShiftExpression ShiftExpression AdditiveExpression は、次のように評価される ShiftExpression を評価。 GetValue(Result(1)) を呼出す。 AdditiveExpression を評価。 GetValue(Result(3)) を呼出す。 ToInt32(Result(2)) を呼出す。 ToUint32(Result(4)) を呼出す。 Result(6) の下位 5 ビット以外をマスクする。 つまり、 Result(6) 0x1F を算出する。 Result(5) を Result(7) ビット左シフトする。結果は符号付き 32 ビット整数である。 Result(8) を返す。 11.7.2 符号付き右シフト演算子 (The Signed Right Shift Operator) ( ) 右項で指定される量により、左項上に符号を伴うビット幅右シフト演算を行う。 生成規則 ShiftExpression ShiftExpression AdditiveExpression は、次のように評価される ShiftExpression を評価。 GetValue(Result(1)) を呼出す。 AdditiveExpression を評価。 GetValue(Result(3)) を呼出す。 ToInt32(Result(2)) を呼出す。 ToUint32(Result(4)) を呼出す。 Result(6) の下位 5 ビット以外をマスクする。 つまり、 Result(6) 0x1F を算出する。 Result(5) を Result(7) ビット符号拡張右シフトする。最上位ビットは伝播する。結果は符号付き 32 ビット整数である。 Result(8) を返す。 11.7.3 符号なし右シフト演算子 (The Unsigned Right Shift Operator) ( ) 右項で指定される量により、左項上に 0 を伴うビット幅右シフト演算を行う。 生成規則 ShiftExpression ShiftExpression AdditiveExpression は、次のように評価される ShiftExpression を評価。 GetValue(Result(1)) を呼出す。 AdditiveExpression を評価。 GetValue(Result(3)) を呼出す。 ToUint32(Result(2)) を呼出す。 ToUint32(Result(4)) を呼出す。 Result(6) の下位 5 ビット以外をマスクする。 つまり、 Result(6) 0x1F を算出する。 Result(5) を Result(7) ビット分だけ 0 拡張右シフトする。空ビットは 0 で埋められる。結果は符号なし 32 ビット整数である。 Result(8) を返す。 11.8 関係演算子 (Relational Operators) Syntax RelationalExpression ShiftExpression RelationalExpression ShiftExpression RelationalExpression ShiftExpression RelationalExpression = ShiftExpression RelationalExpression = ShiftExpression RelationalExpression instanceof ShiftExpression RelationalExpression in ShiftExpression RelationalExpressionNoIn ShiftExpression RelationalExpressionNoIn ShiftExpression RelationalExpressionNoIn ShiftExpression RelationalExpressionNoIn = ShiftExpression RelationalExpressionNoIn = ShiftExpression RelationalExpressionNoIn instanceof ShiftExpression NOTE NoIn 変化形は、for 文の中の in 演算子を含む関係式内の in 演算子の混乱の回避に必要である。 Semantics 関係演算子の評価の結果は常に Boolean 型であり、演算子に名づけられた関係がその 2 項間に維持されているかどうかを反映する。 RelationalExpressionNoIn 生成規則は RelationalExpression 生成規則と同様に評価されるが、内部の RelationalExpression の代わりに、RelationalExpressionNoIn が評価される。 11.8.1 Less-than 演算子 (The Less-than Operator) ( ) 生成規則 RelationalExpression RelationalExpression ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(2) Result(4) を実行する。 (セクション 11.8.5.) Result(5) が undefined ならば、 false を返す。そうでなければ、 Result(5) を返す。 11.8.2 Grater-than 演算子 (The Greater-than Operator) ( ) 生成規則 RelationalExpression RelationalExpression ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) Result(2) を実行する。 (セクション 11.8.5.) Result(5) が undefined ならば、 false を返す。そうでなければ、 Result(5) を返す。 11.8.3 Less-than-or-equal 演算子 (The Less-than-or-equal Operator) ( = ) 生成規則 RelationalExpression RelationalExpression = ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) Result(2) を実行する (セクション 11.8.5.) Result(5) が true または undefinedならば、 false を返す。そうでなければ、 true を返す。 11.8.4 Greater-than-or-equal 演算子 (The Greater-than-or-equal Operator) ( = ) 生成規則 RelationalExpression RelationalExpression = ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(2) Result(4) を実行する。 (セクション 11.8.5.) Result(5) が true または undefined ならば、 false を返す。そうでなければ、 true を返す。 11.8.5 抽象的関係比較アルゴリズム (The Abstract Relational Comparison Algorithm) x と y を値として、比較 x y は、 true, false, または undefined を生成する (少なくとも一方の項が NaN であることを示す)。 この比較は次のように実行される ToPrimitive(x, hint Number) を呼出す。 ToPrimitive(y, hint Number) を呼出す。 If Type(Result(1)) が String かつ Type(Result(2)) が String ならば、ステップ 16 へ。 (このステップが or の代わりに and を使い、加法演算子 + のためのアルゴリズムにおいてステップ 7 から異なることに注意。) ToNumber(Result(1)) を呼出す。 ToNumber(Result(2)) を呼出す。 Result(4) が NaN ならば、 undefined を返す。 Result(5) が NaN ならば、 undefined を返す。 Result(4) と Result(5) が同じ数値ならば、 false を返す。 Result(4) が +0 かつ Result(5) が -0 ならば、 false を返す。 Result(4) が -0 かつ Result(5) が +0 ならば、 false を返す。 Result(4) が +∞ ならば、 false を返す。 Result(5) が +∞ ならば、 true を返す。 Result(5) が -∞ ならば、 false を返す。 Result(4) が -∞ ならば、 true を返す。 Result(4) の数学値が Result(5) の数学値より小さければ、 true を返す。 -- これらの数学値は共に有限な 0 以外の値であることに注意 -- そうでなければ、 false を返す。 Result(2) が Result(1) の接頭辞ならば、 false を返す。 (q が p と他の文字列 r の連結結果でありえるならば、文字列値 p は文字列値 q の接頭辞である。r を空文字列とすれば任意の文字列はそれ自身の接頭辞であることに注意。) Result(1) が Result(2) の接頭辞ならば、 true を返す。 Result(1) の位置 k の文字が Result(2) の位置 k の文字と異なるような負でない最小整数を k とする。 (どちらの文字列も互いの接頭辞とならないような k が存在しなければならない。) m を Result(1) の位置 k の文字のコードポイント値である整数とする。 n を Result(2) の位置 k の文字のコードポイント値である整数とする。 m n ならば true を返し、そうでなければ、 false を返す。 NOTE 文字列比較は、単純な辞書的序列をコードポイント値のシーケンスの値に用いる。文字や文字列の等価性、および Unicode 仕様 で定義される順序の照合の、これ以上複雑で意味論的に指向した定義を用いる試みはない。それゆえ、 Unicode 標準によって規準的に等しい文字列が不等価と検査されるかもしれない。効果においてこのアルゴリズムは、双方の文字列が既に正規化形式であることを想定する。 11.8.6 instanceof 演算子 (The instanceof operator) 生成規則 RelationalExpression RelationalExpression instanceof ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 Result(4) がオブジェクトでなければ、例外 TypeError を投げる。 Result(4) が HasInstance メソッドを持たなければ、例外 TypeError を投げる。 Result(4) の HasInstance メソッドを呼び、パラメータ Result(2) を渡す。 Result(7) を返す。 11.8.7 in 演算子 (The in operator) 生成規則 RelationalExpression RelationalExpression in ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 Result(4) がオブジェクトでなければ、例外 TypeError を投げる。 ToString(Result(2)) を呼出す。 Result(4) の HasProperty メソッドを呼び、パラメータに Result(6) を渡す。 Result(7) を返す。 11.9 等価演算子 (Equality Operators) Syntax EqualityExpression RelationalExpression EqualityExpression == RelationalExpression EqualityExpression != RelationalExpression EqualityExpression === RelationalExpression EqualityExpression !== RelationalExpression EqualityExpressionNoIn RelationalExpressionNoIn EqualityExpressionNoIn == RelationalExpressionNoIn EqualityExpressionNoIn != RelationalExpressionNoIn EqualityExpressionNoIn === RelationalExpressionNoIn EqualityExpressionNoIn !== RelationalExpressionNoIn Semantics 等価演算子評価の結果は常に Boolean 型であり、演算子で示される関連性が 2 項間で維持されているかどうかを反映する。 EqualityExpressionNoIn 生成規則は EqualityExpression 生成規則と同様に評価されるが、内部の EqualityExpression と RelationalExpression の代わりに、それぞれ EqualityExpressionNoIn と RelationalExpressionNoIn が評価される。 11.9.1 等価演算子 (The Equals Operator) ( == ) 生成規則 EqualityExpression EqualityExpression == RelationalExpression は、次のように評価される EqualityExpression を評価。 GetValue(Result(1)) を呼出す。 RelationalExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) == Result(2) を実行する。 (セクション 11.9.3) Result(5) を返す。 11.9.2 不等価演算子 (The Does-not-equals Operator) ( != ) 生成規則 EqualityExpression EqualityExpression != RelationalExpression は、次のように評価される EqualityExpression を評価。 GetValue(Result(1)) を呼出す。 RelationalExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) == Result(2) を実行する。 (セクション 11.9.3) Result(5) が true なら、 false を返す。そうでなければ、 true を返す。 11.9.3 抽象的等価比較アルゴリズム (The Abstract Equality Comparison Algorithm) x と y を値とする比較 x==y は、 true または false を生成する。次のように比較は実行される Type(x) と Type(y) が異なる場合は、ステップ 14 へ。 Type(x) が Undefined ならば、 true を返す。 Type(x) が Null ならば、 true を返す。 Type(x) が Number でなければ、ステップ 11 へ。 x が NaN ならば、 false を返す。 y が NaN ならば、 false を返す。 x が y と同じ数ならば、 true を返す。 x が +0 で y が -0 ならば、 true を返す。 x が -0 で y が +0 ならば、 true を返す。 false を返す。 Type(x) が String ならば、x と y の文字シーケンスが完全に同じ(同じ長さで対応する位置に同じ文字がある)なら true を返し、そうでなければ false を返す。 Type(x) が Boolean ならば、x と y がともに true かともに false なら true を返し、そうでなければ false を返す。 x と y が同じオブジェクトを参照しているか、または互いに結合しているオブジェクト(セクション13.1.2) を参照していれば true を返し、そうでなければ false を返す。 x が null で y が undefined ならば、 true を返す。 x が undefined で y が null ならば、 true を返す。 Type(x) が Number で Type(y) が String ならば、比較 x == ToNumber(y) の結果を返す。 Type(x) が String で Type(y) が Number ならば、比較 ToNumber(x) == y の結果を返す。 Type(x) が Boolean ならば、比較 ToNumber(x) == y の結果を返す。 Type(y) が Boolean ならば、比較 x == ToNumber(y) の結果を返す。 Type(x) が String か Number で Type(y) が Object ならば、比較 x == ToPrimitive(y) の結果を返す。 Type(x) が Object で Type(y) が String か Number ならば、比較 ToPrimitive(x) == y の結果を返す。 false を返す。 NOTE 等価の上の定義を与えられる "" + a == "" + b で文字列比較を強制できる。 a - 0 == b - 0 で数値比較を強制できる。 !a == !b で真偽比較を強制できる。 等価演算子は次の invariants を維持する A != B は !(A == B) と等しい。 A == B は、 A と B の評価の順序を除き、 B == A と等しい。 等価演算子は常に通過 (transitive) ではない。例えば、同じ文字列値をあらわす 2 個の区別される String オブジェクトが存在可能である; それぞれの String オブジェクトは == 演算子によって文字列値が等しいとは考えられるが、 2 個の String オブジェクトは互いに等価にはならな。 文字列比較は、コードポイント値のシーケンスの値に単純な等価検査を使用する。文字や文字列の等価性、および Unicode 2.0 仕様 で定義される順序の照合の、より複雑で意味論的に指向した定義を用いる試みはない。それゆえ、 Unicode 標準によって規準的に等しい文字列が不等価と検査されるかもしれない。効果においてこのアルゴリズムは、双方の文字列が既に正規化形式であることを想定する。 11.9.4 厳密等価演算子 (The Strict Equals Operator) ( === ) 生成規則 EqualityExpression EqualityExpression === RelationalExpression は、次のように評価される EqualityExpression を評価。 GetValue(Result(1)) を呼出す。 RelationalExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) === Result(2) を行う。 (後述) Result(5) を返す。 11.9.5 厳密不等価演算子 (The Strict Does-not-equal Operator) ( !== ) 生成規則 EqualityExpression EqualityExpression !== RelationalExpression は、次のように評価される EqualityExpression を評価。 GetValue(Result(1)) を呼出す。 RelationalExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) === Result(2) を行う。 (後述) Result(5) が true ならば、 false を返す。そうでなければ、 true を返す。 11.9.6 厳密等価比較アルゴリズム (The Strict Equality Comparison Algorithm) x と y を値として、比較 x === y は true または false を生成する。そのような比較は次のように行われる Type(x) が Type(y) と異なるならば、 false を返す。 Type(x) が Undefined ならば、 true を返す。 Type(x) が Null ならば、 true を返す。 Type(x) が Number でないならば、 ステップ 11 へ。 x が NaN ならば、 false を返す。 y が NaN ならば、 false を返す。 x が y と同じ数ならば、 true を返す。 x が +0 かつ y が -0 ならば、 true を返す。 x が -0 かつ y が +0 ならば、 true を返す。 false を返す。 Type(x) が String ならば、 x と y が厳密に同じ文字シーケンス (同じ長さで対応する位置が同じ文字) であるなら true を返す; そうでないならば、 false を返す。 If Type(x) が Boolean ならば、 x と y が共に true であるか、共に false であるなら true を返す; そうでないならば、 false を返す。 x と y が同じオブジェクトを参照しているならば、またそれらが互いに結合したオブジェクト (セクション 13.1.2) を参照しているならば、 true を返す。そうでないならば、 false を返す。 11.10 バイナリビット演算子 (Binary Bitwise Operators) Syntax BitwiseANDExpression EqualityExpression BitwiseANDExpression EqualityExpression BitwiseANDExpressionNoIn EqualityExpressionNoIn BitwiseANDExpressionNoIn EqualityExpressionNoIn BitwiseXORExpression BitwiseANDExpression BitwiseXORExpression ^ BitwiseANDExpression BitwiseXORExpressionNoIn BitwiseANDExpressionNoIn BitwiseXORExpressionNoIn ^ BitwiseANDExpressionNoIn BitwiseORExpression BitwiseXORExpression BitwiseORExpression | BitwiseXORExpression BitwiseORExpressionNoIn BitwiseXORExpressionNoIn BitwiseORExpressionNoIn | BitwiseXORExpressionNoIn Semantics @ のところを上の生成規則のビット演算子として、生成規則 A A @ B は、次のように評価される A を評価。 GetValue(Result(1)) を呼出す。 B を評価。 GetValue(Result(3)) を呼出す。 ToInt32(Result(2)) を呼出す。 ToInt32(Result(4)) を呼出す。 ビット演算子 @ を Result(5) と Result(6) に適用する。結果は符号付 32 ビット整数である。 Result(7) を返す。 11.11 バイナリ論理演算子 (Binary Logical Operators) Syntax LogicalANDExpression BitwiseORExpression LogicalANDExpression BitwiseORExpression LogicalANDExpressionNoIn BitwiseORExpressionNoIn LogicalANDExpressionNoIn BitwiseORExpressionNoIn LogicalORExpression LogicalANDExpression LogicalORExpression || LogicalANDExpression LogicalORExpressionNoIn LogicalANDExpressionNoIn LogicalORExpressionNoIn || LogicalANDExpressionNoIn Semantics 生成規則 LogicalANDExpression LogicalANDExpression BitwiseORExpression は、次のように評価される LogicalANDExpression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が false ならば、 Result(2) を返す。 BitwiseORExpression を評価。 GetValue(Result(5)) を呼出す。 Result(6) を返す。 生成規則 LogicalORExpression LogicalORExpression || LogicalANDExpression は、次のように評価される LogicalORExpression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が true ならば、 Result(2) を返す。 LogicalANDExpression を評価。 GetValue(Result(5)) を呼出す。 Result(6) を返す。 LogicalANDExpressionNoIn 生成規則と LogicalORExpressionNoIn 生成規則は、 LogicalANDExpression 生成規則と LogicalORExpression 生成規則と同様に評価されるが、内部の LogicalANDExpression, BitwiseORExpression, LogicalORExpression, の代わりに、それぞれ LogicalANDExpressionNoIn, BitwiseORExpressionNoIn, LogicalORExpressionNoIn が評価される。 NOTE 演算子、また || 演算子の生成する値が Boolean 型である必要はない。生成される値は常に、 2 個の項式のうちの 1 つの値である。. 11.12 条件演算子 (Conditional Operator) ( ? ) Syntax ConditionalExpression LogicalORExpression LogicalORExpression ? AssignmentExpression AssignmentExpression ConditionalExpressionNoIn LogicalORExpressionNoIn LogicalORExpressionNoIn ? AssignmentExpression AssignmentExpressionNoIn Semantics 生成規則 ConditionalExpression LogicalORExpression ? AssignmentExpression AssignmentExpression は、次のように評価される LogicalORExpression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が false ならば、ステップ 8 へ。 最初の AssignmentExpression を評価。 GetValue(Result(5)) を呼出す。 Result(6) を返す。 2 番目の AssignmentExpression を評価。 GetValue(Result(8)) を呼出す。 Result(9) を返す。 ConditionalExpressionNoIn 生成規則は、 ConditionalExpression 生成規則と同様に評価されるが、内部の LogicalORExpression, 1 つ目の AssignmentExpression, 2 つ目の AssignmentExpression, の代わりに、それぞれ LogicalORExpressionNoIn, AssignmentExpression, AssignmentExpressionNoIn が評価される。 NOTE ECMAScript における ConditionalExpression の文法は、 C および JAVA とは若干異なり、 2 つ目の部分式が Expression であることをそれぞれ許可するが、 3 つ目の式が ConditionalExpression であることを制限する。 ECMAScript におけるこの差異は、 代入式がどちらの条件にも左右されることを許可し、混乱と中央式がカンマ式であるようなあまり意味のないケースを考慮しないことを動機としている。 11.13 代入演算子 (Assignment Operators) Syntax AssignmentExpression ConditionalExpression LeftHandSideExpression AssignmentOperator AssignmentExpression AssignmentExpressionNoIn ConditionalExpressionNoIn LeftHandSideExpression AssignmentOperator AssignmentExpressionNoIn AssignmentOperator one of = *= /= %= += -= = = = = ^= |= Semantics AssignmentExpressionNoIn 生成規則は、 AssignmentExpression と同様に評価されるが、 AssignmentExpression に含まれる ConditionalExpression と AssignmentExpression の代わりに ConditionalExpressionNoIn 及び AssignmentExpressionNoIn がそれぞれ評価される。 11.13.1 単純代入 (Simple Assignment) ( = ) 生成規則 AssignmentExpression LeftHandSideExpression = AssignmentExpression は、次のように評価される LeftHandSideExpression を評価。 AssignmentExpression を評価。 GetValue(Result(2)) を呼出す。 PutValue(Result(1), Result(3)) を呼出す。 Result(3) を返す。 11.13.2 複合代入 (Compound Assignment) ( op= ) @ のところは上に示した演算子の一つをあらわす生成規則 AssignmentExpression LeftHandSideExpression @ = AssignmentExpression は、次のように評価される LeftHandSideExpression を評価。 GetValue(Result(1)) を呼出す。 AssignmentExpression を評価。 GetValue(Result(3)) を呼出す。 Result(2) と Result(4) に、演算子 @ を適用する。 PutValue(Result(1), Result(5)) を呼出す。 Result(5) を返す。 11.14 カンマ演算子 (Comma Operator) ( , ) Syntax Expression AssignmentExpression Expression , AssignmentExpression ExpressionNoIn AssignmentExpressionNoIn ExpressionNoIn , AssignmentExpressionNoIn Semantics 生成規則 Expression Expression , AssignmentExpression は、次のように評価される Expression を評価。 GetValue(Result(1)) を呼出す。 AssignmentExpression を評価。 GetValue(Result(3)) を呼出す。 Result(4) を返す。 ExpressionNoIn 生成規則は、 Expression 生成規則と同様に評価されるが、 Expression と AssignmentExpression, の代わりに、それぞれ ExpressionNoIn と AssignmentExpressionNoIn が評価される。 文 (Statements) Syntax Statement Block VariableStatement EmptyStatement ExpressionStatement IfStatement IterationStatement ContinueStatement BreakStatement ReturnStatement WithStatement LabelledStatement SwitchStatement ThrowStatement TryStatement Semantics Statement は LabelledStatement の一部となりうるし、それ自身が LabelledStatement の一部であってもよく、以下同様である。この方法でつけられたラベルは、個々の文の意味論記述において "現在のラベルセット (current label set)" として併せて参照される。 LabelledStatement はラベルセットへのラベルの導入以外の意味論を持たない。 IterationStatement または SwitchStatement のラベルセットは最初は単一の要素 empty で構成される。任意の他の文のラベルセットは初期は empty である。 12.1 ブロック (Block) Syntax Block { StatementListopt } StatementList Statement StatementList Statement Semantics 生成規則 Block { } は、次のように評価される (normal, empty, empty) を返す。 生成規則 Block { StatementList } は、次のように評価される StatementList を評価。 Result(1) を返す。 生成規則 StatementList Statement は、次のように評価される Statement を評価。 例外が投げられたら、(throw, V, empty) を返す。 V は例外である。 (ここでは例外が返されないかのように実行は進行する。) Result(1) を返す。 生成規則 StatementList StatementList Statement は、次のように評価される StatementList を評価。 Result(1) が中途完了であれば、 Result(1) を返す。 Statement を評価。 例外が投げられたら、(throw, V, empty) を返す。 V は例外である。 (ここでは例外が返されないかのように実行は進行する。) Result(3).value が empty であれば、 V = Result(1).value とし、そうでなければ V = Result(3).value とする。 (Result(3).type, V, Result(3).target) を返す。 12.2 変数文 (Variable statement) Syntax VariableStatement var VariableDeclarationList ; VariableDeclarationList VariableDeclaration VariableDeclarationList , VariableDeclaration VariableDeclarationListNoIn VariableDeclarationNoIn VariableDeclarationListNoIn , VariableDeclarationNoIn VariableDeclaration Identifier Initialiseropt VariableDeclarationNoIn Identifier InitialiserNoInopt Initialiser = AssignmentExpression InitialiserNoIn = AssignmentExpressionNoIn Description FunctionDeclaration 内部で変数文が発生するならば、その変数は、セクション 10.1.3 にあるように、その関数内の関数ローカルスコープで定義される。そうでないならば、それらはプロパティ属性 { DontDelete } のグローバルスコープで定義される(つまり、セクション10.1.3 にあるグローバルオブジェクトのメンバとして作成される)。変数は実行スコープに入ったときに生成される。 Block は新しい実行スコープを定義しない。 Program と FunctionDeclaration だけが新しいスコープを生成する。生成時、変数は undefined で初期化される。イニシャライザを持つ変数が AssignmentExpression の値を代入されるのは VariableStatement が実行されるときであり、変数が生成されたときではない。 Semantics 生成規則 VariableStatement var VariableDeclarationList ; は、次のように評価される VariableDeclarationList を評価。 (normal, empty, empty) を返す。 生成規則 VariableDeclarationList VariableDeclaration は、次のように評価される VariableDeclaration を評価。 生成規則 VariableDeclarationList VariableDeclarationList , VariableDeclaration は、次のように評価される VariableDeclarationList を評価。 VariableDeclaration を評価。 生成規則 VariableDeclaration Identifier は、次のように評価される Identifier と同じ文字シーケンスで構成される文字列値を返す。 生成規則 VariableDeclaration Identifier Initialiser は、次のように評価される セクション 11.1.2 にあるように Identifier を評価。 Initialiser を評価。 GetValue(Result(2)) を呼出す。 PutValue(Result(1), Result(3)) を呼出す。 Identifier と同じ文字シーケンスで構成される文字列値を返す。 生成規則 Initialiser = AssignmentExpression は、次のように評価される AssignmentExpression を評価。 Result(1) を返す。 生成規則 VariableDeclarationListNoIn, VariableDeclarationNoIn, InitialiserNoIn は、生成規則 VariableDeclarationList, VariableDeclaration, Initialiser と同様に評価されるが、 VariableDeclarationList, VariableDeclaration, Initialiser, AssignmentExpression の代わりに、それぞれ VariableDeclarationListNoIn, VariableDeclarationNoIn, InitialiserNoIn, AssignmentExpressionNoIn が評価される。 12.3 空文 (Empty Statement) Syntax EmptyStatement ; Semantics 生成規則 EmptyStatement ; は、次のように評価される (normal, empty, empty) を返す。 12.4 式文 (Expression Statement) Syntax ExpressionStatement [lookahead ∉ {{, function} ] Expression ; Block と曖昧になることから、 ExpressionStatement は大括弧 "{" で開始することはできないことに注意。また、 FunctionDeclaration と曖昧になることから、 ExpressionStatement は function キーワードで開始することもできない。 Semantics 生成規則 ExpressionStatement [lookahead ∉ {{, function}] Expression ; は、次のように評価される Expression を評価する。 GetValue(Result(1)) を呼出す。 (normal, Result(2), empty) を返す。 12.5 if 文 (The if Statement) Syntax IfStatement if ( Expression ) Statement else Statement if ( Expression ) Statement 関連する if の選択が曖昧な else は、可能な限り最も近い、関連しなければ該当する else がないような if にそれぞれ関連している。 Semantics 生成規則 IfStatement if ( Expression ) Statement else Statement は、次のように評価される Expression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が false ならば、ステップ 7 へ。 最初の Statement を評価。 Result(5) を返す。 2 番目の Statement を評価。 Result(7) を返す。 生成規則 IfStatement if ( Expression ) Statement は、次のように評価される Expression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が false ならば、 (normal, empty, empty) を返す。 Result(3) が false ならば、 (normal, empty, empty) を返す。 Statement を評価。 Result(5) を返す。 12.6 繰返し文 (Iteration Statements) 繰返し文は (キーワードと括弧の制御構造で構成される) ヘッダと (Statement で構成される) 本文で構成される。 Syntax IterationStatement do Statement while ( Expression ); while ( Expression ) Statement for (ExpressionNoInopt; Expressionopt ; Expressionopt ) Statement for ( var VariableDeclarationListNoIn; Expressionopt ; Expressionopt ) Statement for ( LeftHandSideExpression in Expression ) Statement for ( var VariableDeclarationNoIn in Expression ) Statement 12.6.1 do-while 文 (The do-while Statement) 生成規則 do Statement while ( Expression ); は、次のように評価される V = empty とする。 Statement を評価。 Result(2).value が empty でなければ、 V = Result(2).value とする。 Result(2).type が continue で、かつ Result(2).target が現在のラベルセット内にあれば、ステップ 7 へ。 Result(2).type が break で、かつ Result(2).target が現在のラベルセット内にあれば、 (normal, V, empty) を返す。 Result(2) が中途完了ならば、 Result(2) を返す。 Expression を評価。 GetValue(Result(7)) を呼出す。 ToBoolean(Result(8)) を呼出す。 Result(9) が true ならば、ステップ 2 ヘ。 (normal, V, empty) を返す。 12.6.2 while 文 (The while statement) 生成規則 IterationStatement while ( Expression ) Statement は、次のように評価される V = empty とする。 Expression を評価。 GetValue(Result(2)) を呼出す。 ToBoolean(Result(3)) を呼出す。 Result(4) が false ならば、 (normal, V, empty) を返す。 Statement を評価。 Result(6).value が empty でなければ、 V = Result(6).value とする。 Result(6).type が continue かつ Result(6).target が現在のラベルセットならば、ステップ 2 へ。 Result(6).type が break かつ Result(6).target が現在のラベルセットならば、 (normal, V, empty) を返す。 Result(6) が中途完了ならば、 Result(6) を返す。 ステップ 2 へ。 12.6.3 for 文 (The for Statement) 生成規則 IterationStatement for (ExpressionNoInopt ; Expressionopt ; Expressionopt) Statement は、次のように評価される ExpressionNoIn が存在しなければ、ステップ 4 へ。 ExpressionNoIn を評価。 GetValue(Result(2)) を呼出す。 (この値は使用しない。) V = empty とする。 最初の Expression が存在しなければ、ステップ 10 へ。 最初の Expression を評価。 GetValue(Result(6)) を呼出す。 ToBoolean(Result(7)) を呼出す。 Result(8) が false ならば、ステップ 19 へ。 Statement を評価。 Result(10).value が empty でないならば、 V = Result(10).value とする。 Result(10).type が break かつ Result(10).target が現在のラベルセットならば、ステップ 19 へ。 Result(10).type が continue かつ Result(10).target が現在のラベルセットならば、ステップ 15 へ。 Result(10) が中途完了ならば Result(10) を返す。 2 番目の Expression が存在しなければ、ステップ 5 へ。 2 番目の Expression を評価。 GetValue(Result(16) を呼出す。 (この値は使用しない。) ステップ 5 へ。 (normal, V, empty) を返す。 生成規則 IterationStatement for ( var VariableDeclarationListNoIn ; Expressionopt ; Expressionopt ) Statement は、次のように評価される VariableDeclarationListNoIn を評価。 V = empty とする。 1 個目の Expression が存在しないならば、 ステップ 8 へ。 1 個目の Expression を評価。 GetValue(Result(4)) を呼出す。 ToBoolean(Result(5)) を呼出す。 Result(6) が false ならば、 ステップ 17 へ。 Statement を評価。 Result(8).value が空でないならば、 V = Result(8).value とする。 Result(8).type が break かつ Result(8).target が現在のラベルセット内ならば、 ステップ 17 へ。 Result(8).type が continue かつ Result(8).target が現在のラベルセット内ならば、 ステップ 13 へ。 Result(8) が中途完了ならば、 Result(8) を返す。 2 個目の Expression が存在しないならば、 ステップ 3 へ。 2 個目の Expression を評価。 GetValue(Result(14)) を呼出す。 (この値は使用しない。) ステップ 3 へ。 (normal, V, empty) を返す。 12.6.4 for-in 文 (The for-in Statement) 生成規則 IterationStatement for ( LeftHandSideExpression in Expression ) Statement は、次のように評価される Expression を評価。 GetValue(Result(1)) を呼出す。 ToObject(Result(2)) を呼出す。 V = empty とする。 DontEnum 属性を持たない、 Result(3) の次のプロパティの名前を取得する。そのようなプロパティが存在しないならば、 ステップ 14 へ。 LeftHandSideExpression を評価 (これは繰返し評価されてよい)。 PutValue(Result(6), Result(5)) を呼出す。 Statement を評価。 Result(8).value が empty でないならば、 V = Result(8).value とする。 Result(8).type が break かつ Result(8).target が現在のラベルセット内ならば、 ステップ 14 へ。 Result(8).type が continue かつ Result(8).target が現在のラベルセット内ならば、 ステップ 5 へ。 Result(8) が中途完了ならば、 Result(8) を返す。 ステップ 5 へ。 (normal, V, empty) を返す。 生成規則 IterationStatement for ( var VariableDeclarationNoIn in Expression ) Statement は、次のように評価される VariableDeclarationNoIn を評価。 Expression を評価。 GetValue(Result(2)) を呼出す。 ToObject(Result(3)) を呼出す。 V = empty とする。 DontEnum 属性を持たない、 Result(4) の次のプロパティを取得する。そのようなプロパティが存在しないならば、ステップ 15 へ。 それが Identifier であるかのように Result(1) を評価; 11.1.2 参照(これは繰返し評価されてよい). PutValue(Result(7), Result(6)) を呼出す。 Statement を評価。 Result(9).value が empty でないならば、 V = Result(9).value とする。 Result(9).type が break かつ Result(9).target が現在のラベルセット内ならば、 ステップ 15 へ。 Result(9).type が continue かつ Result(9).target が現在のラベルセット内ならば、 ステップ 6 へ。 Result(8) が中途完了ならば、 Result(8) を返す。 ステップ 6 へ。 (normal, V, empty) を返す。 プロパティの列挙方法 (1 個目のアルゴリズムのステップ 5, 2 個目のステップ 6) は実装依存である。列挙の順序はオブジェクトにより定義される。列挙されているオブジェクトのプロパティは列挙中に削除されてもよい。列挙中まだ挙げられていないプロパティが削除されるならば、そのプロパティは列挙されない。列挙中オブジェクトに新しいプロパティが追加されるならば、新たに追加されたプロパティは現在の列挙において挙げられることを保証されない。 オブジェクトのプロパティ列挙は、そのプロトタイプのプロパティ、プロトタイプのプロトタイプのプロパティ、以下同様に再帰的にプロパティを含む; しかし、同名のプロパティを持つプロトタイプチェーン内の前のオブジェクトにより "隠される" ならば、プロトタイプのプロパティは列挙されない。 12.7 continue 文 (The continue Statement) Syntax ContinueStatement continue [LineTerminator 無し] Identifieropt ; Semantics 次のいずれかが真であるとき、プログラムは構文的に不正であると考えられる プログラムが選択的 Identifier を持たない continue 宣言で構成されていて、直接または間接的に(関数の区切りにまたがらない)、 IterationStatement 内にネストしなていない。 プログラムが選択的 Identifier を持つ continue 宣言で構成されていて、閉じた (関数の区切りにはまたがらない) IterationStatement のラベルセット内に Identifier が出現しない Identifier のない ContinueStatement は、次のように評価される (continue, empty, empty) を返す。 Identifier を持つ ContinueStatement は、次のように評価される (continue, empty, Identifier) を返す。 12.8 break 文 (The break Statement) Syntax BreakStatement break [LineTerminator 無し] Identifieropt ; Semantics 次のいずれかが真である場合、プログラムは構文的に不正であると考えられる プログラムが選択的な Identifier を持たない break 文を含み、それが IterationStatement または SwitchStatement 内部で直接的または間接的にネストしていない。 (関数の境界には交わらない) プログラムが選択的な Identifier を持つ break 文を含み、 Identifier が Statement を囲むラベルセット内に出現しない。 (関数の境界には交わらない) Identifier のない BreakStatement は、次のように評価される (break, empty, empty) を返す。 Identifier のある BreakStatement は、次のように評価される (break, empty, Identifier) を返す。 12.9 return 文 (The return Statement) Syntax ReturnStatement return [LineTerminator 無し] Expressionopt ; Semantics ECMAScript プログラムは、それが FunctionBody 内部\でない return 文を含む場合、構文的に不正と考えられる。return 文は、関数に実行を停止させ、値を呼出側に返させる。 Expression が省略される場合、戻り値は undefined である。そうでなければ、戻り値は Expression の値である。 生成規則 ReturnStatement return [no LineTerminator here] Expressionopt ; は、次のように評価される Expression が存在しなければ (return, undefined, empty) を返す。 Expression を評価。 GetValue(Result(2)) を呼出す。 (return, Result(3), empty) を返す。
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Market Analysis Mobile banking is a service provided by a bank or other financial institutions and allows users to conduct financial transactions remotely using a mobile device. The devices such as smartphones or tablets are used for mobile banking, primarily for transferring money from one account to another and depositing a check by taking a picture. These are prominently provided features for mobile banking in the market. Moreover, it typically operates across applications developed for iPhone, Android, or other device platforms. Moreover, mobile banking is conducted with the availability of an internet or data connection to the mobile device. Depending on the feature provided in applications, the products and services included in mobile banking provide account balances and lists of the latest transactions, remote check deposits, funds transferred between beneficiary accounts, electronic bill payments, peer-to-peer payments, and others. The main concept of mobile banking is to offer online services that will offer dynamic banking services. Covid 19 is impacting the market segments and market share, and it is a way of life across the world. People are now acquiring online banking due to the shutdown and other issues. The advanced smartphone application and banking methods mapping other facilities are key drivers for the market. It is expected that the Mobile Banking Market will register USD 3.47 billion and a CAGR of 15.4% by 2030. High Adoption of Mobile Banking Apps In order to promote and increase customer satisfaction and expectations, the global mobile banking market is implementing a number of new initiatives and challenges. New clients are installing the most recent banking applications in order to make the best use of the technology that has been offered to benefit consumers. This is one of the primary factors that will directly accelerate the mobile banking industry during the anticipated assessment period. Aside from that, advanced smartphone applications are dynamic, the fundamental banking method that may also be the driving force behind market expansion. Due to the increased number of smartphone users worldwide, mobile banking s new subscribers are expected to increase significantly. Mobile banking also encourages and enables the recording, mapping, and close examination of the customer s financial situation. As a result, it has had a favorable impact on the growth of the mobile banking market. COVID-19 Pandemic to Positively Impact the Market According to the global mobile banking market analysis, customers make up a sizable portion of the whole market. There are numerous potential aspects in the mobile banking industry analysis that are reliant on a variety of factors. The COVID-19 pandemic has had a significant impact on the mobile banking market share and way of life around the world. People are conducting a growing number of transactions online in order to avoid visiting a bank branch. Many organizations have to fight a never-ending battle for survival and client relationships. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/2906 Competitive Outlook Notable players in the global mobile banking market include Dais Software Company (Bulgaria), Strands Inc. (U.S.), Ebanq B.V (Netherlands), Nymbus Inc. (U.S.), Apex Software Ltd. (Kenya), Temenos Group AG (Switzerland), Neptune Software PLC (U.K.), Fisa System (U.S.), Capital Banking Solutions (U.S.). Segmentation The global mobile banking market has been segmented into solution, technology, and The Mobile Banking Market is segmented into solution, Technology and deployment. Based on the Solution, the market is categorized into Customer Management, Mobile Banking Features, and Mobile Payment Features. The mobile payment features will dominate the market due to the use of the several UPI payment option and due to the pandemic as well as people prefer cashless payments. By Technology, the Mobile Banking Market is bifurcated into Wireless Application protocols, Standalone Mobile applications. Among them, the standalone segments will have a high market share as mobile banking has become the most secure and hassle-free process, increasing the market in the future. The Deployment variables are On-Cloud and On-Premise. Both segments are increasing the market value, but the on-cloud is expected to hold more than the on-premise as it is helpful for the storage of the data without having security concerns. Regional Analysis The Mobile Banking Market is studied in the regions such as Asia Pacific, North America, Europe and Latin America and the middle east and Africa. North America and Europe register the highest share of the market in 2018 and are expected to hold the same share in the forecast period. Due to the increase of new-age FinTech technologies, banks are upgrading their mobile banking applications to provide better-customized product offerings, enhanced customer experience, and convenience for their users. Asia-Pacific will dominate the market during the forecast period due to the increased use of digital banking platforms and robust economic growth. Other regions also have a good growth due to the enhancement of the market, and the market will experience growth shortly. Industry news TRAI dismisses the USSD fee on mobile banking. The regulator body said it is a bid to boost digital financial inclusion and protect the interests of ordinary feature phone users. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/mobile-banking-market-2906 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report Fixed-Mobile Convergence (FMC) Market By Convergence Type (Device Convergence, Network Convergence and Application Convergence), Mode (Single-mode and Dual-mode), Component (Infrastructure and Service) Antivirus Software Market By Type (PC and Phones/Pad), By Application (Enterprises, Individual and Government) Voice Assistant Market** https //mrfrinformation.tistory.com/615 Network-Attached Storage Market** https //telescope.ac/information-technology-Lc1XMRDqL/5WlKY9Kx4 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 101 wProcessType Value CHORUS_PROCESS 0x05 DYN_RANGE_COMP_PROCESS 0x06 A.8 Audio Class-Specific Endpoint Descriptor Subtypes Table A-8 Audio Class-Specific Endpoint Descriptor Subtypes Descriptor Subtype Value DESCRIPTOR_UNDEFINED 0x00 EP_GENERAL 0x01 A.9 Audio Class-Specific Request Codes Table A-9 Audio Class-Specific Request Codes Class-Specific Request Code Value REQUEST_CODE_UNDEFINED 0x00 SET_ CUR 0x01 GET_ CUR 0x81 SET_ MIN 0x02 GET_ MIN 0x82 SET_ MAX 0x03 GET_ MAX 0x83 SET_ RES 0x04 GET_ RES 0x84 SET_MEM 0x05 GET_ MEM 0x85 GET_STAT 0xFF USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 102 A.10 Control Selector Codes A.10.1 Terminal Control Selectors Table A-10 Terminal Control Selectors Control Selector Value TE_CONTROL_UNDEFINED 0x00 COPY_PROTECT_CONTROL 0x01 A.10.2 Feature Unit Control Selectors Table A-11 Feature Unit Control Selectors Control Selector Value FU_CONTROL_UNDEFINED 0x00 MUTE_CONTROL 0x01 VOLUME_CONTROL 0x02 BASS_CONTROL 0x03 MID_CONTROL 0x04 TREBLE_CONTROL 0x05 GRAPHIC_EQUALIZER_CONTROL 0x06 AUTOMATIC_GAIN_CONTROL 0x07 DELAY_CONTROL 0x08 BASS_BOOST_CONTROL 0x09 LOUDNESS_CONTROL 0x0A A.10.3 Processing Unit Control Selectors A.10.3.1 Up/Down-mix Processing Unit Control Selectors Table A-12 Up/Down-mix Processing Unit Control Selectors Control Selector Value UD_CONTROL_UNDEFINED 0x00 UD_ENABLE_CONTROL 0x01 UD_MODE_SELECT_CONTROL 0x02 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 103 A.10.3.2 Dolby PrologicÔ Processing Unit Control Selectors Table A-13 Dolby Prologic Processing Unit Control Selectors Control Selector Value DP_CONTROL_UNDEFINED 0x00 DP_ENABLE_CONTROL 0x01 DP_MODE_SELECT_CONTROL 0x02 A.10.3.3 3D Stereo Extender Processing Unit Control Selectors Table A-14 3D Stereo Extender Processing Unit Control Selectors Control Selector Value 3D_CONTROL_UNDEFINED 0x00 3D_ENABLE_CONTROL 0x01 SPACIOUSNESS_CONTROL 0x03 A.10.3.4 Reverberation Processing Unit Control Selectors Table A-15 Reverberation Processing Unit Control Selectors Control Selector Value RV_CONTROL_UNDEFINED 0x00 RV_ENABLE_CONTROL 0x01 REVERB_LEVEL_CONTROL 0x02 REVERB_TIME_CONTROL 0x03 REVERB_FEEDBACK_CONTROL 0x04 A.10.3.5 Chorus Processing Unit Control Selectors Table A-16 Chorus Processing Unit Control Selectors Control Selector Value CH_CONTROL_UNDEFINED 0x00 CH_ENABLE_CONTROL 0x01 CHORUS_LEVEL_CONTROL 0x02 CHORUS_RATE_CONTROL 0x03 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 104 Control Selector Value CHORUS_DEPTH_CONTROL 0x04 A.10.3.6 Dynamic Range Compressor Processing Unit Control Selectors Table A-17 Dynamic Range Compressor Processing Unit Control Selectors Control Selector Value DR_CONTROL_UNDEFINED 0x00 DR_ENABLE_CONTROL 0x01 COMPRESSION_RATE_CONTROL 0x02 MAXAMPL_CONTROL 0x03 THRESHOLD_CONTROL 0x04 ATTACK_TIME 0x05 RELEASE_TIME 0x06 A.10.4 Extension Unit Control Selectors Table A-18 Extension Unit Control Selectors Control Selector Value XU_CONTROL_UNDEFINED 0x00 XU_ENABLE_CONTROL 0x01 A.10.5 Endpoint Control Selectors Table A-19 Endpoint Control Selectors Control Selector Value EP_CONTROL_UNDEFINED 0x00 SAMPLING_FREQ_CONTROL 0x01 PITCH_CONTROL 0x02 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 105 Appendix B. Example 1 USB Microphone (Informative) B.1 Product Description The device described here is a USB Microphone. It is a very simple device that has no Audio Controls incorporated. It delivers a mono audio data stream to the Host over its AudioStreaming interface. The used Audio Data Format is 16-bit 8KHz PCM. The synchronization type is Asynchronous Source. It uses its internal clock as a reference. The following figure presents the internal topology of the microphone. AudioStreaming Interface AudioControl Interface Audio Function Desktop Microphone IT OT USB IN Endpoint Figure B-1 USB Microphone Topology The audio function contains one Input Terminal that represents the actual microphone pick-up element, followed by the Analog-to-Digital Converter (ADC). The digital output stream of the ADC enters the audio function through the single Output Pin of the Input Terminal. Because there is no further processing on the audio stream, the Input Terminal is directly connected to the Input Pin of the Output Terminal. The Output Terminal is the representation within the audio function of the USB IN endpoint that eventually delivers the audio data stream to the Host. The internals of the audio function are presented to the Host through the (mandatory) AudioControl interface whereas the USB IN endpoint resides in the AudioStreaming interface. B.2 Descriptor Hierarchy This USB Microphone device includes the AudioControl interface (interface 0) and a single AudioStreaming interface (interface 1). The AudioStreaming interface features two alternate settings. The first alternate setting (Alternate Setting 0) has zero bandwidth associated with it so that switching to this alternate setting effectively frees all allocated bandwidth on the USB for this device. Zero bandwidth is indicated by the lack of a streaming endpoint. Alternate Setting 1 is the operational part of the interface and it has one isochronous IN endpoint. Figure presents the descriptor hierarchy. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
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(仮設置。とりあえずプランだけ) Researchable specials ABC順にしようかな ↓ Blueprint specials Advanced concussive payload 1/2 Advanced guidance system Advanced optical tracking Aft razor foils Agility system 1/2/3 Alloy armor CL 1/2/3/4 Alloy armor CoM Alloy armor CtX 1/2/3 Alloy armor CX 1/2/3 Alloy armor MC 1/2/3 Alloy armor MX 1/2/3 Amphibious missile system Anti-missile proliferation system 1/2 Armor piercing shells Atomic targeting Augmented ballistic armament Auto-loader 4 Ballistic calibrator Ballistic force Ballistic scope Ballistic upgrade Barrel system 1/2/3 Blight acid clusters Cannon system 4/5 Carbon fiber casing Cargo hold small/medium/large Cluster warheads 1/2/3 CM-CR reloader CM-CTCO reloader CM-XM reloader Combustion system 1/2 Compound armor D5 E/M/X Compressed corrosion canisters1/2 Compressed exhaust vent Concussive upgrade Corrosive upgrade Countermeasure equipment 1/2/3 Countermeasure loaders 1/2/3/4 Counter-missile extender Cryo battery Delta-V mortar focus Drum reloaders Emission generator Enervated explosives Evade upgrade Expanded fulmination payload Explosive force Explosive scope Explosive system 4 Explosive upgrade Fallout armor 1/2/3 Fission fuel node Flanged warheads Flechette feeder Frontline countermeasure system Fusion charger Garrison battery Mk-X Gauss supercharger G-COM amalgam armor Guided missile system Heavy plating 1/2/3 High explosive shells 4 High velocity rounds High yield warheads Hull streamlining 1/2/3 Hydrodynamic shells 1/2/3/4 Hydroexplosive casing Hydroxide injector Incendiary shells Infernal core insulated charge capacitor Interception system Ion thrusters 4 Launcher system Lowered cannon mount 1/2 Lowered explosive mount Magnus drive 1/2/3 Mass augmentation nexus Mimicus system Multiplex charge doubler Narrowed firing aperture Nautilus battery 4 Nuclear accelerator 1/2/3 Optimized chaingun loader PBX payload Penetrative force Penetrative scope Penetrative upgrade Pneumatic Launch Actuator Polonium accelerator Precision missile system Precision napalm detonator Punch drive system Radioactive force Radioactive ignition Radioactive scope Radioactive upgrade Radon breeder Reaver scout engine Reflective coating 1/2/3/4 Resonance battery Resonance capacitor RF-X engine Roaring barrel system Scatter system Sealed fire charge Seismic rounds Shielded electronics 1/2/3 Shielded tactical systems 1/2/3 SH-6 deflection upgrade Siege battery 1/2/3/4 Siege reloader 1/2 Siege targeting 1/2/3/4 Sonic targeting 1/2/3/4 Speed system 1/2/3/4/5/6 Speed upgrade Splash upgrade Stealth attack system 1/2/3/4/5 Streamlined shells Strike system 1/2/3/4/5 Strike warheads STR-6 deflection upgrade Subaquatic propellant Tactical insulator Torpedo tubes Trajectory plotter Transport system 1/2/3 UAV battery UAV frame UAV overdrive UAV targeting circuitry UAV powercells UAV upgrade Unstable core 1/2/3 Viscosity regulator Vulcanized barrels Warhead reloader Wavediver warheads Welded barrel system Zip drive Limited specials コメント Researchable specials 名前 (できれば性能表SS) 基本性能を書くのは後回し。特殊能力から書いていこうかな 所感 使いどころ、同系統の装置との比較とか 名前 (以下同様) Blueprint specials Advanced concussive payload 1/2 所感 魚雷およびdepth chargeのリロードと攻撃力が増加する。 Advanced guidance system 所感 この装置はconquerorクラスの艦にしか装備できない。 Advanced optical tracking Aft razor foils Agility system 1/2/3 +1と2の性能 スタンとスロウの被害時間を減らし、回避が上昇する。 所感 shielded electronicsとguidance scramblerの性能をやや落としてニコイチしたような装置。 agility system 4も存在するが、こちらはlimitedなので数を揃えるのは大変。 Alloy armor CL 1/2/3/4 +1と2と3の性能 所感 対ballistic・radioactive防御を上昇させる。特にradioactiveに対する防御は全装置の中でも最高性能。 scourge defense gridなどsiegeターゲットの敵の攻撃はほとんどがballisticとradioactive属性なので、攻略に役立つ。 Alloy armor CoM Alloy armor CtX 1/2/3 +1と2の性能 Alloy armor CX 1/2/3 +1と2の性能 (2の画像求む) 所感 対ballistic・explosive防御を上昇させる。 Alloy armor MC 1/2/3 +1と2の性能 (1の画像求む) 所感 対ballistic・penetrating防御を上昇させる。 Alloy armor MX 1/2/3 +1と2の性能 所感 対penetrating・explosive防御を上昇させる。 FMなどのgarrisonターゲットの敵の攻撃はほとんどがpenetratingとexplosive属性なので、攻略に役立つ。 Amphibious missile system Anti-missile proliferation system 1/2 Armor piercing shells Atomic targeting Augmented ballistic armament Auto-loader 4 Ballistic calibrator Ballistic force Ballistic scope Ballistic upgrade Barrel system 1/2/3 Blight acid clusters Cannon system 4/5 Carbon fiber casing Cargo hold small/medium/large Cluster warheads 1/2/3 CM-CR reloader CM-CTCO reloader CM-XM reloader Combustion system 1/2 Compound armor D5 E/M/X Compressed corrosion canisters 1/2 Compressed exhaust vent Concussive upgrade Corrosive upgrade Countermeasure equipment 1/2/3 Countermeasure loaders 1/2/3/4 +1と2と3の性能 Counter-missile extender Cryo battery Delta-V mortar focus Drum reloaders Emission generator Enervated explosives Evade upgrade Expanded fulmination payload Explosive force Explosive scope Explosive system 4 Explosive upgrade Fallout armor 1/2/3 Fission fuel node Flanged warheads Flechette feeder Frontline countermeasure system Fusion charger Garrison battery Mk-X Gauss supercharger G-COM amalgam armor Guided missile system Heavy plating 1/2/3 High explosive shells 4 High velocity rounds High yield warheads Hull streamlining 1/2/3 Hydrodynamic shells 1/2/3/4 (2の画像求む) +1と2と3の性能 Hydroexplosive casing Hydroxide injector 所感 scattergunのための装置。multi shotは1しか増えないが、攻撃力が上がる。 Incendiary shells Infernal core insulated charge capacitor Interception system Ion thrusters 4 Launcher system Lowered cannon mount 1/2 Lowered explosive mount Magnus drive 1/2/3 Mass augmentation nexus Mimicus system Multiplex charge doubler Narrowed firing aperture Nautilus battery 4 Nuclear accelerator 1/2/3 Optimized chaingun loader PBX payload Penetrative force Penetrative scope Penetrative upgrade Pneumatic Launch Actuator Polonium accelerator Precision missile system Precision napalm detonator Punch drive system Radioactive force Radioactive ignition Radioactive scope Radioactive upgrade Radon breeder Reaver scout engine Reflective coating 1/2/3/4 +1と2と3の性能 Resonance battery Resonance capacitor RF-X engine Roaring barrel system Scatter system Sealed fire charge 所感 弾速、splash、魚雷のクリティカル率、クリティカル発動時のダメージが向上する。 普通のクリティカルヒットはダメージ2倍だが、この装置を積めば3倍のダメージが出せるようになる。 そのクリティカル率が+20%ということは、DPSがおよそ40%上昇するということになる。 Seismic rounds 所感 この装置はgeneralistクラスの艦にしか装備できない。 Shielded electronics 1/2/3 Shielded tactical systems 1/2/3 SH-6 deflection upgrade Siege battery 1/2/3/4 +1と2と3の性能 Siege reloader 1/2 +1の性能 Siege targeting 1/2/3/4 Sonic targeting 1/2/3/4 +1と2と3の性能 Speed system 1/2/3/4/5/6 +1から5の性能 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 ※2はまだ未開発の為、SSなし +性能一覧 性能一覧 Speed System Ⅰ Ⅱ Ⅲ Ⅳ Ⅴ Total Waight +4% ?% +11% +12% +12% Accuracy -5% ?% -15% - - Evade Bonus +2% ?% +9% +12% +15% Combat Speed +20% ?% +60% +65% +70% Turn Speed +20.0% ?% +120% +120% +120% Map Speed +25% ?% +50% +65.0% +75% 所感 SPECIAL SLOTに装備する事により、艦船の速度(MAP移動スピード・戦闘速度・戦闘時転回速度)が向上する。 但し、下位装備には速度と引き換えに命中率低下のデメリットもある。 Speed system1~3は命中率の低下があるが4以降は低下が無い。 Speed system3以降はFMの景品であるが、4(3)はPool1(Point15万)の景品で早めに取得可能。 (景品は3・4と順番が続いているため、3は利用価値が無い?) 5はFM Pool3(Point700万)の為、4の利用が暫く続く? Speed upgrade Splash upgrade Stealth attack system 1/2/3/4/5 Streamlined shells Strike system 1/2/3/4/5 Strike warheads STR-6 deflection upgrade Subaquatic propellant Tactical insulator Torpedo tubes Trajectory plotter Transport system 1/2/3 UAV battery UAV frame UAV overdrive UAV targeting circuitry UAV powercells UAV upgrade Unstable core 1/2/3 Viscosity regulator Vulcanized barrels Warhead reloader Wavediver warheads Welded barrel system Zip drive コメント 名前
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?xml version="1.0"? TextLibrary Text tag="[Conv_Q0Q7b_NAME1]" Khalkus /Text Text tag="[Conv_Q0Q7b_0000]" You must be Khalkus. /Text Text tag="[Conv_Q0Q7b_0001]" You must be Khalkus. /Text Text tag="[Conv_Q0Q7b_0002]" You must be Khalkus. /Text Text tag="[Conv_Q0Q7b_0003]" You must be Khalkus. /Text Text tag="[Conv_Q0Q7b_0004]" Aye, and ye would be the one sent by the Queen, eh? Well my thanks to ye, lad, thanks indeed. We definitely need some help. apos;Tis a miracle, a miracle it is! I canna say what an absolute... /Text Text tag="[Conv_Q0Q7b_0005]" Aye, and ye would be the one sent by the Queen, eh? Well my thanks to ye, lad, thanks indeed. We definitely need some help. apos;Tis a miracle, a miracle it is! I canna say what an absolute... /Text Text tag="[Conv_Q0Q7b_0006]" Aye, and ye would be the one sent by the Queen, eh? Well my thanks to ye, lass, thanks indeed. We definitely need some help. apos;Tis a miracle, a miracle it is! I canna say what an absolute... /Text Text tag="[Conv_Q0Q7b_0007]" Aye, and ye would be the one sent by the Queen, eh? Well my thanks to ye, lass, thanks indeed. We definitely need some help. apos;Tis a miracle, a miracle it is! I canna say what an absolute... /Text Text tag="[Conv_Q0Q7b_0008]" Khalkus, please... /Text Text tag="[Conv_Q0Q7b_0009]" Khalkus, please... /Text Text tag="[Conv_Q0Q7b_0010]" Khalkus, please... /Text Text tag="[Conv_Q0Q7b_0011]" Khalkus, please... /Text Text tag="[Conv_Q0Q7b_0012]" Oh. Sorry, lad. Sorry about that. Ye apos;ve come to help and that be good enough for me. I apos;ve been sitting here waiting, trying to design a new mobile catapult that will help us to distract the hordes of Ogres besiegin apos; Dhun-Kor. Hundreds o apos; the beasts there are and I... /Text Text tag="[Conv_Q0Q7b_0013]" Oh. Sorry, lad. Sorry about that. Ye apos;ve come to help and that be good enough for me. I apos;ve been sitting here waiting, trying to design a new mobile catapult that will help us to distract the hordes of Ogres besiegin apos; Dhun-Kor. Hundreds o apos; the beasts there are and I... /Text Text tag="[Conv_Q0Q7b_0014]" Oh. Sorry, lass. Sorry about that. Ye apos;ve come to help and that be good enough for me. I apos;ve been sitting here waiting, trying to design a new mobile catapult that will help us to distract the hordes of Ogres besiegin apos; Dhun-Kor. Hundreds o apos; the beasts there are and I... /Text Text tag="[Conv_Q0Q7b_0015]" Oh. Sorry, lass. Sorry about that. Ye apos;ve come to help and that be good enough for me. I apos;ve been sitting here waiting, trying to design a new mobile catapult that will help us to distract the hordes of Ogres besiegin apos; Dhun-Kor. Hundreds o apos; the beasts there are and I... /Text Text tag="[Conv_Q0Q7b_0016]" Wait a minute! Did you say apos;hordes apos;? /Text Text tag="[Conv_Q0Q7b_0017]" Wait a minute! Did you say apos;hordes apos;? /Text Text tag="[Conv_Q0Q7b_0018]" Wait a minute! Did you say apos;hordes apos;? /Text Text tag="[Conv_Q0Q7b_0019]" Wait a minute! Did you say apos;hordes apos;? /Text Text tag="[Conv_Q0Q7b_0020]" Oh, aye, the hordes that are siegin apos; Dhun-Kor. Ogres everywhere, and a huge two-headed brute leadin apos; apos;em into battle, the likes o apos; which I apos;ve not seen before... /Text Text tag="[Conv_Q0Q7b_0021]" Oh, aye, the hordes that are siegin apos; Dhun-Kor. Ogres everywhere, and a huge two-headed brute leadin apos; apos;em into battle, the likes o apos; which I apos;ve not seen before... /Text Text tag="[Conv_Q0Q7b_0022]" Oh, aye, the hordes that are siegin apos; Dhun-Kor. Ogres everywhere, and a huge two-headed brute leadin apos; apos;em into battle, the likes o apos; which I apos;ve not seen before... /Text Text tag="[Conv_Q0Q7b_0023]" Oh, aye, the hordes that are siegin apos; Dhun-Kor. Ogres everywhere, and a huge two-headed brute leadin apos; apos;em into battle, the likes o apos; which I apos;ve not seen before... /Text Text tag="[Conv_Q0Q7b_0024]" But I thought we were protecting a caravan? /Text Text tag="[Conv_Q0Q7b_0025]" But I thought we were protecting a caravan? /Text Text tag="[Conv_Q0Q7b_0026]" But I thought we were protecting a caravan? /Text Text tag="[Conv_Q0Q7b_0027]" But I thought we were protecting a caravan? /Text Text tag="[Conv_Q0Q7b_0028]" Oh, the Caravan... aye. We keep tryin apos; to send metal from the mountains in the south through Agaria and over the Hammer Pass to Dhun-Kor. Every time it gets near Theira, Undead raid the wagons and take it all. I have no idea what Undead actually want with metal, mind ye, but I apos;m thinkin apos; that... /Text Text tag="[Conv_Q0Q7b_0029]" Oh, the Caravan... aye. We keep tryin apos; to send metal from the mountains in the south through Agaria and over the Hammer Pass to Dhun-Kor. Every time it gets near Theira, Undead raid the wagons and take it all. I have no idea what Undead actually want with metal, mind ye, but I apos;m thinkin apos; that... /Text Text tag="[Conv_Q0Q7b_0030]" Oh, the Caravan... aye. We keep tryin apos; to send metal from the mountains in the south through Agaria and over the Hammer Pass to Dhun-Kor. Every time it gets near Theira, Undead raid the wagons and take it all. I have no idea what Undead actually want with metal, mind ye, but I apos;m thinkin apos; that... /Text Text tag="[Conv_Q0Q7b_0031]" Oh, the Caravan... aye. We keep tryin apos; to send metal from the mountains in the south through Agaria and over the Hammer Pass to Dhun-Kor. Every time it gets near Theira, Undead raid the wagons and take it all. I have no idea what Undead actually want with metal, mind ye, but I apos;m thinkin apos; that... /Text Text tag="[Conv_Q0Q7b_0032]" So we must go to Theira and see this Caravan safely through? /Text Text tag="[Conv_Q0Q7b_0033]" So we must go to Theira and see this Caravan safely through? /Text Text tag="[Conv_Q0Q7b_0034]" So we must go to Theira and see this Caravan safely through? /Text Text tag="[Conv_Q0Q7b_0035]" So we must go to Theira and see this Caravan safely through? /Text Text tag="[Conv_Q0Q7b_0036]" Oh, aye. As we travel, I can tell ye about this catapult. apos;Tis a thing o apos; absolute beauty it is, at least twice the length o apos; standard catapults, with gears made o apos; pure Adamantium. Well maybe not quite pure, but near enough to be... /Text Text tag="[Conv_Q0Q7b_0037]" Oh, aye. As we travel, I can tell ye about this catapult. apos;Tis a thing o apos; absolute beauty it is, at least twice the length o apos; standard catapults, with gears made o apos; pure Adamantium. Well maybe not quite pure, but near enough to be... /Text Text tag="[Conv_Q0Q7b_0038]" Oh, aye. As we travel, I can tell ye about this catapult. apos;Tis a thing o apos; absolute beauty it is, at least twice the length o apos; standard catapults, with gears made o apos; pure Adamantium. Well maybe not quite pure, but near enough to be... /Text Text tag="[Conv_Q0Q7b_0039]" Oh, aye. As we travel, I can tell ye about this catapult. apos;Tis a thing o apos; absolute beauty it is, at least twice the length o apos; standard catapults, with gears made o apos; pure Adamantium. Well maybe not quite pure, but near enough to be... /Text Text tag="[Conv_Q0Q7b_0040]" Khalkus...let apos;s get going. /Text Text tag="[Conv_Q0Q7b_0041]" Khalkus...let apos;s get going. /Text Text tag="[Conv_Q0Q7b_0042]" Khalkus...let apos;s get going. /Text Text tag="[Conv_Q0Q7b_0043]" Khalkus...let apos;s get going. /Text /TextLibrary
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